Magic_Game/Easy2D/etypedef.h

169 lines
2.9 KiB
C
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#pragma once
#include <Windows.h>
#include <string>
#include <vector>
#include <functional>
namespace e2d
{
struct EPoint
{
float x;
float y;
EPoint()
{
x = 0;
y = 0;
}
EPoint(float x, float y)
{
this->x = x;
this->y = y;
}
EPoint operator + (EPoint const & p)
{
return EPoint(x + p.x, y + p.y);
}
EPoint operator - (EPoint const & p)
{
return EPoint(x - p.x, y - p.y);
}
EPoint operator * (float const & value)
{
return EPoint(x * value, y * value);
}
EPoint operator / (float const & value)
{
return EPoint(x / value, y / value);
}
};
struct ESize
{
float width;
float height;
ESize()
{
width = 0;
height = 0;
}
ESize(float width, float height)
{
this->width = width;
this->height = height;
}
ESize operator + (ESize const & size)
{
return ESize(width + size.width, height + size.height);
}
ESize operator - (ESize const & size)
{
return ESize(width - size.width, height - size.height);
}
ESize operator * (float const & value)
{
return ESize(width * value, height * value);
}
ESize operator / (float const & value)
{
return ESize(width / value, height / value);
}
};
struct EWindowStyle
{
LPCTSTR m_pIconID; /* <20><><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC> ID */
bool m_bNoClose; /* <20><><EFBFBD>ùرհ<D8B1>ť */
bool m_bNoMiniSize; /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С<EFBFBD><D0A1><EFBFBD><EFBFBD>ť */
bool m_bTopMost; /* <20><><EFBFBD><EFBFBD><EFBFBD>ö<EFBFBD> */
EWindowStyle()
{
m_pIconID = 0;
m_bNoClose = false;
m_bNoMiniSize = false;
m_bTopMost = false;
}
EWindowStyle(
LPCTSTR pIconID
)
{
m_pIconID = pIconID;
m_bNoClose = false;
m_bNoMiniSize = false;
m_bTopMost = false;
}
EWindowStyle(
LPCTSTR pIconID,
bool bNoClose,
bool bNoMiniSize,
bool bTopMost
)
{
m_pIconID = pIconID;
m_bNoClose = bNoClose;
m_bNoMiniSize = bNoMiniSize;
m_bTopMost = bTopMost;
}
};
// <20><>ά<EFBFBD><CEAC><EFBFBD><EFBFBD>
typedef EPoint EVec;
// <20>ַ<EFBFBD><D6B7><EFBFBD>
typedef std::wstring EString;
// Vector <20><><EFBFBD><EFBFBD>
template<typename T>
using EVector = std::vector<T>;
class ENode;
// <20><>ʱ<EFBFBD><CAB1><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD>ö<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>õĴ<C3B5><C4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 <20><>ʼ<EFBFBD><CABC>
typedef std::function<void(int)> TIMER_CALLBACK;
// <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
typedef std::function<void()> BUTTON_CLICK_CALLBACK;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
typedef std::function<void()> KEY_LISTENER_CALLBACK;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
typedef std::function<void()> MOUSE_LISTENER_CALLBACK;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD>λ<EFBFBD>ã<EFBFBD>
typedef std::function<void(EPoint mousePos)> MOUSE_CLICK_LISTENER_CALLBACK;
// <20><><EFBFBD><EFBFBD><EAB0B4><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD>λ<EFBFBD>ã<EFBFBD>
typedef MOUSE_CLICK_LISTENER_CALLBACK MOUSE_PRESS_LISTENER_CALLBACK;
// <20><><EFBFBD><EFBFBD>˫<EFBFBD><CBAB><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ˫<CEAA><CBAB>λ<EFBFBD>ã<EFBFBD>
typedef MOUSE_CLICK_LISTENER_CALLBACK MOUSE_DBLCLK_LISTENER_CALLBACK;
// <20><><EFBFBD><EFBFBD><EFBFBD>϶<EFBFBD><CFB6><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD>϶<EFBFBD>ǰλ<C7B0>ú<EFBFBD><C3BA>϶<EFBFBD><CFB6><EFBFBD>λ<EFBFBD>ã<EFBFBD>
typedef std::function<void(EPoint begin, EPoint end)> MOUSE_DRAG_LISTENER_CALLBACK;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
typedef std::function<void()> PHYSICS_LISTENER_CALLBACK;
// <20><>ײ<EFBFBD><D7B2>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
typedef PHYSICS_LISTENER_CALLBACK COLLISION_LISTENER_CALLBACK;
}