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										 |  |  | // Copyright (c) 2016-2018 Kiwano - Nomango
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							|  |  |  | //
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							|  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  | //
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							|  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  | //
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							|  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  | // THE SOFTWARE.
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										 |  |  | #include <kiwano/utils/Logger.h>
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										 |  |  | #include <kiwano/platform/Runner.h>
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										 |  |  | #include <kiwano/platform/Input.h>
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										 |  |  | #include <kiwano/platform/Application.h>
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										 |  |  | #include <kiwano/render/Renderer.h>
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							|  |  |  | #include <kiwano/base/Director.h>
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										 |  |  | namespace kiwano | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | RunnerPtr Runner::Create(Settings settings) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |     RunnerPtr ptr = memory::New<Runner>(); | 
					
						
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										 |  |  |     if (ptr) | 
					
						
							|  |  |  |     { | 
					
						
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										 |  |  |         ptr->SetSettings(settings); | 
					
						
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										 |  |  |     } | 
					
						
							|  |  |  |     return ptr; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | RunnerPtr Runner::Create(Settings settings, Function<void()> on_ready, Function<void()> on_destroy) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  |     class CallbackRunner : public Runner | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |     public: | 
					
						
							|  |  |  |         void OnReady() override | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             if (on_ready) | 
					
						
							|  |  |  |                 on_ready(); | 
					
						
							|  |  |  |         } | 
					
						
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							|  |  |  |         void OnDestroy() override | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             if (on_destroy) | 
					
						
							|  |  |  |                 on_destroy(); | 
					
						
							|  |  |  |         } | 
					
						
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							|  |  |  |         Function<void()> on_ready; | 
					
						
							|  |  |  |         Function<void()> on_destroy; | 
					
						
							|  |  |  |     }; | 
					
						
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										 |  |  |     SmartPtr<CallbackRunner> ptr = memory::New<CallbackRunner>(); | 
					
						
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										 |  |  |     if (ptr) | 
					
						
							|  |  |  |     { | 
					
						
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										 |  |  |         ptr->on_ready   = on_ready; | 
					
						
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										 |  |  |         ptr->on_destroy = on_destroy; | 
					
						
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										 |  |  |         ptr->SetSettings(settings); | 
					
						
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										 |  |  |     } | 
					
						
							|  |  |  |     return ptr; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Runner::Runner() {} | 
					
						
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							|  |  |  | Runner::~Runner() {} | 
					
						
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										 |  |  | void Runner::InitSettings() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     if (settings_.debug_mode) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         // Show console window before creating main window
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							|  |  |  |         Logger::GetInstance().ShowConsole(true); | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     // Create game window
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							|  |  |  |     WindowPtr window = | 
					
						
							|  |  |  |         Window::Create(settings_.title, settings_.width, settings_.height, settings_.icon, settings_.resizable); | 
					
						
							|  |  |  |     SetWindow(window); | 
					
						
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							|  |  |  |     // Update renderer settings
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							|  |  |  |     Renderer::GetInstance().MakeContextForWindow(window); | 
					
						
							|  |  |  |     Renderer::GetInstance().SetClearColor(settings_.bg_color); | 
					
						
							|  |  |  |     Renderer::GetInstance().SetVSyncEnabled(settings_.vsync_enabled); | 
					
						
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							|  |  |  |     // Use defaut modules
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							|  |  |  |     Application::GetInstance().Use(Input::GetInstance()); | 
					
						
							|  |  |  |     Application::GetInstance().Use(Director::GetInstance()); | 
					
						
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							|  |  |  |     // Enable debug mode
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							|  |  |  |     if (settings_.debug_mode) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         Director::GetInstance().ShowDebugInfo(true); | 
					
						
							|  |  |  |         Renderer::GetInstance().GetContext().SetCollectingStatus(true); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | bool Runner::MainLoop(Duration dt) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |     if (!main_window_) | 
					
						
							|  |  |  |         return false; | 
					
						
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										 |  |  |     if (main_window_->ShouldClose()) | 
					
						
							|  |  |  |     { | 
					
						
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										 |  |  |         if (this->OnClose()) | 
					
						
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										 |  |  |             return false; | 
					
						
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							|  |  |  |         main_window_->SetShouldClose(false); | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     Application& app = Application::GetInstance(); | 
					
						
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										 |  |  |     // Update modules before poll events
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							|  |  |  |     app.Update(dt); | 
					
						
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										 |  |  |     // Poll events
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										 |  |  |     main_window_->PumpEvents(); | 
					
						
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										 |  |  |     while (EventPtr evt = main_window_->PollEvent()) | 
					
						
							|  |  |  |     { | 
					
						
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										 |  |  |         app.DispatchEvent(evt.Get()); | 
					
						
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										 |  |  |     } | 
					
						
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							|  |  |  |     app.Render(); | 
					
						
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							|  |  |  |     if (app.IsPaused()) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         // Slow down when the application is paused
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							|  |  |  |         Duration(5).Sleep(); | 
					
						
							|  |  |  |     } | 
					
						
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										 |  |  |     return true; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | }  // namespace kiwano
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