101 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			101 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | #include "..\e2dmodule.h"
 | ||
|  | #include "..\e2dobject.h"
 | ||
|  | 
 | ||
|  | e2d::Scene::Scene() | ||
|  | 	: root_(nullptr) | ||
|  | 	, border_visible_(false) | ||
|  | 	, collider_visible_(false) | ||
|  | { | ||
|  | } | ||
|  | 
 | ||
|  | e2d::Scene::Scene(Node * root) | ||
|  | 	: root_(nullptr) | ||
|  | 	, border_visible_(false) | ||
|  | 	, collider_visible_(false) | ||
|  | { | ||
|  | 	this->SetRoot(root); | ||
|  | } | ||
|  | 
 | ||
|  | e2d::Scene::~Scene() | ||
|  | { | ||
|  | 	if (root_) | ||
|  | 	{ | ||
|  | 		root_->Release(); | ||
|  | 		root_->SetParentScene(nullptr); | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | void e2d::Scene::SetRoot(Node * root) | ||
|  | { | ||
|  | 	if (root_ == root) | ||
|  | 		return; | ||
|  | 
 | ||
|  | 	if (root_) | ||
|  | 	{ | ||
|  | 		root_->Release(); | ||
|  | 		root_->SetParentScene(nullptr); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if (root) | ||
|  | 	{ | ||
|  | 		root->Retain(); | ||
|  | 		root->SetParentScene(this); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	root_ = root; | ||
|  | } | ||
|  | 
 | ||
|  | e2d::Node * e2d::Scene::GetRoot() const | ||
|  | { | ||
|  | 	return root_; | ||
|  | } | ||
|  | 
 | ||
|  | void e2d::Scene::ShowBorder(bool visible) | ||
|  | { | ||
|  | 	border_visible_ = visible; | ||
|  | } | ||
|  | 
 | ||
|  | void e2d::Scene::ShowCollider(bool visible) | ||
|  | { | ||
|  | 	collider_visible_ = visible; | ||
|  | } | ||
|  | 
 | ||
|  | void e2d::Scene::Draw() | ||
|  | { | ||
|  | 	if (root_) | ||
|  | 	{ | ||
|  | 		root_->Visit(); | ||
|  | 
 | ||
|  | 		if (border_visible_) | ||
|  | 		{ | ||
|  | 			Renderer::GetInstance()->GetRenderTarget()->SetTransform(D2D1::Matrix3x2F::Identity()); | ||
|  | 			Renderer::GetInstance()->GetSolidBrush()->SetOpacity(1.f); | ||
|  | 			root_->DrawBorder(); | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if (collider_visible_) | ||
|  | 		{ | ||
|  | 			Renderer::GetInstance()->GetRenderTarget()->SetTransform(D2D1::Matrix3x2F::Identity()); | ||
|  | 			root_->DrawCollider(); | ||
|  | 		} | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | bool e2d::Scene::Dispatch(const MouseEvent & e, bool handled) | ||
|  | { | ||
|  | 	if (root_) | ||
|  | 	{ | ||
|  | 		return root_->Dispatch(e, handled); | ||
|  | 	} | ||
|  | 	return false; | ||
|  | } | ||
|  | 
 | ||
|  | bool e2d::Scene::Dispatch(const KeyEvent & e, bool handled) | ||
|  | { | ||
|  | 	if (root_) | ||
|  | 	{ | ||
|  | 		return root_->Dispatch(e, handled); | ||
|  | 	} | ||
|  | 	return false; | ||
|  | } |