Magic_Game/Easy2D/v1/Action/Animation.cpp

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2017-10-13 11:45:20 +08:00
#include "..\easy2d.h"
#include "..\Win\winbase.h"
Animation::Animation(float duration)
{
m_nDuration = 0;
m_nTotalDuration = UINT(duration * 1000);
}
Animation::~Animation()
{
}
bool Animation::_isEnd() const
{
return m_nDuration >= m_nTotalDuration;
}
void Animation::_init()
{
Action::_init();
// <20><>¼<EFBFBD><C2BC>ǰʱ<C7B0><CAB1>
m_nLast = steady_clock::now();
}
bool Animation::_isDelayEnough(steady_clock::time_point nNow)
{
// <20>ж<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>
if (duration_cast<milliseconds>(nNow - m_nLast).count() > m_nAnimationInterval)
{
// <20><><EFBFBD>¼<EFBFBD>¼ʱ<C2BC><CAB1>
m_nLast += milliseconds(m_nAnimationInterval);
m_nDuration += m_nAnimationInterval;
return true;
}
return false;
}
void Animation::_reset()
{
Action::_reset();
m_nDuration = 0;
// <20><>¼<EFBFBD><C2BC>ǰʱ<C7B0><CAB1>
m_nLast = steady_clock::now();
}