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										 |  |  | #include "..\e2dtransition.h"
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										 |  |  | #include "..\e2dobject.h"
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										 |  |  | e2d::EmergeTransition::EmergeTransition(float duration) | 
					
						
							|  |  |  | 	: Transition(duration) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | bool e2d::EmergeTransition::Init(Scene * prev, Scene * next) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	if (Transition::Init(prev, next)) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		out_layer_param_.opacity = 1; | 
					
						
							|  |  |  | 		in_layer_param_.opacity = 0; | 
					
						
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										 |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return false; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void e2d::EmergeTransition::Update() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	Transition::Update(); | 
					
						
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										 |  |  | 	out_layer_param_.opacity = 1 - delta_; | 
					
						
							|  |  |  | 	in_layer_param_.opacity = delta_; | 
					
						
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										 |  |  | 	if (delta_ >= 1) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		this->Stop(); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } |