Magic_Game/core/Transition/Transition.cpp

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#include "..\e2dtransition.h"
e2d::TransitionFade * e2d::Transition::Fade(double duration)
{
return new (std::nothrow) TransitionFade(duration);
}
e2d::TransitionFade * e2d::Transition::Fade(double fadeOutDuration, double fadeInDuration)
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{
return new (std::nothrow) TransitionFade(fadeOutDuration, fadeInDuration);
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}
e2d::TransitionEmerge * e2d::Transition::Emerge(double duration)
{
return new (std::nothrow) TransitionEmerge(duration);
}
e2d::TransitionMove * e2d::Transition::Move(double duration, Direct direct)
{
return new (std::nothrow) TransitionMove(duration, direct);
}