Magic_Game/src/kiwano/render/TextLayout.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <kiwano/math/Math.h>
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#include <kiwano/render/TextStyle.hpp>
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namespace kiwano
{
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class RenderContext;
class Renderer;
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/**
* \addtogroup Render
* @{
*/
/// \~chinese
/// @brief <20>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD>
class KGE_API TextLayout
{
friend class RenderContext;
friend class Renderer;
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>յ<EFBFBD><D5B5>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD>
TextLayout();
/// \~chinese
/// @brief <20>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
bool IsValid() const;
/// \~chinese
/// @brief <20>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>¾<EFBFBD>
bool IsDirty() const;
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD>
/// @note <20>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>µģ<C2B5><C4A3><EFBFBD><EFBFBD>޸<EFBFBD><DEB8>ı<EFBFBD><C4B1><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>Ժ<EFBFBD><D4BA><EFBFBD>Ҫ<EFBFBD>ֶ<EFBFBD><D6B6><EFBFBD><EFBFBD><EFBFBD>
void Update();
/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ı<EFBFBD>
const String& GetText() const;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ı<EFBFBD><C4B1><EFBFBD>ʽ
const TextStyle& GetStyle() const;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD>
uint32_t GetLineCount() const;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD>ִ<EFBFBD>С
Size GetLayoutSize() const;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD>仭ˢ
BrushPtr GetFillBrush() const;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD>߻<EFBFBD>ˢ
BrushPtr GetOutlineBrush() const;
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>
void SetText(const String& text);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1><EFBFBD>ʽ
void SetStyle(const TextStyle& style);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void SetFont(FontPtr font);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void SetFontFamily(String const& family);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>ֺţ<D6BA>Ĭ<EFBFBD><C4AC>ֵΪ 18<31><38>
void SetFontSize(float size);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϸֵ<CFB8><D6B5>Ĭ<EFBFBD><C4AC>ֵΪ FontWeight::Normal<61><6C>
void SetFontWeight(uint32_t weight);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>仭ˢ
void SetFillBrush(BrushPtr brush);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>壨Ĭ<E5A3A8><C4AC>ֵΪ false<73><65>
void SetItalic(bool italic);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>еĿ<D0B5><C4BF><EFBFBD>
void SetWrapWidth(float wrap_width);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><D0BC>ࣨĬ<E0A3A8><C4AC>Ϊ 0<><30>
void SetLineSpacing(float line_spacing);
/// \~chinese
/// @brief <20><><EFBFBD>ö<EFBFBD><C3B6>ʽ
void SetAlignment(TextAlign align);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߻<EFBFBD>ˢ
void SetOutlineBrush(BrushPtr brush);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD>
void SetOutlineWidth(float outline_width);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E0BDBB>ʽ
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void SetOutlineStroke(StrokeStylePtr outline_stroke);
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>»<EFBFBD><C2BB><EFBFBD>
/// @param enable <20>Ƿ<EFBFBD><C7B7><EFBFBD>ʾ<EFBFBD>»<EFBFBD><C2BB><EFBFBD>
/// @param start <20><>ʼλ<CABC><CEBB>
/// @param length <20><><EFBFBD><EFBFBD>
void SetUnderline(bool enable, uint32_t start, uint32_t length);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>ɾ<EFBFBD><C9BE><EFBFBD><EFBFBD>
/// @param enable <20>Ƿ<EFBFBD><C7B7><EFBFBD>ʾɾ<CABE><C9BE><EFBFBD><EFBFBD>
/// @param start <20><>ʼλ<CABC><CEBB>
/// @param length <20><><EFBFBD><EFBFBD>
void SetStrikethrough(bool enable, uint32_t start, uint32_t length);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>ݱ<EFBFBD>־
enum DirtyFlag : uint8_t
{
Clean = 0, ///< <20>ɾ<EFBFBD><C9BE><EFBFBD><EFBFBD><EFBFBD>
DirtyFormat = 1, ///< <20><><EFBFBD>ָ<EFBFBD>ʽ<EFBFBD><CABD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
DirtyLayout = 1 << 1, ///< <20><><EFBFBD>ֲ<EFBFBD><D6B2>ִ<EFBFBD><D6B4><EFBFBD><EFBFBD><EFBFBD>
Updated = 1 << 2, ///< <20><><EFBFBD><EFBFBD><EFBFBD>Ѹ<EFBFBD><D1B8><EFBFBD>
};
uint8_t GetDirtyFlag() const;
void SetDirtyFlag(uint8_t flag);
private:
ComPtr<IDWriteTextFormat> GetTextFormat() const;
void SetTextFormat(ComPtr<IDWriteTextFormat> format);
ComPtr<IDWriteTextLayout> GetTextLayout() const;
void SetTextLayout(ComPtr<IDWriteTextLayout> layout);
private:
uint8_t dirty_flag_;
ComPtr<IDWriteTextFormat> text_format_;
ComPtr<IDWriteTextLayout> text_layout_;
String text_;
TextStyle style_;
};
/** @} */
inline bool TextLayout::IsValid() const
{
return text_layout_ != nullptr;
}
inline bool TextLayout::IsDirty() const
{
return dirty_flag_ != DirtyFlag::Clean;
}
inline const String& TextLayout::GetText() const
{
return text_;
}
inline const TextStyle& TextLayout::GetStyle() const
{
return style_;
}
inline uint8_t TextLayout::GetDirtyFlag() const
{
return dirty_flag_;
}
inline void TextLayout::SetDirtyFlag(uint8_t flag)
{
dirty_flag_ = flag;
}
inline ComPtr<IDWriteTextFormat> TextLayout::GetTextFormat() const
{
return text_format_;
}
inline ComPtr<IDWriteTextLayout> TextLayout::GetTextLayout() const
{
return text_layout_;
}
inline BrushPtr TextLayout::GetFillBrush() const
{
return style_.fill_brush;
}
inline BrushPtr TextLayout::GetOutlineBrush() const
{
return style_.outline_brush;
}
inline void TextLayout::SetFillBrush(BrushPtr brush)
{
style_.fill_brush = brush;
}
inline void TextLayout::SetTextFormat(ComPtr<IDWriteTextFormat> format)
{
text_format_ = format;
}
inline void TextLayout::SetTextLayout(ComPtr<IDWriteTextLayout> layout)
{
text_layout_ = layout;
}
inline void TextLayout::SetOutlineBrush(BrushPtr brush)
{
style_.outline_brush = brush;
}
inline void TextLayout::SetOutlineWidth(float outline_width)
{
style_.outline_width = outline_width;
}
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inline void TextLayout::SetOutlineStroke(StrokeStylePtr outline_stroke)
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{
style_.outline_stroke = outline_stroke;
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}
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} // namespace kiwano