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										 |  |  | #include "..\e2daction.h"
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										 |  |  | #include "..\e2dobject.h"
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										 |  |  | e2d::MoveBy::MoveBy(float duration, Point vector) | 
					
						
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										 |  |  | 	: FiniteTimeAction(duration) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	delta_pos_ = vector; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void e2d::MoveBy::Init() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	FiniteTimeAction::Init(); | 
					
						
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										 |  |  | 	if (target_) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		prev_pos_ = start_pos_ = target_->GetPos(); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void e2d::MoveBy::Update() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	FiniteTimeAction::Update(); | 
					
						
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										 |  |  | 	if (target_) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		Point currentPos = target_->GetPos(); | 
					
						
							|  |  |  | 		Point diff = currentPos - prev_pos_; | 
					
						
							|  |  |  | 		start_pos_ = start_pos_ + diff; | 
					
						
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										 |  |  | 		Point newPos = start_pos_ + (delta_pos_ * delta_); | 
					
						
							|  |  |  | 		target_->SetPos(newPos); | 
					
						
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										 |  |  | 		prev_pos_ = newPos; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | e2d::MoveBy * e2d::MoveBy::Clone() const | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	return new (e2d::autorelease) MoveBy(duration_, delta_pos_); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | e2d::MoveBy * e2d::MoveBy::Reverse() const | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	return new (e2d::autorelease) MoveBy(duration_, -delta_pos_); | 
					
						
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										 |  |  | } |