Magic_Game/core/Transition/TransitionEmerge.cpp

30 lines
532 B
C++
Raw Normal View History

2018-04-21 21:24:46 +08:00
#include "..\e2dtransition.h"
#include "..\e2dnode.h"
2017-10-21 19:09:31 +08:00
2018-02-27 21:07:43 +08:00
e2d::TransitionEmerge::TransitionEmerge(double duration)
: TransitionBase(duration)
2017-10-21 19:09:31 +08:00
{
}
2018-04-17 11:41:33 +08:00
void e2d::TransitionEmerge::_init(Scene * prev, Scene * next)
{
TransitionBase::_init(prev, next);
2018-05-08 17:40:36 +08:00
_sPrevLayerParam.opacity = 1;
_sNextLayerParam.opacity = 0;
2018-04-17 11:41:33 +08:00
}
2018-04-17 01:11:56 +08:00
void e2d::TransitionEmerge::_updateCustom()
2017-10-21 19:09:31 +08:00
{
_sPrevLayerParam.opacity = float(1 - _delta);
_sNextLayerParam.opacity = float(_delta);
2017-10-21 19:09:31 +08:00
if (_delta >= 1)
2018-01-30 16:45:38 +08:00
{
this->_stop();
}
}
2017-10-21 19:09:31 +08:00
void e2d::TransitionEmerge::_reset()
{
2017-10-21 19:09:31 +08:00
}