Magic_Game/src/kiwano/math/Math.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <kiwano/core/Common.h>
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#include <kiwano/math/Vec2.hpp>
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#include <kiwano/math/Rect.hpp>
#include <kiwano/math/Matrix.hpp>
#include <kiwano/math/Transform.hpp>
#include <kiwano/math/Constants.h>
#include <kiwano/math/EaseFunctions.h>
#include <kiwano/math/Scalar.h>
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namespace kiwano
{
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using Vec2 = kiwano::math::Vec2T<float>;
using Rect = kiwano::math::RectT<float>;
using Matrix3x2 = kiwano::math::Matrix3x2T<float>;
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using Transform = kiwano::math::TransformT<float>;
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using Point = Vec2;
using Size = Vec2;
} // namespace kiwano