2018-09-05 13:33:39 +08:00
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#pragma once
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#include "e2dutil.h"
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#include "e2devent.h"
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2018-09-06 23:26:32 +08:00
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2018-09-05 13:33:39 +08:00
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namespace e2d
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{
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2018-09-06 23:26:32 +08:00
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// ͼƬ
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class Image :
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public Ref
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{
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public:
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Image();
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explicit Image(
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const Resource& res
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);
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explicit Image(
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const Resource& res,
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const Rect& crop_rect /* <20>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD> */
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);
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explicit Image(
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const String& file_name
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);
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explicit Image(
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const String& file_name,
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const Rect& crop_rect /* <20>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD> */
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);
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virtual ~Image();
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// <20><><EFBFBD><EFBFBD>ͼƬ<CDBC><C6AC>Դ
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bool Open(
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const Resource& res
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);
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// <20><><EFBFBD><EFBFBD>ͼƬ<CDBC><C6AC>Դ
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bool Open(
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const String& file_name
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);
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// <20><>ͼƬ<CDBC>ü<EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD>
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void Crop(
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const Rect& crop_rect /* <20>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD> */
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);
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
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virtual float GetWidth() const;
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// <20><>ȡ<EFBFBD>߶<EFBFBD>
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virtual float GetHeight() const;
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// <20><>ȡ<EFBFBD><C8A1>С
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virtual Size GetSize() const;
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// <20><>ȡԴͼƬ<CDBC><C6AC><EFBFBD><EFBFBD>
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virtual float GetSourceWidth() const;
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// <20><>ȡԴͼƬ<CDBC>߶<EFBFBD>
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virtual float GetSourceHeight() const;
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// <20><>ȡԴͼƬ<CDBC><C6AC>С
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virtual Size GetSourceSize() const;
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// <20><>ȡ<EFBFBD>ü<EFBFBD>λ<EFBFBD><CEBB> X <20><><EFBFBD><EFBFBD>
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virtual float GetCropX() const;
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// <20><>ȡ<EFBFBD>ü<EFBFBD>λ<EFBFBD><CEBB> Y <20><><EFBFBD><EFBFBD>
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virtual float GetCropY() const;
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// <20><>ȡ<EFBFBD>ü<EFBFBD>λ<EFBFBD><CEBB>
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virtual Point GetCropPos() const;
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// <20><>ȡ ID2D1Bitmap <20><><EFBFBD><EFBFBD>
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ID2D1Bitmap * GetBitmap();
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2018-09-07 00:28:54 +08:00
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// <20><><EFBFBD><EFBFBD> Bitmap
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void SetBitmap(
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ID2D1Bitmap * bitmap
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);
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2018-09-06 23:26:32 +08:00
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// Ԥ<><D4A4><EFBFBD><EFBFBD>ͼƬ<CDBC><C6AC>Դ
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static bool Preload(
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const String& file_name
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);
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// Ԥ<><D4A4><EFBFBD><EFBFBD>ͼƬ<CDBC><C6AC>Դ
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static bool Preload(
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const Resource& res
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);
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// <20><><EFBFBD>ջ<EFBFBD><D5BB><EFBFBD>
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static void ClearCache();
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protected:
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E2D_DISABLE_COPY(Image);
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protected:
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Rect crop_rect_;
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ID2D1Bitmap * bitmap_;
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static std::map<size_t, ID2D1Bitmap*> bitmap_cache_;
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};
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class Node;
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// <20><><EFBFBD><EFBFBD>
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class Scene :
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public Ref,
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public EventTarget
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{
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public:
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Scene();
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explicit Scene(
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Node * root
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);
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virtual ~Scene();
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// <20><><EFBFBD>볡<EFBFBD><EBB3A1>
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virtual void OnEnter() {}
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// <20>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD>
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virtual void OnExit() {}
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// <20>رմ<D8B1><D5B4><EFBFBD>
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// ˵<><CBB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> false <20><><EFBFBD><EFBFBD>ֹ<EFBFBD><D6B9><EFBFBD>ڹر<DAB9>
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virtual bool OnCloseWindow() { return true; }
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// <20><><EFBFBD>ø<EFBFBD><C3B8>ڵ<EFBFBD>
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void SetRoot(
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Node * root
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);
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ڵ<EFBFBD>
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Node* GetRoot() const;
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// <20><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD>ؽڵ<D8BD><DAB5><EFBFBD>Ե
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// Ĭ<>ϣ<EFBFBD><CFA3><EFBFBD><EFBFBD><EFBFBD>
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void ShowBorder(
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bool visible
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);
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// <20><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2>
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// Ĭ<>ϣ<EFBFBD><CFA3><EFBFBD><EFBFBD><EFBFBD>
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void ShowCollider(
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bool visible
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);
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// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD>
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void Draw();
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// <20>ַ<EFBFBD><D6B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
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virtual bool Dispatch(
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const MouseEvent& e,
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bool handled
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) override;
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// <20>ַ<EFBFBD><D6B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
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virtual bool Dispatch(
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const KeyEvent& e,
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bool handled
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) override;
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protected:
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E2D_DISABLE_COPY(Scene);
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protected:
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Node * root_;
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bool border_visible_;
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bool collider_visible_;
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};
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// <20><>ײ<EFBFBD><D7B2>
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class Collider
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{
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public:
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// <20><>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD>״
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enum class Shape
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{
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None, /* <20><> */
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Rect, /* <20><><EFBFBD><EFBFBD> */
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Circle, /* Բ<><D4B2> */
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Ellipse /* <20><>Բ<EFBFBD><D4B2> */
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};
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// <20><>ײ<EFBFBD>彻<EFBFBD><E5BDBB><EFBFBD><EFBFBD>ϵ
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enum class Relation : int
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{
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Unknown = 0, /* <20><>ϵ<EFBFBD><CFB5>ȷ<EFBFBD><C8B7> */
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Disjoin = 1, /* û<>н<EFBFBD><D0BD><EFBFBD> */
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IsContained = 2, /* <20><>ȫ<EFBFBD><C8AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
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Contains = 3, /* <20><>ȫ<EFBFBD><C8AB><EFBFBD><EFBFBD> */
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Overlap = 4 /* <20><><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD> */
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};
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public:
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explicit Collider(
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Node * parent
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);
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virtual ~Collider();
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD>״
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void SetShape(
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Shape shape
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);
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// <20>Ƿ<C7B7><F1B4A5B7><EFBFBD>ײ<EFBFBD>¼<EFBFBD>
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void SetCollisionNotify(
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bool notify
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);
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// <20><><EFBFBD>û<EFBFBD><C3BB>رո<D8B1><D5B8><EFBFBD>ײ<EFBFBD><D7B2>
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void SetEnabled(
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bool enabled
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2><EFBFBD>Ŀɼ<C4BF><C9BC><EFBFBD>
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void SetVisible(
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bool visible
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);
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// <20><><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>ɫ
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void SetBorderColor(
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const Color& color
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);
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// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2><EFBFBD>Ľ<EFBFBD><C4BD><EFBFBD><EFBFBD><EFBFBD>ϵ
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Relation GetRelationWith(
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Collider * collider
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) const;
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// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2>
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bool IsEnabled() const;
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// <20>Ƿ<EFBFBD><C7B7>ɼ<EFBFBD>
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bool IsVisible() const;
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// <20>Ƿ<C7B7><F1B4A5B7><EFBFBD>ײ<EFBFBD>¼<EFBFBD>
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bool IsCollisionNotify() const;
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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const Color& GetBorderColor() const;
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// <20><>ȡ<EFBFBD><C8A1>״
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Shape GetShape() const;
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// <20><>ȡ<EFBFBD>ڵ<F3B6A8BD>
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Node* GetNode() const;
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// <20><>ȡ ID2D1Geometry* <20><><EFBFBD><EFBFBD>
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ID2D1Geometry* GetGeometry() const;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void Recreate();
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// <20><>Ⱦ<EFBFBD><C8BE>ײ<EFBFBD><D7B2>
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void Draw();
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protected:
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E2D_DISABLE_COPY(Collider);
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protected:
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bool enabled_;
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bool visible_;
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bool notify_;
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Color border_color_;
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Node * parent_node_;
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Shape shape_;
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ID2D1Geometry* geometry_;
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};
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// <20><>ײ<EFBFBD>¼<EFBFBD>
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class Collision
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{
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public:
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|
Collision();
|
|
|
|
|
|
|
|
|
|
|
|
explicit Collision(
|
|
|
|
|
|
Node* node,
|
|
|
|
|
|
Collider::Relation relation
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
~Collision();
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD>ڵ<EFBFBD>
|
|
|
|
|
|
Node* GetNode() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵ
|
|
|
|
|
|
Collider::Relation GetRelation() const;
|
|
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
Node * node_;
|
|
|
|
|
|
Collider::Relation relation_;
|
|
|
|
|
|
};
|
2018-09-05 13:33:39 +08:00
|
|
|
|
|
|
|
|
|
|
|
2018-09-07 18:20:07 +08:00
|
|
|
|
// <20><>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>
|
|
|
|
|
|
class Task :
|
|
|
|
|
|
public Ref
|
|
|
|
|
|
{
|
|
|
|
|
|
friend class Node;
|
|
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
explicit Task(
|
|
|
|
|
|
const Function& func, /* ִ<>к<EFBFBD><D0BA><EFBFBD> */
|
|
|
|
|
|
const String& name = L"" /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
explicit Task(
|
|
|
|
|
|
const Function& func, /* ִ<>к<EFBFBD><D0BA><EFBFBD> */
|
|
|
|
|
|
float delay, /* ʱ<><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>룩 */
|
|
|
|
|
|
int times = -1, /* ִ<>д<EFBFBD><D0B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -1 Ϊ<><CEAA><EFBFBD><EFBFBD>ִ<EFBFBD>У<EFBFBD> */
|
|
|
|
|
|
const String& name = L"" /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
void Start();
|
|
|
|
|
|
|
|
|
|
|
|
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
|
|
|
|
|
|
void Stop();
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD><D6B4>
|
|
|
|
|
|
bool IsRunning() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
const String& GetName() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
bool IsReady() const;
|
|
|
|
|
|
|
|
|
|
|
|
// ִ<><D6B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
void Update();
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD>ü<EFBFBD>ʱ
|
|
|
|
|
|
void ResetTime();
|
|
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
bool running_;
|
|
|
|
|
|
bool stopped_;
|
|
|
|
|
|
int run_times_;
|
|
|
|
|
|
int total_times_;
|
|
|
|
|
|
String name_;
|
|
|
|
|
|
Duration delay_;
|
|
|
|
|
|
Time last_time_;
|
|
|
|
|
|
Function callback_;
|
|
|
|
|
|
Node * target_;
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
2018-09-05 13:33:39 +08:00
|
|
|
|
// <20><>ͼ<EFBFBD>ӿ<EFBFBD>
|
|
|
|
|
|
class Drawable
|
|
|
|
|
|
{
|
|
|
|
|
|
public:
|
|
|
|
|
|
// <20><>Ⱦͼ<C8BE><CDBC>
|
|
|
|
|
|
virtual void Draw() const = 0;
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD>½ӿ<C2BD>
|
|
|
|
|
|
class Updatable
|
|
|
|
|
|
{
|
|
|
|
|
|
public:
|
|
|
|
|
|
// <20><>Ⱦͼ<C8BE><CDBC>
|
|
|
|
|
|
virtual void Update() = 0;
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>
|
|
|
|
|
|
class KeyEventHandler
|
|
|
|
|
|
{
|
|
|
|
|
|
public:
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
|
|
|
|
|
|
virtual void Handle(KeyEvent e) = 0;
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>
|
|
|
|
|
|
class MouseEventHandler
|
|
|
|
|
|
{
|
|
|
|
|
|
public:
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
|
|
|
|
|
|
virtual void Handle(MouseEvent e) = 0;
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ײ<EFBFBD><D7B2>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>
|
|
|
|
|
|
class CollisionHandler
|
|
|
|
|
|
{
|
|
|
|
|
|
public:
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2>Ϣ
|
|
|
|
|
|
virtual void Handle(Collision collision) = 0;
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
2018-09-06 23:26:32 +08:00
|
|
|
|
class Action;
|
|
|
|
|
|
|
2018-09-05 13:33:39 +08:00
|
|
|
|
// <20>ڵ<EFBFBD>
|
|
|
|
|
|
class Node :
|
2018-09-06 23:26:32 +08:00
|
|
|
|
public Ref,
|
|
|
|
|
|
public EventTarget
|
2018-09-05 13:33:39 +08:00
|
|
|
|
{
|
2018-09-06 23:26:32 +08:00
|
|
|
|
friend class Scene;
|
2018-09-05 13:33:39 +08:00
|
|
|
|
friend class Collider;
|
|
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
// <20>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
struct Property
|
|
|
|
|
|
{
|
|
|
|
|
|
Point pos; // <20><><EFBFBD><EFBFBD>
|
|
|
|
|
|
Size size; // <20><>С
|
|
|
|
|
|
Point anchor; // ê<><C3AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
Point scale; // <20><><EFBFBD><EFBFBD>
|
|
|
|
|
|
Point skew; // <20><>б<EFBFBD>Ƕ<EFBFBD>
|
|
|
|
|
|
float rotation; // <20><>ת<EFBFBD>Ƕ<EFBFBD>
|
|
|
|
|
|
|
|
|
|
|
|
Property operator+ (Property const & prop) const;
|
|
|
|
|
|
Property operator- (Property const & prop) const;
|
|
|
|
|
|
|
|
|
|
|
|
static const Property Origin;
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
typedef std::vector<Node*> Nodes;
|
|
|
|
|
|
typedef std::vector<Action*> Actions;
|
2018-09-07 18:20:07 +08:00
|
|
|
|
typedef std::vector<Task*> Tasks;
|
2018-09-05 13:33:39 +08:00
|
|
|
|
|
|
|
|
|
|
Node();
|
|
|
|
|
|
|
|
|
|
|
|
virtual ~Node();
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>ʾ״̬
|
|
|
|
|
|
bool IsVisible() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
const String& GetName() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD>Ƶ<EFBFBD> Hash ֵ
|
|
|
|
|
|
size_t GetHashName() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>ͼ˳<CDBC><CBB3>
|
|
|
|
|
|
int GetOrder() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
float GetPosX() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
float GetPosY() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD>
|
2018-09-09 12:21:15 +08:00
|
|
|
|
const Point& GetPos() const;
|
2018-09-05 13:33:39 +08:00
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
float GetWidth() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5>߶<EFBFBD>
|
|
|
|
|
|
float GetHeight() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD>ȣ<EFBFBD><C8A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ţ<EFBFBD>
|
|
|
|
|
|
float GetRealWidth() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5>߶ȣ<DFB6><C8A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ţ<EFBFBD>
|
|
|
|
|
|
float GetRealHeight() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>С<EFBFBD><D0A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ţ<EFBFBD>
|
2018-09-09 12:21:15 +08:00
|
|
|
|
const Size& GetRealSize() const;
|
2018-09-05 13:33:39 +08:00
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>ê<EFBFBD><C3AA>
|
|
|
|
|
|
float GetAnchorX() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>ê<EFBFBD><C3AA>
|
|
|
|
|
|
float GetAnchorY() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>С
|
|
|
|
|
|
Size GetSize() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
|
|
|
|
|
|
float GetScaleX() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
|
|
|
|
|
|
float GetScaleY() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ƕ<EFBFBD>
|
|
|
|
|
|
float GetSkewX() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ƕ<EFBFBD>
|
|
|
|
|
|
float GetSkewY() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>ת<EFBFBD>Ƕ<EFBFBD>
|
|
|
|
|
|
float GetRotation() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><EFBFBD><CDB8><EFBFBD><EFBFBD>
|
|
|
|
|
|
float GetOpacity() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
Property GetProperty() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
Property GetExtrapolate() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>ײ<EFBFBD><D7B2>
|
|
|
|
|
|
Collider * GetCollider();
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ڵ<EFBFBD>
|
|
|
|
|
|
Node * GetParent() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD>
|
|
|
|
|
|
Scene * GetParentScene() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD>ýڵ<C3BD><DAB5>Ƿ<EFBFBD><C7B7><EFBFBD>ʾ
|
|
|
|
|
|
void SetVisible(
|
|
|
|
|
|
bool value
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
void SetName(
|
|
|
|
|
|
const String& name
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
virtual void SetPosX(
|
|
|
|
|
|
float x
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
virtual void SetPosY(
|
|
|
|
|
|
float y
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
virtual void SetPos(
|
|
|
|
|
|
const Point & point
|
|
|
|
|
|
);
|
|
|
|
|
|
|
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// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
|
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|
|
virtual void SetPos(
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|
|
float x,
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|
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|
|
float y
|
|
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|
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|
);
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// <20>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̶<EFBFBD>
|
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|
|
virtual void SetPosFixed(
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|
|
bool fixed
|
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|
|
);
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// <20>ƶ<EFBFBD><C6B6>ڵ<EFBFBD>
|
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|
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virtual void Move(
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|
|
float x,
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|
|
float y
|
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);
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// <20>ƶ<EFBFBD><C6B6>ڵ<EFBFBD>
|
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virtual void Move(
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const Point & v
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);
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// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD>ͼ˳<CDBC><CBB3>
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|
|
// Ĭ<><C4AC>Ϊ 0
|
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|
|
virtual void SetOrder(
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|
int order
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);
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// <20><><EFBFBD>ú<EFBFBD><C3BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
|
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|
|
|
|
// Ĭ<><C4AC>Ϊ 1.0
|
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virtual void SetScaleX(
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|
float scale_x
|
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|
);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
|
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|
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|
|
// Ĭ<><C4AC>Ϊ 1.0
|
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virtual void SetScaleY(
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|
float scale_y
|
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|
);
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|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
|
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|
|
|
// Ĭ<><C4AC>Ϊ (1.0, 1.0)
|
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|
|
virtual void SetScale(
|
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|
|
|
|
float scale_x,
|
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|
|
|
|
float scale_y
|
|
|
|
|
|
);
|
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|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
|
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|
|
|
|
// Ĭ<><C4AC>Ϊ 1.0
|
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|
|
|
|
virtual void SetScale(
|
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|
|
|
|
float scale
|
|
|
|
|
|
);
|
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|
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|
// <20><><EFBFBD>ú<EFBFBD><C3BA><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ƕ<EFBFBD>
|
|
|
|
|
|
// Ĭ<><C4AC>Ϊ 0
|
|
|
|
|
|
virtual void SetSkewX(
|
|
|
|
|
|
float skew_x
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ƕ<EFBFBD>
|
|
|
|
|
|
// Ĭ<><C4AC>Ϊ 0
|
|
|
|
|
|
virtual void SetSkewY(
|
|
|
|
|
|
float skew_y
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ƕ<EFBFBD>
|
|
|
|
|
|
// Ĭ<><C4AC>Ϊ (0, 0)
|
|
|
|
|
|
virtual void SetSkew(
|
|
|
|
|
|
float skew_x,
|
|
|
|
|
|
float skew_y
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD>Ƕ<EFBFBD>
|
|
|
|
|
|
// Ĭ<><C4AC>Ϊ 0
|
|
|
|
|
|
virtual void SetRotation(
|
|
|
|
|
|
float rotation
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><CDB8><EFBFBD><EFBFBD>
|
|
|
|
|
|
// Ĭ<><C4AC>Ϊ 1.0, <20><>Χ [0, 1]
|
|
|
|
|
|
virtual void SetOpacity(
|
|
|
|
|
|
float opacity
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD>ê<EFBFBD><C3AA><EFBFBD>ĺ<EFBFBD><C4BA><EFBFBD>λ<EFBFBD><CEBB>
|
|
|
|
|
|
// Ĭ<><C4AC>Ϊ 0, <20><>Χ [0, 1]
|
|
|
|
|
|
virtual void SetAnchorX(
|
|
|
|
|
|
float anchor_x
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD>ê<EFBFBD><C3AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
|
|
|
|
|
|
// Ĭ<><C4AC>Ϊ 0, <20><>Χ [0, 1]
|
|
|
|
|
|
virtual void SetAnchorY(
|
|
|
|
|
|
float anchor_y
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD>ê<EFBFBD><C3AA>λ<EFBFBD><CEBB>
|
|
|
|
|
|
// Ĭ<><C4AC>Ϊ (0, 0), <20><>Χ [0, 1]
|
|
|
|
|
|
virtual void SetAnchor(
|
|
|
|
|
|
float anchor_x,
|
|
|
|
|
|
float anchor_y
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20>Ľڵ<C4BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
virtual void SetWidth(
|
|
|
|
|
|
float width
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20>Ľڵ<C4BD><DAB5>߶<EFBFBD>
|
|
|
|
|
|
virtual void SetHeight(
|
|
|
|
|
|
float height
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20>Ľڵ<C4BD><DAB5><EFBFBD>С
|
|
|
|
|
|
virtual void SetSize(
|
|
|
|
|
|
float width,
|
|
|
|
|
|
float height
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20>Ľڵ<C4BD><DAB5><EFBFBD>С
|
|
|
|
|
|
virtual void SetSize(
|
|
|
|
|
|
Size size
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
virtual void SetProperty(
|
|
|
|
|
|
Property prop
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD>û<EFBFBD><C3BB>ر<EFBFBD><D8B1><EFBFBD>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD>ü<EFBFBD>
|
|
|
|
|
|
virtual void SetClipEnabled(
|
|
|
|
|
|
bool enabled
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD>Ե<EFBFBD><D4B5>ɫ
|
|
|
|
|
|
virtual void SetBorderColor(
|
|
|
|
|
|
const Color& color
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20>жϵ<D0B6><CFB5>Ƿ<EFBFBD><C7B7>ڽڵ<DABD><DAB5><EFBFBD>
|
|
|
|
|
|
bool ContainsPoint(
|
|
|
|
|
|
const Point& point
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>ཻ
|
|
|
|
|
|
bool Intersects(
|
|
|
|
|
|
Node * node
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD>
|
|
|
|
|
|
void AddChild(
|
|
|
|
|
|
Node * child,
|
|
|
|
|
|
int order = 0 /* <20><>Ⱦ˳<C8BE><CBB3> */
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD><EFBFBD>ӽڵ<D3BD>
|
|
|
|
|
|
void AddChild(
|
|
|
|
|
|
const Nodes& nodes, /* <20>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD> */
|
|
|
|
|
|
int order = 0 /* <20><>Ⱦ˳<C8BE><CBB3> */
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>ӽڵ<D3BD>
|
|
|
|
|
|
Nodes GetChildren(
|
|
|
|
|
|
const String& name
|
|
|
|
|
|
) const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>ӽڵ<D3BD>
|
|
|
|
|
|
Node* GetChild(
|
|
|
|
|
|
const String& name
|
|
|
|
|
|
) const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD>
|
|
|
|
|
|
const Nodes& GetAllChildren() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD>ӽڵ<D3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
int GetChildrenCount() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20>Ƴ<EFBFBD><C6B3>ӽڵ<D3BD>
|
|
|
|
|
|
bool RemoveChild(
|
|
|
|
|
|
Node * child
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>ӽڵ<D3BD>
|
|
|
|
|
|
void RemoveChildren(
|
|
|
|
|
|
const String& child_name
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD>нڵ<D0BD>
|
|
|
|
|
|
void RemoveAllChildren();
|
|
|
|
|
|
|
|
|
|
|
|
// <20>Ӹ<EFBFBD><D3B8>ڵ<EFBFBD><DAB5>Ƴ<EFBFBD>
|
|
|
|
|
|
void RemoveFromParent();
|
|
|
|
|
|
|
|
|
|
|
|
// ִ<>ж<EFBFBD><D0B6><EFBFBD>
|
|
|
|
|
|
void RunAction(
|
|
|
|
|
|
Action * action
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
void ResumeAction(
|
|
|
|
|
|
const String& name
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
|
|
|
|
|
|
void PauseAction(
|
|
|
|
|
|
const String& name
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
|
|
|
|
|
|
void StopAction(
|
|
|
|
|
|
const String& name
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
|
|
|
|
|
|
void ResumeAllActions();
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ͣ<EFBFBD><CDA3><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
|
|
|
|
|
|
void PauseAllActions();
|
|
|
|
|
|
|
|
|
|
|
|
// ֹͣ<CDA3><D6B9><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
|
|
|
|
|
|
void StopAllActions();
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
|
|
|
|
|
|
const Actions& GetAllActions() const;
|
|
|
|
|
|
|
2018-09-07 18:20:07 +08:00
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
void AddTask(
|
|
|
|
|
|
Task * task
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
void StartTasks(
|
|
|
|
|
|
const String& task_name
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
|
|
|
|
|
|
void StopTasks(
|
|
|
|
|
|
const String& task_name
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
void RemoveTasks(
|
|
|
|
|
|
const String& task_name
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
void StartAllTasks();
|
|
|
|
|
|
|
|
|
|
|
|
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
void StopAllTasks();
|
|
|
|
|
|
|
|
|
|
|
|
// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
void RemoveAllTasks();
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
const Tasks& GetAllTasks() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD>½ڵ<C2BD>ʱ<EFBFBD><CAB1>
|
|
|
|
|
|
void UpdateTime();
|
2018-09-05 13:33:39 +08:00
|
|
|
|
|
|
|
|
|
|
// <20>ַ<EFBFBD><D6B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
|
|
|
|
|
|
virtual bool Dispatch(
|
|
|
|
|
|
const MouseEvent& e,
|
|
|
|
|
|
bool handled
|
2018-09-06 23:26:32 +08:00
|
|
|
|
) override;
|
2018-09-05 13:33:39 +08:00
|
|
|
|
|
|
|
|
|
|
// <20>ַ<EFBFBD><D6B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
|
|
|
|
|
|
virtual bool Dispatch(
|
|
|
|
|
|
const KeyEvent& e,
|
|
|
|
|
|
bool handled
|
2018-09-06 23:26:32 +08:00
|
|
|
|
) override;
|
2018-09-05 13:33:39 +08:00
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD>
|
|
|
|
|
|
virtual void Visit();
|
|
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
E2D_DISABLE_COPY(Node);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>Ⱦ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>Ե
|
|
|
|
|
|
void DrawBorder();
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>Ⱦ<EFBFBD><C8BE>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
void DrawCollider();
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD>
|
|
|
|
|
|
void SetParentScene(
|
|
|
|
|
|
Scene * scene
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
void UpdateTransform();
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD>½ڵ<C2BD><EFBFBD><CDB8><EFBFBD><EFBFBD>
|
|
|
|
|
|
void UpdateOpacity();
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD>¶<EFBFBD><C2B6><EFBFBD>
|
|
|
|
|
|
void UpdateActions();
|
|
|
|
|
|
|
2018-09-07 18:20:07 +08:00
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
void UpdateTasks();
|
|
|
|
|
|
|
2018-09-05 13:33:39 +08:00
|
|
|
|
protected:
|
|
|
|
|
|
String name_;
|
|
|
|
|
|
size_t hash_name_;
|
|
|
|
|
|
Point pos_;
|
|
|
|
|
|
Size size_;
|
|
|
|
|
|
Point scale_;
|
|
|
|
|
|
Point anchor_;
|
|
|
|
|
|
Point skew_;
|
|
|
|
|
|
float rotation_;
|
|
|
|
|
|
float display_opacity_;
|
|
|
|
|
|
float real_opacity_;
|
|
|
|
|
|
int order_;
|
|
|
|
|
|
bool visible_;
|
|
|
|
|
|
bool clip_enabled_;
|
2018-09-10 11:32:51 +08:00
|
|
|
|
bool dirty_sort_;
|
|
|
|
|
|
bool dirty_transform_;
|
2018-09-05 13:33:39 +08:00
|
|
|
|
bool fixed_position_;
|
|
|
|
|
|
Collider collider_;
|
|
|
|
|
|
Scene * parent_scene_;
|
|
|
|
|
|
Node * parent_;
|
|
|
|
|
|
Property extrapolate_;
|
|
|
|
|
|
Color border_color_;
|
|
|
|
|
|
Actions actions_;
|
2018-09-07 18:20:07 +08:00
|
|
|
|
Tasks tasks_;
|
2018-09-05 13:33:39 +08:00
|
|
|
|
Nodes children_;
|
|
|
|
|
|
ID2D1Geometry* border_;
|
|
|
|
|
|
D2D1::Matrix3x2F initial_matrix_;
|
|
|
|
|
|
D2D1::Matrix3x2F final_matrix_;
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD>
|
|
|
|
|
|
class Sprite :
|
|
|
|
|
|
public Node,
|
|
|
|
|
|
public Drawable
|
|
|
|
|
|
{
|
|
|
|
|
|
public:
|
|
|
|
|
|
Sprite();
|
|
|
|
|
|
|
|
|
|
|
|
explicit Sprite(
|
|
|
|
|
|
Image * image
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
explicit Sprite(
|
|
|
|
|
|
const Resource& res
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
explicit Sprite(
|
|
|
|
|
|
const Resource& res,
|
|
|
|
|
|
const Rect& crop_rect /* <20>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD> */
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
explicit Sprite(
|
|
|
|
|
|
const String& file_name
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
explicit Sprite(
|
|
|
|
|
|
const String& file_name,
|
|
|
|
|
|
const Rect& crop_rect /* <20>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD> */
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
virtual ~Sprite();
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD>ͼƬ<CDBC>ļ<EFBFBD>
|
|
|
|
|
|
bool Open(
|
|
|
|
|
|
const Resource& res
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD>ͼƬ<CDBC>ļ<EFBFBD>
|
|
|
|
|
|
bool Open(
|
|
|
|
|
|
const String& file_name
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD>ͼƬ
|
|
|
|
|
|
bool Open(
|
|
|
|
|
|
Image * image
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ͼƬ<CDBC>ü<EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD>
|
|
|
|
|
|
void Crop(
|
|
|
|
|
|
const Rect& crop_rect /* <20>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD> */
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ Image <20><><EFBFBD><EFBFBD>
|
|
|
|
|
|
Image * GetImage() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD>
|
|
|
|
|
|
virtual void Draw() const override;
|
|
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
E2D_DISABLE_COPY(Sprite);
|
|
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
Image * image_;
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// <20>ı<EFBFBD>
|
|
|
|
|
|
class Text :
|
|
|
|
|
|
public Node,
|
|
|
|
|
|
public Drawable
|
|
|
|
|
|
{
|
|
|
|
|
|
public:
|
|
|
|
|
|
// <20>ı<EFBFBD><C4B1><EFBFBD><EFBFBD>뷽ʽ
|
|
|
|
|
|
enum class Align
|
|
|
|
|
|
{
|
|
|
|
|
|
Left, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
|
|
|
|
|
|
Right, /* <20>Ҷ<EFBFBD><D2B6><EFBFBD> */
|
|
|
|
|
|
Center /* <20><><EFBFBD>ж<EFBFBD><D0B6><EFBFBD> */
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// <20>ı<EFBFBD><C4B1><EFBFBD>ʽ
|
|
|
|
|
|
class Style
|
|
|
|
|
|
{
|
|
|
|
|
|
public:
|
|
|
|
|
|
Color color; // <20><>ɫ
|
|
|
|
|
|
Align alignment; // <20><><EFBFBD>뷽ʽ
|
|
|
|
|
|
bool wrap; // <20><><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
float wrap_width; // <20>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>п<EFBFBD><D0BF><EFBFBD>
|
|
|
|
|
|
float line_spacing; // <20>м<EFBFBD><D0BC><EFBFBD>
|
|
|
|
|
|
bool underline; // <20>»<EFBFBD><C2BB><EFBFBD>
|
|
|
|
|
|
bool strikethrough; // ɾ<><C9BE><EFBFBD><EFBFBD>
|
|
|
|
|
|
bool outline; // <20><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
|
|
|
|
|
|
Color outline_color; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
|
|
|
|
|
|
float outline_width; // <20><><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD>
|
|
|
|
|
|
Stroke outline_stroke; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ཻ<EFBFBD><E0BDBB>ʽ
|
|
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
Style();
|
|
|
|
|
|
|
|
|
|
|
|
Style(
|
|
|
|
|
|
Color color,
|
|
|
|
|
|
Align alignment = Align::Left,
|
|
|
|
|
|
bool wrap = false,
|
|
|
|
|
|
float wrap_width = 0.f,
|
|
|
|
|
|
float line_spacing = 0.f,
|
|
|
|
|
|
bool underline = false,
|
|
|
|
|
|
bool strikethrough = false,
|
|
|
|
|
|
bool outline = true,
|
|
|
|
|
|
Color outline_color = Color(Color::Black, 0.5),
|
|
|
|
|
|
float outline_width = 1.f,
|
|
|
|
|
|
Stroke outline_stroke = Stroke::Round
|
|
|
|
|
|
);
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
Text();
|
|
|
|
|
|
|
|
|
|
|
|
explicit Text(
|
|
|
|
|
|
const String& text, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
|
|
|
|
|
|
const Font& font = Font(), /* <20><><EFBFBD><EFBFBD> */
|
|
|
|
|
|
const Style& style = Style() /* <20>ı<EFBFBD><C4B1><EFBFBD>ʽ */
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
virtual ~Text();
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD>ı<EFBFBD>
|
|
|
|
|
|
const String& GetText() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
|
|
|
|
|
|
const Font& GetFont() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD>ı<EFBFBD><C4B1><EFBFBD>ʽ
|
|
|
|
|
|
const Style& GetStyle() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
const String& GetFontFamily() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD>ֺ<EFBFBD>
|
|
|
|
|
|
float GetFontSize() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϸֵ
|
|
|
|
|
|
UINT GetFontWeight() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
|
|
|
|
|
|
const Color& GetColor() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
|
|
|
|
|
|
const Color& GetOutlineColor() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD>
|
|
|
|
|
|
float GetOutlineWidth() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ཻ<EFBFBD><E0BDBB>ʽ
|
|
|
|
|
|
Stroke GetOutlineStroke() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>ȡ<EFBFBD>ı<EFBFBD><C4B1><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
|
|
|
|
|
|
int GetLineCount() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20>Ƿ<EFBFBD><C7B7><EFBFBD>б<EFBFBD><D0B1>
|
|
|
|
|
|
bool IsItalic() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20>Ƿ<EFBFBD><C7B7><EFBFBD>ʾɾ<CABE><C9BE><EFBFBD><EFBFBD>
|
|
|
|
|
|
bool strikethrough() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20>Ƿ<EFBFBD><C7B7><EFBFBD>ʾ<EFBFBD>»<EFBFBD><C2BB><EFBFBD>
|
|
|
|
|
|
bool underline() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20>Ƿ<EFBFBD><C7B7><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
|
|
|
|
|
|
bool outline() const;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>
|
|
|
|
|
|
void SetText(
|
|
|
|
|
|
const String& text
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1><EFBFBD>ʽ
|
|
|
|
|
|
void SetStyle(
|
|
|
|
|
|
const Style& style
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
void SetFont(
|
|
|
|
|
|
const Font& font
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
void SetFontFamily(
|
|
|
|
|
|
const String& family
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD>ֺţ<D6BA>Ĭ<EFBFBD><C4AC>ֵΪ 22<32><32>
|
|
|
|
|
|
void SetFontSize(
|
|
|
|
|
|
float size
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϸֵ<CFB8><D6B5>Ĭ<EFBFBD><C4AC>ֵΪ Text::Font::Weight::Normal<61><6C>
|
|
|
|
|
|
void SetFontWeight(
|
|
|
|
|
|
UINT weight
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><C9AB>Ĭ<EFBFBD><C4AC>ֵΪ Color::WHITE<54><45>
|
|
|
|
|
|
void SetColor(
|
|
|
|
|
|
Color color
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>壨Ĭ<E5A3A8><C4AC>ֵΪ false<73><65>
|
|
|
|
|
|
void SetItalic(
|
|
|
|
|
|
bool value
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
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// <20><EFBFBD><F2BFAABB>ر<EFBFBD><D8B1>ı<EFBFBD><C4B1>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>У<EFBFBD>Ĭ<EFBFBD><C4AC>Ϊ<EFBFBD>رգ<D8B1>
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void SetWrapEnabled(
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bool wrap
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>еĿ<D0B5><C4BF>ȣ<EFBFBD>Ĭ<EFBFBD><C4AC>Ϊ 0<><30>
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void SetWrapWidth(
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float wrap_width
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><D0BC>ࣨĬ<E0A3A8><C4AC>Ϊ 0<><30>
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void SetLineSpacing(
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float line_spacing
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);
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// <20><><EFBFBD>ö<EFBFBD><C3B6>뷽ʽ<EBB7BD><CABD>Ĭ<EFBFBD><C4AC>Ϊ Align::Left<66><74>
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void SetAlignment(
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Align align
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD>»<EFBFBD><C2BB>ߣ<EFBFBD>Ĭ<EFBFBD><C4AC>ֵΪ false<73><65>
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void SetUnderline(
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bool underline
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);
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// <20><><EFBFBD><EFBFBD>ɾ<EFBFBD><C9BE><EFBFBD>ߣ<EFBFBD>Ĭ<EFBFBD><C4AC>ֵΪ false<73><65>
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void SetStrikethrough(
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bool strikethrough
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
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void SetOutline(
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bool outline
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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void SetOutlineColor(
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Color outline_color
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD>
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void SetOutlineWidth(
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float outline_width
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ཻ<EFBFBD><E0BDBB>ʽ
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void SetOutlineStroke(
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Stroke outline_stroke
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);
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// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD>
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virtual void Draw() const override;
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protected:
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E2D_DISABLE_COPY(Text);
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// <20><><EFBFBD><EFBFBD><EFBFBD>Ű<EFBFBD><C5B0><EFBFBD><EFBFBD><EFBFBD>
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void Reset();
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD>ʽ<EFBFBD><CABD>
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void CreateFormat();
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD>
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void CreateLayout();
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protected:
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String text_;
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Font font_;
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Style style_;
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IDWriteTextFormat * text_format_;
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IDWriteTextLayout * text_layout_;
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};
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// <20><><EFBFBD><EFBFBD>
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class Canvas :
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public Node,
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public Drawable
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{
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public:
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Canvas(
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float width,
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float height
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);
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virtual ~Canvas();
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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void SetLineColor(
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const Color& color
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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void SetFillColor(
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const Color& color
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void SetStrokeWidth(
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float width
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ཻ<EFBFBD><E0BDBB>ʽ
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void SetStrokeStyle(
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Stroke strokeStyle
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);
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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Color GetLineColor() const;
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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Color GetFillColor() const;
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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float GetStrokeWidth() const;
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>ཻ<EFBFBD><E0BDBB>ʽ
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Stroke GetStrokeStyle() const;
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// <20><>ֱ<EFBFBD><D6B1>
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void DrawLine(
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const Point& begin,
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const Point& end
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);
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// <20><>Բ<EFBFBD>α߿<CEB1>
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void DrawCircle(
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const Point& center,
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float radius
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);
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// <20><><EFBFBD><EFBFBD>Բ<EFBFBD>α߿<CEB1>
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void DrawEllipse(
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const Point& center,
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float radius_x,
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float radius_y
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD>α߿<CEB1>
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void DrawRect(
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const Rect& rect
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);
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// <20><>Բ<EFBFBD>Ǿ<EFBFBD><C7BE>α߿<CEB1>
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void DrawRoundedRect(
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const Rect& rect,
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float radius_x,
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float radius_y
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);
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// <20><><EFBFBD><EFBFBD>Բ<EFBFBD><D4B2>
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void FillCircle(
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const Point& center,
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float radius
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Բ<EFBFBD><D4B2>
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void FillEllipse(
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const Point& center,
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float radius_x,
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float radius_y
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void FillRect(
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const Rect& rect
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);
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// <20><><EFBFBD><EFBFBD>Բ<EFBFBD>Ǿ<EFBFBD><C7BE><EFBFBD>
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void FillRoundedRect(
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const Rect& rect,
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float radius_x,
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float radius_y
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);
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protected:
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E2D_DISABLE_COPY(Canvas);
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protected:
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float stroke_width_;
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Stroke stroke_;
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ID2D1RenderTarget * render_target_;
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ID2D1SolidColorBrush * fill_brush_;
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ID2D1SolidColorBrush * line_brush_;
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ID2D1StrokeStyle * stroke_style_;
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};
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}
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