Magic_Game/src/kiwano/renderer/TextLayout.cpp

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2019-08-15 11:22:51 +08:00
// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "TextLayout.h"
#include "Renderer.h"
#include "../base/Logger.h"
namespace kiwano
{
//
// TextFormat
//
TextFormat::TextFormat()
{
}
TextFormat::TextFormat(Font const& font)
{
Update(font);
}
void TextFormat::Update(Font const& font)
{
Renderer::GetInstance()->CreateTextFormat(*this, font);
}
//
// TextLayout
//
TextLayout::TextLayout()
{
}
TextLayout::TextLayout(String const& text, Font const& font, TextStyle const& style)
{
Update(font);
Update(text, style);
}
void TextLayout::Update(Font const& font)
{
text_format_.Update(font);
}
void TextLayout::Update(String const& text, TextStyle const& style)
{
style_ = style;
if (text.empty())
{
text_format_.SetTextFormat(nullptr);
SetTextLayout(nullptr);
return;
}
Renderer::GetInstance()->CreateTextLayout(
*this,
text,
style,
text_format_
);
}
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UInt32 TextLayout::GetLineCount()
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{
if (text_layout_)
{
DWRITE_TEXT_METRICS metrics;
if (SUCCEEDED(text_layout_->GetMetrics(&metrics)))
{
return metrics.lineCount;
}
}
return 0;
}
Size TextLayout::GetLayoutSize() const
{
if (text_layout_)
{
DWRITE_TEXT_METRICS metrics;
if (SUCCEEDED(text_layout_->GetMetrics(&metrics)))
{
return (metrics.layoutWidth > 0) ? Size(metrics.layoutWidth, metrics.height) : Size(metrics.width, metrics.height);
}
}
return Size();
}
}