Magic_Game/core/Action/Spawn.cpp

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#include "..\e2daction.h"
e2d::Spawn::Spawn()
{
}
#ifdef HIGHER_THAN_VS2012
e2d::Spawn::Spawn(const std::initializer_list<Action*>& vActions)
{
this->add(vActions);
}
#else
e2d::Spawn::Spawn(int number, Action * action1, ...) :
_currIndex(0)
{
Action ** ppAction = &action1;
while (number > 0)
{
WARN_IF((*ppAction) == nullptr, "Spawn NULL pointer exception!");
this->add(*ppAction);
ppAction++;
number--;
}
}
#endif
e2d::Spawn::~Spawn()
{
}
void e2d::Spawn::_init()
{
Action::_init();
if (_target)
{
for (auto action : _actions)
{
action->_target = _target;
action->_init();
}
}
}
void e2d::Spawn::onDestroy()
{
Action::onDestroy();
for (auto action : _actions)
{
SafeRelease(&action);
}
}
void e2d::Spawn::_update()
{
Action::_update();
size_t doneNum = 0;
for (auto action : _actions)
{
if (action->_isDone())
{
doneNum++;
}
else
{
action->_update();
}
}
if (doneNum == _actions.size())
{
this->stop();
}
}
void e2d::Spawn::reset()
{
Action::reset();
for (auto action : _actions)
{
action->reset();
}
}
void e2d::Spawn::_resetTime()
{
for (auto action : _actions)
{
action->_resetTime();
}
}
void e2d::Spawn::add(Action * action)
{
if (action)
{
_actions.push_back(action);
action->retain();
}
}
#ifdef HIGHER_THAN_VS2012
void e2d::Spawn::add(const std::initializer_list<Action*>& vActions)
{
for (const auto &action : vActions)
{
this->add(action);
}
}
#else
void e2d::Spawn::add(int number, Action * action, ...)
{
Action ** ppAction = &action;
while (number > 0)
{
WARN_IF((*ppAction) == nullptr, "Spawn NULL pointer exception!");
this->add(*ppAction);
ppAction++;
number--;
}
}
#endif
e2d::Spawn * e2d::Spawn::clone() const
{
auto a = new Spawn();
for (auto action : _actions)
{
a->add(action->clone());
}
return a;
}
e2d::Spawn * e2d::Spawn::reverse() const
{
auto a = new Spawn();
for (auto action : _actions)
{
a->add(action->reverse());
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
a->_actions.reserve(_actions.size());
return a;
}