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										 |  |  | #include "..\e2daction.h"
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							|  |  |  | e2d::Animation::Animation() | 
					
						
							|  |  |  | 	: _interval(1) | 
					
						
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										 |  |  | e2d::Animation::Animation(const std::vector<Image*>& frames) | 
					
						
							|  |  |  | 	: _interval(1) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	this->add(frames); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | e2d::Animation::Animation(float interval) | 
					
						
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										 |  |  | 	: _interval(interval) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | e2d::Animation::Animation(float interval, const std::vector<Image*>& frames) | 
					
						
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										 |  |  | 	: _interval(interval) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	this->add(frames); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | e2d::Animation::~Animation() | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	for (const auto& frame : _frames) | 
					
						
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										 |  |  | 		GC::getInstance()->safeRelease(frame); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void e2d::Animation::setInterval(float interval) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	_interval = std::max(interval, 0.f); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | void e2d::Animation::add(Image * frame) | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	WARN_IF(frame == nullptr, "Animation::add failed, frame is nullptr."); | 
					
						
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										 |  |  | 	if (frame) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		_frames.push_back(frame); | 
					
						
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										 |  |  | 		frame->retain(); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void e2d::Animation::add(const std::vector<Image*>& frames) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	for (const auto &image : frames) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		this->add(image); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | float e2d::Animation::getInterval() const | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	return _interval; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | const std::vector<e2d::Image*>& e2d::Animation::getFrames() const | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return _frames; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | e2d::Animation * e2d::Animation::clone() const | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	auto animation = new (e2d::autorelease) Animation(_interval); | 
					
						
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										 |  |  | 	if (animation) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		for (const auto& frame : _frames) | 
					
						
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										 |  |  | 		{ | 
					
						
							|  |  |  | 			animation->add(frame); | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	return animation; | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | e2d::Animation * e2d::Animation::reverse() const | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	auto& oldFrames = this->getFrames(); | 
					
						
							|  |  |  | 	std::vector<Image*> frames(oldFrames.size()); | 
					
						
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							|  |  |  | 	if (!oldFrames.empty()) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		for (auto iter = oldFrames.crbegin(), | 
					
						
							|  |  |  | 			iterCrend = oldFrames.crend(); | 
					
						
							|  |  |  | 			iter != iterCrend; | 
					
						
							|  |  |  | 			++iter) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			Image* frame = *iter; | 
					
						
							|  |  |  | 			if (frame) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				frames.push_back(frame); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	return new (e2d::autorelease) Animation(this->getInterval(), frames); | 
					
						
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										 |  |  | } |