Magic_Game/core/Action/FiniteTimeAction.cpp

45 lines
696 B
C++
Raw Normal View History

2018-04-21 21:24:46 +08:00
#include "..\e2daction.h"
2018-01-30 16:45:38 +08:00
2018-07-28 20:06:27 +08:00
e2d::FiniteTimeAction::FiniteTimeAction(float duration)
: _delta(0)
2018-07-28 20:06:27 +08:00
, _duration(std::max(duration, 0.f))
2018-01-30 16:45:38 +08:00
{
}
2018-05-22 22:29:42 +08:00
void e2d::FiniteTimeAction::reset()
{
Action::reset();
_delta = 0;
2018-01-30 16:45:38 +08:00
}
2018-05-22 22:29:42 +08:00
void e2d::FiniteTimeAction::_init()
2018-01-30 16:45:38 +08:00
{
Action::_init();
2018-01-30 16:45:38 +08:00
}
2018-05-22 22:29:42 +08:00
void e2d::FiniteTimeAction::_update()
2018-01-30 16:45:38 +08:00
{
Action::_update();
2018-05-10 14:03:54 +08:00
if (_duration == 0)
2018-01-30 16:45:38 +08:00
{
_delta = 1;
2018-01-30 16:45:38 +08:00
this->stop();
}
else
2018-01-30 16:45:38 +08:00
{
2018-07-28 20:06:27 +08:00
_delta = std::min((Game::getInstance()->getTotalDuration().seconds() - _last) / _duration, 1.f);
if (_delta >= 1)
{
this->stop();
}
2018-01-30 16:45:38 +08:00
}
}
2018-05-22 22:29:42 +08:00
void e2d::FiniteTimeAction::_resetTime()
{
Action::_resetTime();
2018-07-22 00:41:24 +08:00
_last = Game::getInstance()->getTotalDuration().seconds() - _delta * _duration;
}