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								// Copyright (c) 2016-2018 Kiwano - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#pragma once
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								#include <kiwano/2d/Actor.h>
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								#include <kiwano/renderer/LayerArea.h>
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								#include <kiwano/renderer/RenderTarget.h>
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								namespace kiwano
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								{
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									KGE_DECLARE_SMART_PTR(Layer);
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									/**
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									* \addtogroup Actors
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									* @{
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									*/
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									/**
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									* \~chinese
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									* @brief ͼ<EFBFBD><EFBFBD>
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									*/
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									class KGE_API Layer
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										: public Actor
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									{
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									public:
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										Layer();
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										virtual ~Layer();
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										/// \~chinese
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										/// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2>û
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										bool IsSwallowEventsEnabled() const;
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										/// \~chinese
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										/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2>û<EFBFBD><C3BB><EFBFBD><EFBFBD>
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										/// @param enabled <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
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										void SetSwallowEvents(bool enabled);
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										/// \~chinese
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										/// @brief <20><><EFBFBD>òü<C3B2><C3BC><EFBFBD><EFBFBD><EFBFBD>
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										/// @param clip_rect <20>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>
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										void SetClipRect(Rect const& clip_rect);
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										/// \~chinese
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										/// @brief <20><><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD><CDB8><EFBFBD><EFBFBD>
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										/// @param opacity <><CDB8><EFBFBD><EFBFBD>
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										void SetOpacity(float opacity) override;
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										/// \~chinese
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										/// @brief <20><><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD>ɲ<EFBFBD>
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										/// @param mask <20>ɲ<EFBFBD><C9B2>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>״
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										void SetMaskGeometry(Geometry const& mask);
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										/// \~chinese
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										/// @brief <20><><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD>ɲ<EFBFBD><C9B2>Ķ<EFBFBD>ά<EFBFBD>任
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										/// @param transform Ӧ<><D3A6><EFBFBD><EFBFBD><EFBFBD>ɲ<EFBFBD><C9B2>Ķ<EFBFBD>ά<EFBFBD>任
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										void SetMaskTransform(Matrix3x2 const& transform);
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										/// \~chinese
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										/// @brief <20><><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										/// @param area ͼ<><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										void SetArea(LayerArea const& area);
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										/// \~chinese
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										/// @brief <20><>ȡͼ<C8A1><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										LayerArea const& GetArea() const;
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										void Dispatch(Event& evt) override;
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									protected:
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										void Render(RenderTarget* rt) override;
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										bool CheckVisibilty(RenderTarget* rt) const override;
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									private:
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										bool		swallow_;
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										LayerArea	area_;
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									};
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									/** @} */
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									inline bool				Layer::IsSwallowEventsEnabled() const	{ return swallow_; }
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									inline void				Layer::SetSwallowEvents(bool enabled)	{ swallow_ = enabled; }
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									inline void				Layer::SetArea(LayerArea const& area)	{ area_ = area; }
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									inline LayerArea const&	Layer::GetArea() const					{ return area_; }
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								}
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