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										 |  |  |  | #pragma once
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										 |  |  |  | #include "e2dobject.h"
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							|  |  |  |  | namespace e2d | 
					
						
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											2018-09-05 13:38:30 +08:00
										 |  |  |  | 	// <20><>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 	class CollisionManager | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		friend class Node; | 
					
						
							|  |  |  |  | 		friend class Collider; | 
					
						
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							|  |  |  |  | 	public: | 
					
						
							|  |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5>
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							|  |  |  |  | 		static CollisionManager * GetInstance(); | 
					
						
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							|  |  |  |  | 		// <20><EFBFBD><F2BFAABB>ر<EFBFBD><D8B1><EFBFBD>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD>
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							|  |  |  |  | 		// Ĭ<>ϣ<EFBFBD><CFA3>ر<EFBFBD>
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							|  |  |  |  | 		void SetCollisionEnabled( | 
					
						
							|  |  |  |  | 			bool enabled | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD>ӿɻ<D3BF><C9BB><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void AddName( | 
					
						
							|  |  |  |  | 			const String& name1, | 
					
						
							|  |  |  |  | 			const String& name2 | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD>ӿɻ<D3BF><C9BB><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void AddName( | 
					
						
							|  |  |  |  | 			const std::vector<std::pair<String, String>>& names | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>ǿ<EFBFBD><C7BF><EFBFBD>ײ<EFBFBD><D7B2>
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							|  |  |  |  | 		bool IsCollidable( | 
					
						
							|  |  |  |  | 			Node * node1, | 
					
						
							|  |  |  |  | 			Node * node2 | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>ǿ<EFBFBD><C7BF><EFBFBD>ײ<EFBFBD><D7B2>
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							|  |  |  |  | 		bool IsCollidable( | 
					
						
							|  |  |  |  | 			const String& name1, | 
					
						
							|  |  |  |  | 			const String& name2 | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 	private: | 
					
						
							|  |  |  |  | 		CollisionManager(); | 
					
						
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							|  |  |  |  | 		~CollisionManager(); | 
					
						
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							|  |  |  |  | 		E2D_DISABLE_COPY(CollisionManager); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2>
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							|  |  |  |  | 		void AddCollider( | 
					
						
							|  |  |  |  | 			Collider* collider | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20>Ƴ<EFBFBD><C6B3><EFBFBD>ײ<EFBFBD><D7B2>
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							|  |  |  |  | 		void RemoveCollider( | 
					
						
							|  |  |  |  | 			Collider* collider | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2>
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							|  |  |  |  | 		void UpdateCollider( | 
					
						
							|  |  |  |  | 			Collider* collider | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 	private: | 
					
						
							|  |  |  |  | 		bool collision_enabled_; | 
					
						
							|  |  |  |  | 		std::vector<Collider*> colliders_; | 
					
						
							|  |  |  |  | 		std::set<std::pair<size_t, size_t>> collision_list_; | 
					
						
							|  |  |  |  | 	}; | 
					
						
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											2017-10-26 17:17:30 +08:00
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							|  |  |  |  | } |