2017-10-26 17:17:30 +08:00
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#pragma once
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2018-09-06 23:26:32 +08:00
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#include "e2dobject.h"
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2017-10-26 17:17:30 +08:00
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namespace e2d
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{
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2018-07-13 00:45:39 +08:00
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2018-09-05 13:38:30 +08:00
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// <20><>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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class CollisionManager
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{
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friend class Node;
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friend class Collider;
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public:
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// <20><>ȡ<EFBFBD><C8A1>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5>
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static CollisionManager * GetInstance();
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// <20><EFBFBD><F2BFAABB>ر<EFBFBD><D8B1><EFBFBD>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD>
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// Ĭ<>ϣ<EFBFBD><CFA3>ر<EFBFBD>
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void SetCollisionEnabled(
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bool enabled
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);
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// <20><><EFBFBD>ӿɻ<D3BF><C9BB><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void AddName(
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const String& name1,
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const String& name2
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);
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// <20><><EFBFBD>ӿɻ<D3BF><C9BB><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void AddName(
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const std::vector<std::pair<String, String>>& names
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);
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// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>ǿ<EFBFBD><C7BF><EFBFBD>ײ<EFBFBD><D7B2>
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bool IsCollidable(
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Node * node1,
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Node * node2
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);
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// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>ǿ<EFBFBD><C7BF><EFBFBD>ײ<EFBFBD><D7B2>
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bool IsCollidable(
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const String& name1,
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const String& name2
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);
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private:
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CollisionManager();
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~CollisionManager();
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E2D_DISABLE_COPY(CollisionManager);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2>
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void AddCollider(
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Collider* collider
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);
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// <20>Ƴ<EFBFBD><C6B3><EFBFBD>ײ<EFBFBD><D7B2>
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void RemoveCollider(
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Collider* collider
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2>
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void UpdateCollider(
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Collider* collider
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);
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private:
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bool collision_enabled_;
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std::vector<Collider*> colliders_;
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std::set<std::pair<size_t, size_t>> collision_list_;
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};
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2017-10-26 17:17:30 +08:00
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}
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