Magic_Game/Easy2D/v1/Node/Button/TextButton.cpp

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2017-10-13 11:45:20 +08:00
#include "..\..\easy2d.h"
TextButton::TextButton() :
m_pNormalText(nullptr),
m_pMouseInText(nullptr),
m_pSelectedText(nullptr),
m_pUnableText(nullptr)
{
}
TextButton::TextButton(TString text) :
TextButton()
{
setNormal(new Text(text)); // <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬ʱ<CCAC><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
}
TextButton::TextButton(Text * text) :
TextButton()
{
setNormal(text); // <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬ʱ<CCAC><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
}
TextButton::~TextButton()
{
// <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>һ
SafeRelease(m_pNormalText);
SafeRelease(m_pMouseInText);
SafeRelease(m_pSelectedText);
SafeRelease(m_pUnableText);
}
void TextButton::_setStatus(Status status)
{
if (m_eStatus != status)
{
if (status == MOUSEIN)
{
if (m_pMouseInText) setRect(m_pMouseInText->getRect());
}
else if (status == SELECTED)
{
if (m_pSelectedText) setRect(m_pSelectedText->getRect());
}
else
{
setRect(m_pNormalText->getRect());
}
}
MouseNode::_setStatus(status);
}
void TextButton::_onNormal()
{
if (m_pNormalText)
{
m_pNormalText->_onDraw();
}
}
void TextButton::_onMouseIn()
{
if (m_pMouseInText)
{
m_pMouseInText->_onDraw();
}
else
{
_onNormal();
}
}
void TextButton::_onSelected()
{
if (m_pSelectedText)
{
m_pSelectedText->_onDraw();
}
else
{
_onNormal();
}
}
void TextButton::_onDisable()
{
if (m_pUnableText)
{
m_pUnableText->_onDraw();
}
else
{
_onNormal();
}
}
void TextButton::setNormal(Text * text)
{
if (text)
{
// ԭ<>ı<EFBFBD><C4B1><EFBFBD><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>һ
SafeRelease(m_pNormalText);
// <20>޸<EFBFBD><DEB8>ı<EFBFBD>
m_pNormalText = text;
// <20><><EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>һ
m_pNormalText->retain();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֿ<EFBFBD><D6BF><EFBFBD><EFBFBD><EFBFBD><E8B6A8>ť<EFBFBD><C5A5>С
setSize(m_pNormalText->getSize());
// <20><><EFBFBD>¼<EFBFBD><C2BC><EFBFBD><EFBFBD>ı<EFBFBD>λ<EFBFBD><CEBB>
_resetPosition();
}
}
void TextButton::setMouseIn(Text * text)
{
if (text)
{
SafeRelease(m_pMouseInText);
m_pMouseInText = text;
m_pMouseInText->retain();
_resetPosition();
}
}
void TextButton::setSelected(Text * text)
{
if (text)
{
SafeRelease(m_pSelectedText);
m_pSelectedText = text;
m_pSelectedText->retain();
_resetPosition();
}
}
void TextButton::setUnable(Text * text)
{
if (text)
{
SafeRelease(m_pUnableText);
m_pUnableText = text;
m_pUnableText->retain();
_resetPosition();
}
}
void TextButton::_resetPosition()
{
if (m_pNormalText)
{
// <20><><EFBFBD>ݰ<EFBFBD>ťλ<C5A5>ú<EFBFBD><C3BA><EFBFBD><EFBFBD>ֿ<EFBFBD><D6BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD>þ<EFBFBD><C3BE><EFBFBD><EFBFBD><EFBFBD>ʾ
m_pNormalText->setPos(getX() , getY());
}
if (m_pMouseInText)
{
m_pMouseInText->setPos(
getX() + (getWidth() - m_pMouseInText->getWidth()) / 2,
getY() + (getHeight() - m_pMouseInText->getHeight()) / 2);
}
if (m_pSelectedText)
{
m_pSelectedText->setPos(
getX() + (getWidth() - m_pSelectedText->getWidth()) / 2,
getY() + (getHeight() - m_pSelectedText->getHeight()) / 2);
}
if (m_pUnableText)
{
m_pUnableText->setPos(
getX() + (getWidth() - m_pUnableText->getWidth()) / 2,
getY() + (getHeight() - m_pUnableText->getHeight()) / 2);
}
}