Magic_Game/Easy2D/v1/Node/Layer.cpp

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2017-10-13 11:45:20 +08:00
#include "..\easy2d.h"
Layer::Layer() :
m_bBlock(true)
{
}
Layer::~Layer()
{
}
int Layer::getBlock() const
{
return m_bBlock;
}
void Layer::setBlock(bool block)
{
m_bBlock = block;
}
bool Layer::_exec(bool active)
{
// <20><>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Զȡ<D4B6>û<EFBFBD><C3BB><EFBFBD><E6BDB9>
return BatchNode::_exec(active) || m_bBlock;
}