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										 |  |  | #include "..\e2dtransition.h"
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							|  |  |  | #include "..\e2dnode.h"
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										 |  |  | e2d::BoxTransition::BoxTransition(double duration) | 
					
						
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										 |  |  | 	: Transition(duration) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void e2d::BoxTransition::_init(Scene * prev, Scene * next) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	Transition::_init(prev, next); | 
					
						
							|  |  |  | 	_inLayerParam.opacity = 0; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void e2d::BoxTransition::_updateCustom() | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	if (_delta <= 0.5) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		_outLayerParam.contentBounds = D2D1::RectF( | 
					
						
							|  |  |  | 			float(_windowSize.width * _delta), | 
					
						
							|  |  |  | 			float(_windowSize.height * _delta), | 
					
						
							|  |  |  | 			float(_windowSize.width * (1 - _delta)), | 
					
						
							|  |  |  | 			float(_windowSize.height * (1 - _delta)) | 
					
						
							|  |  |  | 		); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		_outLayerParam.opacity = 0; | 
					
						
							|  |  |  | 		_inLayerParam.opacity = 1; | 
					
						
							|  |  |  | 		_inLayerParam.contentBounds = D2D1::RectF( | 
					
						
							|  |  |  | 			float(_windowSize.width * (1 - _delta)), | 
					
						
							|  |  |  | 			float(_windowSize.height * (1 - _delta)), | 
					
						
							|  |  |  | 			float(_windowSize.width * _delta), | 
					
						
							|  |  |  | 			float(_windowSize.height * _delta) | 
					
						
							|  |  |  | 		); | 
					
						
							|  |  |  | 		if (_delta >= 1) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			this->_stop(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void e2d::BoxTransition::_reset() | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | } |