Magic_Game/core/Collider/RectCollider.cpp

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#include "..\e2dcollider.h"
#include "..\e2dnode.h"
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e2d::RectCollider::RectCollider()
: _d2dRectangle(nullptr)
{
}
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e2d::RectCollider::RectCollider(double x, double y, double width, double height)
: _d2dRectangle(nullptr)
{
this->setRect(x, y, x + width, y + height);
}
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e2d::RectCollider::RectCollider(Node * node)
: _d2dRectangle(nullptr)
{
this->setRect(0, 0, node->getRealWidth(), node->getRealHeight());
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this->setAutoResize(true);
}
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e2d::RectCollider::~RectCollider()
{
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SafeRelease(_d2dRectangle);
}
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void e2d::RectCollider::setRect(double left, double top, double right, double bottom)
{
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SafeRelease(_d2dRectangle);
Renderer::getFactory()->CreateRectangleGeometry(
D2D1::RectF(
float(left),
float(top),
float(right),
float(bottom)),
&_d2dRectangle
);
}
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void e2d::RectCollider::_resize()
{
if (_parentNode && _enable)
{
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this->setRect(0, 0, _parentNode->getRealWidth(), _parentNode->getRealHeight());
}
}
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ID2D1RectangleGeometry * e2d::RectCollider::getD2dGeometry() const
{
return _d2dRectangle;
}