Magic_Game/core/Event/Collision.cpp

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#include "..\e2dobject.h"
e2d::Collision::Collision()
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: node_(nullptr)
, relation_(Collider::Relation::Unknown)
{
}
e2d::Collision::Collision(Node* node, Collider::Relation relation)
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: node_(node)
, relation_(relation)
{
}
e2d::Collision::~Collision()
{
}
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e2d::Node * e2d::Collision::GetNode() const
{
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return node_;
}
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e2d::Collider::Relation e2d::Collision::GetRelation() const
{
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return relation_;
}