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										 |  |  |  | // Copyright (c) 2016-2018 Kiwano - Nomango
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										 |  |  |  | // 
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							|  |  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  |  | // 
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							|  |  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  |  | // 
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							|  |  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  |  | // THE SOFTWARE.
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							|  |  |  |  | #pragma once
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										 |  |  |  | #include <kiwano/2d/action/Action.h>
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										 |  |  |  | namespace kiwano | 
					
						
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										 |  |  |  | { | 
					
						
							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | 	class KGE_API ActionGroup | 
					
						
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										 |  |  |  | 		: public Action | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 	public: | 
					
						
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										 |  |  |  | 		using ActionList = intrusive_list<ActionPtr>; | 
					
						
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							|  |  |  |  | 		ActionGroup(); | 
					
						
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							|  |  |  |  | 		explicit ActionGroup( | 
					
						
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										 |  |  |  | 			Vector<ActionPtr> const& actions, | 
					
						
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										 |  |  |  | 			bool sequence = true				// <20><>˳<EFBFBD><CBB3>ִ<EFBFBD>л<EFBFBD>ͬʱִ<CAB1><D6B4>
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							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		virtual ~ActionGroup(); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD>
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							|  |  |  |  | 		void Add( | 
					
						
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										 |  |  |  | 			ActionPtr action | 
					
						
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										 |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void Add( | 
					
						
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										 |  |  |  | 			Vector<ActionPtr> const& actions | 
					
						
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										 |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
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							|  |  |  |  | 		inline ActionList const& GetActions() { return actions_; } | 
					
						
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							|  |  |  |  | 		// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		ActionPtr Clone() const override; | 
					
						
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							|  |  |  |  | 		// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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							|  |  |  |  | 		ActionPtr Reverse() const override; | 
					
						
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							|  |  |  |  | 	protected: | 
					
						
							|  |  |  |  | 		// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | 		void Init(ActorPtr target) override; | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD>¶<EFBFBD><C2B6><EFBFBD>
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										 |  |  |  | 		void Update(ActorPtr target, Duration dt) override; | 
					
						
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							|  |  |  |  | 	protected: | 
					
						
							|  |  |  |  | 		bool		sequence_; | 
					
						
							|  |  |  |  | 		ActionPtr	current_; | 
					
						
							|  |  |  |  | 		ActionList	actions_; | 
					
						
							|  |  |  |  | 	}; | 
					
						
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										 |  |  |  | #pragma warning(push)
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							|  |  |  |  | #pragma warning(disable : 4996)
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										 |  |  |  | 	// ˳<><CBB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | 	class KGE_API ActionSequence | 
					
						
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										 |  |  |  | 		: public ActionGroup | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 	public: | 
					
						
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										 |  |  |  | 		KGE_DEPRECATED("ActionSequence is deprecated, use ActionGroup instead") | 
					
						
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										 |  |  |  | 		inline ActionSequence() : ActionGroup() {} | 
					
						
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										 |  |  |  | 		KGE_DEPRECATED("ActionSequence is deprecated, use ActionGroup instead") | 
					
						
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										 |  |  |  | 		inline explicit ActionSequence(Vector<ActionPtr> const& actions) : ActionGroup(actions, true) {} | 
					
						
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							|  |  |  |  | 		virtual ~ActionSequence() {} | 
					
						
							|  |  |  |  | 	}; | 
					
						
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							|  |  |  |  | 	// ͬ<><CDAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | 	class KGE_API ActionSpawn | 
					
						
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										 |  |  |  | 		: public ActionGroup | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 	public: | 
					
						
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										 |  |  |  | 		KGE_DEPRECATED("ActionSpawn is deprecated, use ActionGroup instead") | 
					
						
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										 |  |  |  | 		inline ActionSpawn() : ActionGroup() { sequence_ = false; } | 
					
						
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										 |  |  |  | 		KGE_DEPRECATED("ActionSpawn is deprecated, use ActionGroup instead") | 
					
						
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										 |  |  |  | 		inline explicit ActionSpawn(Vector<ActionPtr> const& actions) : ActionGroup(actions, false) {} | 
					
						
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							|  |  |  |  | 		virtual ~ActionSpawn() {} | 
					
						
							|  |  |  |  | 	}; | 
					
						
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							|  |  |  |  | #pragma warning(pop)
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										 |  |  |  | } |