Magic_Game/core/Node/Shape/Ellipse.cpp

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#include "..\..\e2dshape.h"
e2d::Ellipse::Ellipse()
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: _fRadiusX(0)
, _fRadiusY(0)
{
this->setPivot(0.5, 0.5);
}
e2d::Ellipse::Ellipse(double radiusX, double radiusY)
{
this->setRadiusX(radiusX);
this->setRadiusY(radiusY);
this->setPivot(0.5, 0.5);
}
e2d::Ellipse::Ellipse(Point center, double radiusX, double radiusY)
{
this->setRadiusX(radiusX);
this->setRadiusY(radiusY);
this->setPos(center);
this->setPivot(0.5, 0.5);
}
e2d::Ellipse::Ellipse(double centerX, double centerY, double radiusX, double radiusY)
{
this->setRadiusX(radiusX);
this->setRadiusY(radiusY);
this->setPos(centerX, centerY);
this->setPivot(0.5, 0.5);
}
e2d::Ellipse::~Ellipse()
{
}
double e2d::Ellipse::getRadiusX() const
{
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return _fRadiusX;
}
double e2d::Ellipse::getRadiusY() const
{
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return _fRadiusY;
}
void e2d::Ellipse::setRadiusX(double radiusX)
{
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_fRadiusX = static_cast<float>(radiusX);
Node::setWidth(radiusX * 2);
}
void e2d::Ellipse::setRadiusY(double radiusY)
{
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_fRadiusY = static_cast<float>(radiusY);
Node::setHeight(radiusY * 2);
}
void e2d::Ellipse::_renderLine()
{
Renderer::getRenderTarget()->DrawEllipse(
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D2D1::Ellipse(D2D1::Point2F(_fRadiusX, _fRadiusY), _fRadiusX, _fRadiusY),
Renderer::getSolidColorBrush(),
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_fStrokeWidth
);
}
void e2d::Ellipse::_renderFill()
{
Renderer::getRenderTarget()->FillEllipse(
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D2D1::Ellipse(D2D1::Point2F(_fRadiusX, _fRadiusY), _fRadiusX, _fRadiusY),
Renderer::getSolidColorBrush()
);
}