148 lines
2.4 KiB
C++
148 lines
2.4 KiB
C++
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#include "..\easy2d.h"
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#include "..\EasyX\easyx.h"
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Sprite::Sprite() :
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m_nAlpha(255),
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m_fScaleX(1),
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m_fScaleY(1),
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m_pImage(nullptr)
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{
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}
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Sprite::Sprite(Image * image) :
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Sprite()
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{
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setImage(image);
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}
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Sprite::Sprite(LPCTSTR imageFileName) :
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Sprite()
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{
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setImage(new Image(imageFileName));
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}
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Sprite::~Sprite()
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{
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SafeRelease(m_pImage);
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}
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bool Sprite::_exec(bool active)
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{
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return false;
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}
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void Sprite::_onDraw()
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{
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// display <20><><EFBFBD><EFBFBD>Ϊ false<73><65><EFBFBD><EFBFBD>δ<EFBFBD><CEB4><EFBFBD><EFBFBD>ͼƬ<CDBC><C6AC>Դʱ<D4B4><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƹ<EFBFBD>ͼƬ
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if (!m_bDisplay || !m_pImage || !m_pImage->m_pCImage)
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{
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return;
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}
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// <20><><EFBFBD><EFBFBD>ͼƬ
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if (m_pImage->m_pCImage->GetBPP() == 32)
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{
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m_pImage->m_pCImage->AlphaBlend(GetImageHDC(), getRect(), m_pImage->m_SrcRect, m_nAlpha, AC_SRC_OVER);
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}
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else
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{
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m_pImage->m_pCImage->Draw(GetImageHDC(), getRect(), m_pImage->m_SrcRect);
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}
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}
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void Sprite::setImage(Image * image)
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{
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SafeRelease(m_pImage);
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m_pImage = image;
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setSize(int(m_pImage->getWidth() * m_fScaleX), int(m_pImage->getHeight() * m_fScaleY));
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m_pImage->retain();
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}
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bool Sprite::isCollisionWith(Sprite * sprite)
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{
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static CRect rt;
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return IntersectRect(&rt, &getRect(), &sprite->getRect());
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}
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void Sprite::addAction(Action * action)
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{
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if (action)
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Sprite <20><><EFBFBD><EFBFBD>
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action->m_pTargetSprite = this;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>붯<EFBFBD><EBB6AF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ᴦ<EFBFBD><E1B4A6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ActionManager::addAction(action);
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}
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}
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void Sprite::runAction(Action * action)
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{
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addAction(action);
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}
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void Sprite::resumeAction(Action * action)
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{
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if (action->getTarget() == this)
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{
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ActionManager::resumeAction(action);
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}
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}
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void Sprite::pauseAction(Action * action)
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{
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if (action->getTarget() == this)
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{
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ActionManager::pauseAction(action);
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}
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}
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void Sprite::stopAction(Action * action)
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{
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if (action->getTarget() == this)
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{
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ActionManager::stopAction(action);
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}
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}
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void Sprite::pauseAllActions()
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{
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ActionManager::pauseSpriteAllActions(this);
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}
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void Sprite::resumeAllActions()
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{
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ActionManager::resumeSpriteAllActions(this);
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}
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void Sprite::stopAllActions()
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{
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ActionManager::stopSpriteAllActions(this);
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}
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float Sprite::getScaleX() const
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{
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return m_fScaleX;
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}
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float Sprite::getScaleY() const
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{
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return m_fScaleY;
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}
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float Sprite::getOpacity() const
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{
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return m_nAlpha / 255.0f;
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}
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void Sprite::setScale(float scaleX, float scaleY)
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{
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m_fScaleX = max(scaleX, 0);
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m_fScaleY = max(scaleY, 0);
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setSize(int(m_pImage->getWidth() * scaleX), int(m_pImage->getHeight() * scaleY));
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}
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void Sprite::setOpacity(float opacity)
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{
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m_nAlpha = BYTE(min(max(opacity, 0), 1) * 255);
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}
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