Magic_Game/Easy2D/Win/winbase.cpp

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#include "winbase.h"
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#include "..\emacros.h"
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HWND hwnd = nullptr;
ID2D1Factory * pDirect2dFactory = nullptr;
ID2D1HwndRenderTarget * pRenderTarget = nullptr;
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HWND &GetHWnd()
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{
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return hwnd;
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}
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ID2D1Factory * &GetFactory()
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{
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return pDirect2dFactory;
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}
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ID2D1HwndRenderTarget * &GetRenderTarget()
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{
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return pRenderTarget;
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}