2019-04-11 14:40:54 +08:00
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// Copyright (c) 2016-2018 Kiwano - Nomango
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2019-03-31 01:37:06 +08:00
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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2019-10-11 21:55:29 +08:00
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#include <kiwano/2d/Actor.h>
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2019-12-27 23:42:51 +08:00
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#include <kiwano/renderer/Brush.h>
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2019-10-11 21:55:29 +08:00
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#include <kiwano/renderer/Geometry.h>
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2019-12-29 18:58:22 +08:00
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#include <kiwano/renderer/GeometrySink.h>
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2019-10-11 21:55:29 +08:00
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#include <kiwano/renderer/StrokeStyle.h>
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2019-04-11 14:40:54 +08:00
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namespace kiwano
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{
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KGE_DECLARE_SMART_PTR(ShapeActor);
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KGE_DECLARE_SMART_PTR(LineActor);
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KGE_DECLARE_SMART_PTR(RectActor);
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KGE_DECLARE_SMART_PTR(RoundRectActor);
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KGE_DECLARE_SMART_PTR(CircleActor);
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KGE_DECLARE_SMART_PTR(EllipseActor);
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KGE_DECLARE_SMART_PTR(PolygonActor);
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KGE_DECLARE_SMART_PTR(PathShapeActor);
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/**
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* \addtogroup Actors
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* @{
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*/
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/**
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* \~chinese
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* @brief <EFBFBD><EFBFBD>ά<EFBFBD><EFBFBD>״<EFBFBD><EFBFBD>ɫ
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*/
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class KGE_API ShapeActor
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: public Actor
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{
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public:
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ά<EFBFBD><CEAC>״<EFBFBD><D7B4>ɫ
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ShapeActor();
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virtual ~ShapeActor();
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/// \~chinese
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/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD>仭ˢ
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BrushPtr GetFillBrush() const;
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/// \~chinese
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/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˢ
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BrushPtr GetStrokeBrush() const;
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/// \~chinese
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/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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float GetStrokeWidth() const;
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/// \~chinese
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/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
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const StrokeStyle& GetStrokeStyle() const;
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/// \~chinese
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/// @brief <20><>ȡ<EFBFBD><C8A1>״
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Geometry GetGeometry() const;
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/// \~chinese
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/// @brief <20><>ȡ<EFBFBD>߽<EFBFBD>
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Rect GetBounds() const override;
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/// \~chinese
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/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD>а<EFBFBD>Χ<EFBFBD><CEA7>
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Rect GetBoundingBox() const override;
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/// \~chinese
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/// @brief <20>жϵ<D0B6><CFB5>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>״<EFBFBD><D7B4>
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bool ContainsPoint(const Point& point) const override;
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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/// @param color <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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void SetFillColor(Color const& color);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>仭ˢ
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/// @param[in] brush <20><><EFBFBD>仭ˢ
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void SetFillBrush(BrushPtr brush);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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/// @param color <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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void SetStrokeColor(Color const& color);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˢ
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/// @param[in] brush <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˢ
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void SetStrokeBrush(BrushPtr brush);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȣ<EFBFBD>Ĭ<EFBFBD><C4AC>Ϊ 1.0
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void SetStrokeWidth(float width);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
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2020-01-10 11:43:07 +08:00
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void SetStrokeStyle(const StrokeStyle& stroke_style);
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/// \~chinese
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/// @brief <20><><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>״
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void SetGeometry(Geometry const& geometry);
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void OnRender(RenderTarget* rt) override;
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protected:
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bool CheckVisibilty(RenderTarget* rt) const override;
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private:
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BrushPtr fill_brush_;
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BrushPtr stroke_brush_;
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float stroke_width_;
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StrokeStyle stroke_style_;
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Rect bounds_;
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Geometry geo_;
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};
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2019-12-23 18:05:08 +08:00
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/// \~chinese
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/// @brief <20>߶<EFBFBD>ͼ<EFBFBD>ν<EFBFBD>ɫ
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class KGE_API LineActor
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: public ShapeActor
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{
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public:
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LineActor();
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virtual ~LineActor();
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/// \~chinese
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/// @brief <20><>ȡ<EFBFBD>߶<EFBFBD><DFB6><EFBFBD><EFBFBD><EFBFBD>
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Point const& GetBeginPoint() const;
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/// \~chinese
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/// @brief <20><>ȡ<EFBFBD>߶<EFBFBD><DFB6>յ<EFBFBD>
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Point const& GetEndPoint() const;
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>߶<EFBFBD><DFB6><EFBFBD><EFBFBD><EFBFBD>
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/// @param begin <20>߶<EFBFBD><DFB6><EFBFBD><EFBFBD><EFBFBD>
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void SetBeginPoint(Point const& begin);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>߶<EFBFBD><DFB6>յ<EFBFBD>
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/// @param end <20>߶<EFBFBD><DFB6>յ<EFBFBD>
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void SetEndPoint(Point const& end);
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/// \~chinese
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/// @brief <20><><EFBFBD>þ<EFBFBD><C3BE>δ<EFBFBD>С
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/// @param begin <20>߶<EFBFBD><DFB6><EFBFBD><EFBFBD><EFBFBD>
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/// @param end <20>߶<EFBFBD><DFB6>յ<EFBFBD>
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void SetLine(Point const& begin, Point const& end);
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private:
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Point begin_;
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Point end_;
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};
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/// \~chinese
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/// @brief <20><><EFBFBD>ν<EFBFBD>ɫ
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class KGE_API RectActor
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: public ShapeActor
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{
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public:
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RectActor();
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virtual ~RectActor();
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/// \~chinese
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/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD>δ<EFBFBD>С
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Size const& GetRectSize() const;
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/// \~chinese
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/// @brief <20><><EFBFBD>þ<EFBFBD><C3BE>δ<EFBFBD>С
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/// @param size <20><><EFBFBD>δ<EFBFBD>С
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void SetRectSize(Size const& size);
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private:
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Size rect_size_;
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};
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/// \~chinese
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/// @brief Բ<>Ǿ<EFBFBD><C7BE>ν<EFBFBD>ɫ
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2019-08-13 23:21:20 +08:00
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class KGE_API RoundRectActor
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: public ShapeActor
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{
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public:
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RoundRectActor();
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virtual ~RoundRectActor();
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/// \~chinese
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/// @brief <20><>ȡԲ<C8A1>ǰ뾶
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Vec2 GetRadius() const;
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2019-12-23 18:05:08 +08:00
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/// \~chinese
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/// @brief <20><>ȡԲ<C8A1>Ǿ<EFBFBD><C7BE>δ<EFBFBD>С
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Size GetRectSize() const;
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2019-08-27 08:28:14 +08:00
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD>Բ<EFBFBD>ǰ뾶
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/// @param radius Բ<>ǰ뾶
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void SetRadius(Vec2 const& radius);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD>Բ<EFBFBD>Ǿ<EFBFBD><C7BE>δ<EFBFBD>С
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/// @param size Բ<>Ǿ<EFBFBD><C7BE>δ<EFBFBD>С
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void SetRectSize(Size const& size);
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2019-03-31 01:37:06 +08:00
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2019-12-23 18:05:08 +08:00
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD>Բ<EFBFBD>Ǿ<EFBFBD><C7BE><EFBFBD>
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/// @param size Բ<>Ǿ<EFBFBD><C7BE>δ<EFBFBD>С
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/// @param radius Բ<>ǰ뾶
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void SetRoundedRect(Size const& size, Vec2 const& radius);
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2019-08-08 14:15:06 +08:00
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2019-12-23 18:05:08 +08:00
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private:
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2019-08-20 19:32:36 +08:00
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Size rect_size_;
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2019-08-14 21:38:37 +08:00
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Vec2 radius_;
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2019-08-08 14:15:06 +08:00
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};
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2019-12-23 18:05:08 +08:00
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/// \~chinese
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/// @brief Բ<>ν<EFBFBD>ɫ
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2019-08-13 23:21:20 +08:00
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class KGE_API CircleActor
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: public ShapeActor
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2019-08-08 14:15:06 +08:00
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{
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public:
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2019-08-13 23:21:20 +08:00
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CircleActor();
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2019-08-08 14:15:06 +08:00
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2019-08-13 23:21:20 +08:00
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virtual ~CircleActor();
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2019-03-31 01:37:06 +08:00
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2019-12-23 18:05:08 +08:00
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/// \~chinese
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/// @brief <20><>ȡԲ<C8A1>ΰ뾶
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float GetRadius() const;
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2019-03-31 01:37:06 +08:00
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2019-12-23 18:05:08 +08:00
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD>Բ<EFBFBD>ΰ뾶
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/// @param radius Բ<>ΰ뾶
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2019-09-29 22:23:13 +08:00
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void SetRadius(float radius);
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2019-03-31 01:37:06 +08:00
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2019-12-23 18:05:08 +08:00
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private:
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2019-09-29 22:23:13 +08:00
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float radius_;
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2019-03-31 01:37:06 +08:00
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};
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2019-12-23 18:05:08 +08:00
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/// \~chinese
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/// @brief <20><>Բ<EFBFBD><D4B2>ɫ
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2019-08-13 23:21:20 +08:00
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class KGE_API EllipseActor
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: public ShapeActor
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2019-03-31 01:37:06 +08:00
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{
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public:
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2019-08-13 23:21:20 +08:00
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EllipseActor();
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2019-03-31 01:37:06 +08:00
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2019-08-13 23:21:20 +08:00
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virtual ~EllipseActor();
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2019-03-31 01:37:06 +08:00
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2019-12-23 18:05:08 +08:00
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/// \~chinese
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/// @brief <20><>ȡ<EFBFBD><C8A1>Բ<EFBFBD>뾶
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Vec2 GetRadius() const;
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2019-03-31 01:37:06 +08:00
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2019-12-23 18:05:08 +08:00
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Բ<EFBFBD>뾶
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/// @param radius <20><>Բ<EFBFBD>뾶
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void SetRadius(Vec2 const& radius);
|
2019-03-31 01:37:06 +08:00
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2019-12-23 18:05:08 +08:00
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private:
|
2019-08-14 21:38:37 +08:00
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Vec2 radius_;
|
2019-03-31 01:37:06 +08:00
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};
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2019-12-23 18:05:08 +08:00
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>ν<EFBFBD>ɫ
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2019-08-26 10:22:58 +08:00
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class KGE_API PolygonActor
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: public ShapeActor
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{
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public:
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PolygonActor();
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virtual ~PolygonActor();
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|
2019-12-23 18:05:08 +08:00
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/// \~chinese
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/// @brief <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ζ˵<CEB6>
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/// @param points <20><><EFBFBD><EFBFBD><EFBFBD>ζ˵㼯<CBB5><E3BCAF>
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void SetVertices(Vector<Point> const& points);
|
2019-08-26 10:22:58 +08:00
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};
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|
2019-12-23 18:05:08 +08:00
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/// \~chinese
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/// @brief ·<><C2B7>ͼ<EFBFBD>ν<EFBFBD>ɫ
|
2019-12-27 23:42:51 +08:00
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class KGE_API PathShapeActor
|
2019-08-13 23:21:20 +08:00
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: public ShapeActor
|
2019-03-31 01:37:06 +08:00
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{
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public:
|
2019-12-27 23:42:51 +08:00
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PathShapeActor();
|
2019-03-31 01:37:06 +08:00
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|
2019-12-27 23:42:51 +08:00
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virtual ~PathShapeActor();
|
2019-03-31 01:37:06 +08:00
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|
2019-12-23 18:05:08 +08:00
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/// \~chinese
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/// @brief <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
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/// @param begin_pos <20><>ʼ<EFBFBD><CABC>
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|
void BeginPath(Point const& begin_pos = Point());
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/// \~chinese
|
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|
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
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/// @param closed ·<><C2B7><EFBFBD>Ƿ<EFBFBD><C7B7>պ<EFBFBD>
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|
void EndPath(bool closed = true);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>߶<EFBFBD>
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/// @param point <20>߶ζ˵<CEB6>
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|
void AddLine(Point const& point);
|
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|
/// \~chinese
|
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|
/// @brief <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD><EFBFBD>߶<EFBFBD>
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|
/// @param points <20>߶ζ˵㼯<CBB5><E3BCAF>
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|
|
void AddLines(Vector<Point> const& points);
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|
/// \~chinese
|
|
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|
|
|
/// @brief <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD>η<EFBFBD><CEB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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|
/// @param point1 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߵĵ<DFB5>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD>
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|
/// @param point2 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߵĵڶ<C4B5><DAB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD>
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|
/// @param point3 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߵ<EFBFBD><DFB5>յ<EFBFBD>
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|
void AddBezier(Point const& point1, Point const& point2, Point const& point3);
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|
/// \~chinese
|
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|
|
/// @brief <20><><EFBFBD>ӻ<EFBFBD><D3BB><EFBFBD>
|
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|
|
/// @param point <20><>ԲԲ<D4B2><D4B2>
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|
|
/// @param radius <20><>Բ<EFBFBD>뾶
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|
/// @param rotation <20><>Բ<EFBFBD><D4B2>ת<EFBFBD>Ƕ<EFBFBD>
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|
/// @param clockwise ˳ʱ<CBB3><CAB1> or <20><>ʱ<EFBFBD><CAB1>
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|
/// @param is_small <20>Ƿ<EFBFBD>ȡС<C8A1><D0A1> 180<38><30> <20>Ļ<EFBFBD>
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|
|
void AddArc(Point const& point, Size const& radius, float rotation, bool clockwise = true, bool is_small = true);
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|
/// \~chinese
|
|
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|
|
/// @brief <20><><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
|
2019-03-31 01:37:06 +08:00
|
|
|
|
void ClearPath();
|
|
|
|
|
|
|
2019-12-23 18:05:08 +08:00
|
|
|
|
private:
|
2019-08-14 21:38:37 +08:00
|
|
|
|
GeometrySink sink_;
|
2019-03-31 01:37:06 +08:00
|
|
|
|
};
|
|
|
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|
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|
2019-12-23 18:05:08 +08:00
|
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|
|
/** @} */
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|
|
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|
|
|
2019-12-27 23:42:51 +08:00
|
|
|
|
inline void ShapeActor::SetStrokeColor(Color const& color)
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|
|
{
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|
if (!stroke_brush_)
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|
|
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|
|
{
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|
|
stroke_brush_ = new Brush;
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|
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|
|
|
}
|
|
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|
|
stroke_brush_->SetColor(color);
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|
|
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|
|
}
|
|
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|
|
inline void ShapeActor::SetFillColor(Color const& color)
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|
{
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|
if (!fill_brush_)
|
|
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|
|
{
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|
|
fill_brush_ = new Brush;
|
|
|
|
|
|
}
|
|
|
|
|
|
fill_brush_->SetColor(color);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2020-01-10 11:43:07 +08:00
|
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|
inline void ShapeActor::SetFillBrush(BrushPtr brush) { fill_brush_ = brush; }
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|
inline void ShapeActor::SetStrokeBrush(BrushPtr brush) { stroke_brush_ = brush; }
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|
inline BrushPtr ShapeActor::GetFillBrush() const { return fill_brush_; }
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|
inline BrushPtr ShapeActor::GetStrokeBrush() const { return stroke_brush_; }
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|
inline float ShapeActor::GetStrokeWidth() const { return stroke_width_; }
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|
inline const StrokeStyle& ShapeActor::GetStrokeStyle() const { return stroke_style_; }
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|
|
inline Geometry ShapeActor::GetGeometry() const { return geo_; }
|
2019-12-23 18:05:08 +08:00
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|
2020-01-10 11:43:07 +08:00
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|
inline Point const& LineActor::GetBeginPoint() const { return begin_; }
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|
inline Point const& LineActor::GetEndPoint() const { return end_; }
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|
inline void LineActor::SetBeginPoint(Point const& begin) { SetLine(begin, end_); }
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|
inline void LineActor::SetEndPoint(Point const& end) { SetLine(begin_, end); }
|
2019-12-23 18:05:08 +08:00
|
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|
2020-01-10 11:43:07 +08:00
|
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|
inline Size const& RectActor::GetRectSize() const { return rect_size_; }
|
2019-12-23 18:05:08 +08:00
|
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|
2020-01-10 11:43:07 +08:00
|
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|
inline Vec2 RoundRectActor::GetRadius() const { return radius_; }
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|
inline Size RoundRectActor::GetRectSize() const { return GetSize(); }
|
2019-12-23 18:05:08 +08:00
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|
2020-01-10 11:43:07 +08:00
|
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|
inline float CircleActor::GetRadius() const { return radius_; }
|
2019-12-23 18:05:08 +08:00
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|
inline Vec2 EllipseActor::GetRadius() const { return radius_; }
|
2019-03-31 01:37:06 +08:00
|
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|
}
|