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										 |  |  |  | #pragma once
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							|  |  |  |  | #include "emacros.h"
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							|  |  |  |  | #include "ecommon.h"
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							|  |  |  |  | namespace e2d | 
					
						
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										 |  |  |  | class EGame; | 
					
						
							|  |  |  |  | class ERenderer; | 
					
						
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										 |  |  |  | class EObject; | 
					
						
							|  |  |  |  | class EScene; | 
					
						
							|  |  |  |  | class ENode; | 
					
						
							|  |  |  |  | class ETimer; | 
					
						
							|  |  |  |  | class EAction; | 
					
						
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										 |  |  |  | class EMusic; | 
					
						
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										 |  |  |  | class EShape; | 
					
						
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										 |  |  |  | class ETransition; | 
					
						
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										 |  |  |  | class EListenerPhysics; | 
					
						
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							|  |  |  |  | // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | class EObjectManager | 
					
						
							|  |  |  |  | { | 
					
						
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										 |  |  |  | 	friend EGame; | 
					
						
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							|  |  |  |  | public: | 
					
						
							|  |  |  |  | 	// <20><>һ<EFBFBD><D2BB><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڴ<EFBFBD><DAB4><EFBFBD>
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							|  |  |  |  | 	static void add( | 
					
						
							|  |  |  |  | 		e2d::EObject * nptr | 
					
						
							|  |  |  |  | 	); | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | 	// ֪ͨ<CDA8>ڴ<EFBFBD><DAB4><EFBFBD>ˢ<EFBFBD><CBA2>
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							|  |  |  |  | 	static void notifyFlush(); | 
					
						
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							|  |  |  |  | private: | 
					
						
							|  |  |  |  | 	// ˢ<><CBA2><EFBFBD>ڴ<EFBFBD><DAB4><EFBFBD>
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							|  |  |  |  | 	static void __flush(); | 
					
						
							|  |  |  |  | }; | 
					
						
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										 |  |  |  | // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | class ESceneManager | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  | 	friend EGame; | 
					
						
							|  |  |  |  | 	friend ERenderer; | 
					
						
							| 
									
										
										
										
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										 |  |  |  | 
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							|  |  |  |  | public: | 
					
						
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										 |  |  |  | 	// <20>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 	static void enterScene( | 
					
						
							|  |  |  |  | 		EScene * scene,						/* <20><>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8> */ | 
					
						
							|  |  |  |  | 		ETransition * transition = nullptr,	/* <20><><EFBFBD><EFBFBD><EFBFBD>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD> */ | 
					
						
							|  |  |  |  | 		bool saveCurrentScene = true		/* <20>Ƿ浱ǰ<E6B5B1><C7B0><EFBFBD><EFBFBD> */ | 
					
						
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										 |  |  |  | 	); | 
					
						
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										 |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>
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							|  |  |  |  | 	static void backScene( | 
					
						
							|  |  |  |  | 		ETransition * transition = nullptr	/* <20><><EFBFBD><EFBFBD><EFBFBD>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD> */ | 
					
						
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										 |  |  |  | 	); | 
					
						
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										 |  |  |  | 	// <20><><EFBFBD>ձ<EFBFBD><D5B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>г<EFBFBD><D0B3><EFBFBD>
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							|  |  |  |  | 	static void clearScene(); | 
					
						
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										 |  |  |  | 	// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>
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							|  |  |  |  | 	static EScene * getCurrentScene(); | 
					
						
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							|  |  |  |  | private: | 
					
						
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										 |  |  |  | 	// <20><><EFBFBD>³<EFBFBD><C2B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 	static void __update(); | 
					
						
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										 |  |  |  | 	// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 	static void __render(); | 
					
						
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										 |  |  |  | 	// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 	static bool __init(); | 
					
						
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							|  |  |  |  | 	// <20><><EFBFBD>ճ<EFBFBD><D5B3><EFBFBD><EFBFBD><EFBFBD>Դ
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							|  |  |  |  | 	static void __uninit(); | 
					
						
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										 |  |  |  | }; | 
					
						
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							|  |  |  |  | // <20><>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | class ETimerManager | 
					
						
							|  |  |  |  | { | 
					
						
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										 |  |  |  | 	friend EGame; | 
					
						
							| 
									
										
										
										
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										 |  |  |  | 	friend ENode; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | public: | 
					
						
							|  |  |  |  | 	// <20><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 	static void bindTimer( | 
					
						
							|  |  |  |  | 		ETimer * timer, | 
					
						
							|  |  |  |  | 		EScene * pParentScene | 
					
						
							|  |  |  |  | 	); | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | 	// <20><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD>
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							|  |  |  |  | 	static void bindTimer( | 
					
						
							|  |  |  |  | 		ETimer * timer, | 
					
						
							|  |  |  |  | 		ENode * pParentNode | 
					
						
							|  |  |  |  | 	); | 
					
						
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							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>ƵĶ<C6B5>ʱ<EFBFBD><CAB1>
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							|  |  |  |  | 	static void startTimers( | 
					
						
							|  |  |  |  | 		const EString &name | 
					
						
							|  |  |  |  | 	); | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | 	// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>ƵĶ<C6B5>ʱ<EFBFBD><CAB1>
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							|  |  |  |  | 	static void stopTimers( | 
					
						
							|  |  |  |  | 		const EString &name | 
					
						
							|  |  |  |  | 	); | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | 	// ɾ<><C9BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>ƵĶ<C6B5>ʱ<EFBFBD><CAB1>
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							|  |  |  |  | 	static void delTimers( | 
					
						
							|  |  |  |  | 		const EString &name | 
					
						
							|  |  |  |  | 	); | 
					
						
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							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD><DAB5>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>ж<EFBFBD>ʱ<EFBFBD><CAB1>
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							|  |  |  |  | 	static void startAllTimersBindedWith( | 
					
						
							|  |  |  |  | 		EScene * pParentScene | 
					
						
							|  |  |  |  | 	); | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | 	// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD><DAB5>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>ж<EFBFBD>ʱ<EFBFBD><CAB1>
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							|  |  |  |  | 	static void stopAllTimersBindedWith( | 
					
						
							|  |  |  |  | 		EScene * pParentScene | 
					
						
							|  |  |  |  | 	); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڽڵ<DABD><DAB5>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>ж<EFBFBD>ʱ<EFBFBD><CAB1>
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							|  |  |  |  | 	static void startAllTimersBindedWith( | 
					
						
							|  |  |  |  | 		ENode * pParentNode | 
					
						
							|  |  |  |  | 	); | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | 	// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD>ڽڵ<DABD><DAB5>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>ж<EFBFBD>ʱ<EFBFBD><CAB1>
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							|  |  |  |  | 	static void stopAllTimersBindedWith( | 
					
						
							|  |  |  |  | 		ENode * pParentNode | 
					
						
							|  |  |  |  | 	); | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>ʱ<EFBFBD><CAB1>
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							|  |  |  |  | 	static void startAllTimers(); | 
					
						
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							|  |  |  |  | 	// ֹͣ<CDA3><D6B9><EFBFBD>ж<EFBFBD>ʱ<EFBFBD><CAB1>
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							|  |  |  |  | 	static void stopAllTimers(); | 
					
						
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							|  |  |  |  | private: | 
					
						
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										 |  |  |  | 	// <20><><EFBFBD>¶<EFBFBD>ʱ<EFBFBD><CAB1>
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							|  |  |  |  | 	static void __update(); | 
					
						
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							|  |  |  |  | 	// <20><><EFBFBD>հ<EFBFBD><D5B0><EFBFBD><EFBFBD>ڽڵ<DABD><DAB5>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>ж<EFBFBD>ʱ<EFBFBD><CAB1>
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										 |  |  |  | 	static void __clearAllTimersBindedWith( | 
					
						
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										 |  |  |  | 		ENode * pParentNode | 
					
						
							|  |  |  |  | 	); | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | 	// <20><><EFBFBD>ö<EFBFBD>ʱ<EFBFBD><CAB1>״̬
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										 |  |  |  | 	static void __resetAllTimers(); | 
					
						
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										 |  |  |  | }; | 
					
						
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							|  |  |  |  | // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | class EActionManager | 
					
						
							|  |  |  |  | { | 
					
						
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										 |  |  |  | 	friend EGame; | 
					
						
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										 |  |  |  | 	friend ENode; | 
					
						
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										 |  |  |  | 	friend EAction; | 
					
						
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										 |  |  |  | 
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							|  |  |  |  | public: | 
					
						
							|  |  |  |  | 	// <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD>
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							|  |  |  |  | 	static void addAction( | 
					
						
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										 |  |  |  | 		EAction * pAction, | 
					
						
							|  |  |  |  | 		ENode * pTargetNode | 
					
						
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										 |  |  |  | 	); | 
					
						
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							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڽڵ<DABD><DAB5>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
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										 |  |  |  | 	static void resumeAllActionsBindedWith( | 
					
						
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										 |  |  |  | 		ENode * pTargetNode | 
					
						
							|  |  |  |  | 	); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD><EFBFBD>ڽڵ<DABD><DAB5>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
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							|  |  |  |  | 	static void pauseAllActionsBindedWith( | 
					
						
							|  |  |  |  | 		ENode * pTargetNode | 
					
						
							|  |  |  |  | 	); | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | 	// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD>ڽڵ<DABD><DAB5>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
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							|  |  |  |  | 	static void stopAllActionsBindedWith( | 
					
						
							|  |  |  |  | 		ENode * pTargetNode | 
					
						
							|  |  |  |  | 	); | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
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										 |  |  |  | 	static void resumeAllActions(); | 
					
						
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							|  |  |  |  | 	// <20><>ͣ<EFBFBD><CDA3><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
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							|  |  |  |  | 	static void pauseAllActions(); | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | 	// ֹͣ<CDA3><D6B9><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
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							|  |  |  |  | 	static void stopAllActions(); | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | private: | 
					
						
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										 |  |  |  | 	// <20><><EFBFBD>¶<EFBFBD><C2B6><EFBFBD>״̬
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							|  |  |  |  | 	static void __update(); | 
					
						
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										 |  |  |  | 
 | 
					
						
							|  |  |  |  | 	// <20><><EFBFBD>հ<EFBFBD><D5B0><EFBFBD><EFBFBD>ڽڵ<DABD><DAB5>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
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							| 
									
										
										
										
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										 |  |  |  | 	static void __clearAllActionsBindedWith( | 
					
						
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										 |  |  |  | 		ENode * pTargetNode | 
					
						
							|  |  |  |  | 	); | 
					
						
							|  |  |  |  | 
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							| 
									
										
										
										
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										 |  |  |  | 	// ɾ<><C9BE>ָ<EFBFBD><D6B8><EFBFBD>Ķ<EFBFBD><C4B6><EFBFBD>
 | 
					
						
							|  |  |  |  | 	static void __destroyAction( | 
					
						
							|  |  |  |  | 		EAction * pAction | 
					
						
							|  |  |  |  | 	); | 
					
						
							|  |  |  |  | 
 | 
					
						
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										 |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>״̬
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											2018-01-30 16:45:38 +08:00
										 |  |  |  | 	static void __resetAllActions(); | 
					
						
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										 |  |  |  | }; | 
					
						
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											2018-02-01 22:07:44 +08:00
										 |  |  |  | // <20><><EFBFBD>ֹ<EFBFBD><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | class EMusicManager | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  | 	friend EGame; | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | public: | 
					
						
							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>
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											2018-02-03 22:04:43 +08:00
										 |  |  |  | 	static bool add( | 
					
						
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										 |  |  |  | 		const EString & strFilePath	/* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */ | 
					
						
							|  |  |  |  | 	); | 
					
						
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 | 
					
						
							|  |  |  |  | 	// <20><>ȡָ<C8A1><D6B8><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD> EMusic <20><><EFBFBD><EFBFBD>
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							|  |  |  |  | 	static EMusic * get( | 
					
						
							|  |  |  |  | 		const EString & strFilePath	/* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */ | 
					
						
							|  |  |  |  | 	); | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | 	// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 	static void pauseAllMusics(); | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 	static void resumeAllMusics(); | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | 	// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 	static void stopAllMusics(); | 
					
						
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							|  |  |  |  | 	// <20><>ȡ IXAudio2 <20><><EFBFBD><EFBFBD>
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							|  |  |  |  | 	static IXAudio2 * getIXAudio2(); | 
					
						
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							|  |  |  |  | 	// <20><>ȡ IXAudio2MasteringVoice <20><><EFBFBD><EFBFBD>
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							|  |  |  |  | 	static IXAudio2MasteringVoice * getIXAudio2MasteringVoice(); | 
					
						
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							|  |  |  |  | private: | 
					
						
							|  |  |  |  | 	// <20><>ʼ<EFBFBD><CABC> XAudio2
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							|  |  |  |  | 	static bool __init(); | 
					
						
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							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
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							|  |  |  |  | 	static void __uninit(); | 
					
						
							|  |  |  |  | }; | 
					
						
							|  |  |  |  | 
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										 |  |  |  | class EShapeManager | 
					
						
							| 
									
										
										
										
											2017-10-26 17:17:30 +08:00
										 |  |  |  | { | 
					
						
							| 
									
										
										
										
											2018-01-30 16:45:38 +08:00
										 |  |  |  | 	friend EGame; | 
					
						
							| 
									
										
										
										
											2017-10-28 18:48:21 +08:00
										 |  |  |  | 	friend ENode; | 
					
						
							| 
									
										
										
										
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										 |  |  |  | 	friend EShape; | 
					
						
							| 
									
										
										
										
											2017-10-28 18:48:21 +08:00
										 |  |  |  | 
 | 
					
						
							|  |  |  |  | private: | 
					
						
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											2018-02-03 22:04:43 +08:00
										 |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״
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							|  |  |  |  | 	static void __updateShape( | 
					
						
							|  |  |  |  | 		EShape * pActiveShape | 
					
						
							|  |  |  |  | 	); | 
					
						
							| 
									
										
										
										
											2017-10-28 18:48:21 +08:00
										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-10-31 17:19:13 +08:00
										 |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״
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							| 
									
										
										
										
											2018-02-03 22:04:43 +08:00
										 |  |  |  | 	static void __addShape( | 
					
						
							|  |  |  |  | 		EShape * pShape | 
					
						
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											2017-10-31 17:19:13 +08:00
										 |  |  |  | 	); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	// ɾ<><C9BE><EFBFBD>Ѱ<D1B0><F3B6A8B5><EFBFBD>״
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											2018-02-03 22:04:43 +08:00
										 |  |  |  | 	static void __delShape( | 
					
						
							|  |  |  |  | 		EShape * pShape | 
					
						
							| 
									
										
										
										
											2017-10-31 17:19:13 +08:00
										 |  |  |  | 	); | 
					
						
							| 
									
										
										
										
											2017-10-26 17:17:30 +08:00
										 |  |  |  | }; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | } |