Magic_Game/Easy2D/e2dobj.h

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2017-09-27 17:56:28 +08:00
#pragma once
#include <e2dbase.h>
#include <atlimage.h>
namespace easy2d
{
class FontStyle;
class Color;
class Action;
class Node :
public Object
{
friend class Scene;
friend class BatchNode;
public:
Node();
Node(CPoint p);
Node(int x, int y);
virtual ~Node();
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual int getX() const;
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual int getY() const;
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD>
virtual CPoint getPos() const;
// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void setX(int x);
// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void setY(int y);
// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void setPos(int x, int y);
// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void setPos(CPoint p);
// <20>ƶ<EFBFBD><C6B6>ڵ<EFBFBD>
virtual void move(int x, int y);
// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void move(CVector v);
// <20>ڵ<EFBFBD><DAB5>Ƿ<EFBFBD><C7B7><EFBFBD>ʾ
virtual bool display() const;
// <20><><EFBFBD>ýڵ<C3BD><DAB5>Ƿ<EFBFBD><C7B7><EFBFBD>ʾ
virtual void setDisplay(bool value);
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>ͼ˳<CDBC><CBB3>
virtual int getZOrder() const;
// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD>ͼ˳<CDBC><CBB3><EFBFBD><EFBFBD><30><CEAA><EFBFBD>Ȼ<EFBFBD><C8BB>ƣ<EFBFBD><C6A3><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD>ײ㣩
virtual void setZOrder(int z);
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD>
Scene * getParentScene();
protected:
int m_nZOrder;
bool m_bDisplay;
Scene* m_pScene;
CPoint m_Pos;
protected:
virtual bool _exec(bool active);
virtual void _onDraw() = 0;
void setParentScene(Scene * scene);
};
class BatchNode :
public Node
{
public:
BatchNode();
virtual ~BatchNode();
// <20><><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD>
void add(Node *child, int z_Order = 0);
// ɾ<><C9BE><EFBFBD>ӽڵ<D3BD>
bool del(Node * child);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD>
void clearAllChildren();
protected:
std::vector<Node*> m_vChildren;
protected:
virtual bool _exec(bool active) override;
virtual void _onDraw() override;
};
class Layer :
public BatchNode
{
public:
Layer();
virtual ~Layer();
// ͼ<><CDBC><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
int getBlock() const;
// <20><><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
void setBlock(bool block);
protected:
bool m_bBlock;
protected:
virtual bool _exec(bool active) override;
};
class RectNode :
public Node
{
public:
RectNode();
~RectNode();
virtual bool isCollisionWith(RectNode * rectNode) const;
virtual bool isPointIn(CPoint p) const;
virtual void setWindowCenterX();
virtual void setWindowCenterY();
virtual void setWindowCenter();
virtual int getX() const override;
virtual int getY() const override;
virtual CPoint getPos() const override;
virtual int getWidth() const;
virtual int getHeight() const;
virtual CSize getSize() const;
virtual CRect getRect() const;
virtual void setX(int x) override;
virtual void setY(int y) override;
virtual void setPos(int x, int y) override;
virtual void setPos(CPoint p) override;
virtual void move(int x, int y) override;
virtual void move(CVector v) override;
virtual void setWidth(int width);
virtual void setHeight(int height);
virtual void setSize(int width, int height);
virtual void setSize(CSize size);
virtual void setRect(int x1, int y1, int x2, int y2);
virtual void setRect(CPoint leftTop, CPoint rightBottom);
virtual void setRect(CRect rect);
protected:
CRect m_Rect;
};
class Text :
public RectNode
{
friend class TextButton;
public:
Text();
// <20><><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD><D6B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E5B4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Text(tstring text, COLORREF color = Color::white, FontStyle * font = FontStyle::getDefault());
// <20><><EFBFBD>ݺ<EFBFBD><DDBA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD><D6B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E5B4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Text(int x, int y, tstring text, COLORREF color = Color::white, FontStyle * font = FontStyle::getDefault());
virtual ~Text();
// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0>ɫ
COLORREF getColor() const;
// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>
tstring getText() const;
// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>
FontStyle * getFontStyle();
// <20>ı<EFBFBD><C4B1>Ƿ<EFBFBD>Ϊ<EFBFBD><CEAA>
bool isEmpty() const;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void setText(tstring text);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
void setColor(COLORREF color);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void setFontStyle(FontStyle * style);
protected:
tstring m_sText;
COLORREF m_color;
FontStyle * m_pFontStyle;
protected:
virtual void _onDraw() override;
};
class Image :
public RectNode
{
friend class Sprite;
friend class ImageButton;
public:
Image();
// <20><>ͼƬ<CDBC>ļ<EFBFBD><C4BC><EFBFBD>ȡͼ<C8A1><CDBC>
Image(LPCTSTR ImageFile);
/**
* <EFBFBD><EFBFBD>ͼƬ<EFBFBD>ļ<EFBFBD><EFBFBD><EFBFBD>ȡͼ<EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼƬ<EFBFBD>ļ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼƬ<EFBFBD>ü<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼƬ<EFBFBD>ü<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱥ͸߶<EFBFBD>
*/
Image(LPCTSTR ImageFile, int x, int y, int width, int height);
virtual ~Image();
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
float getScaleX() const;
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
float getScaleY() const;
// <20><>ȡ͸<C8A1><CDB8><EFBFBD><EFBFBD>
float getOpacity() const;
/**
* <EFBFBD><EFBFBD>ͼƬ<EFBFBD>ļ<EFBFBD><EFBFBD><EFBFBD>ȡͼ<EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD>ͼƬ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><EFBFBD>ɹ<EFBFBD>
*/
bool setImage(LPCTSTR ImageFile);
/**
* <EFBFBD><EFBFBD>ͼƬ<EFBFBD>ļ<EFBFBD><EFBFBD><EFBFBD>ȡͼ<EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼƬ<EFBFBD>ļ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼƬ<EFBFBD>ü<EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><EFBFBD><EFBFBD>ͼƬ<EFBFBD>ü<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱥ͸߶<EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD>ͼƬ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><EFBFBD>ɹ<EFBFBD>
*/
bool setImage(LPCTSTR ImageFile, int x, int y, int width, int height);
/**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD>ļ<EFBFBD><EFBFBD><EFBFBD>ȡͼ<EFBFBD>񣬲<EFBFBD>֧<EFBFBD><EFBFBD> png
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD>ͼƬ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><EFBFBD>ɹ<EFBFBD>
*/
bool setImageFromRes(LPCTSTR pResName);
/**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD>ļ<EFBFBD><EFBFBD><EFBFBD>ȡͼ<EFBFBD>񣬲<EFBFBD>֧<EFBFBD><EFBFBD> png
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><EFBFBD><EFBFBD>ƣ<EFBFBD>ͼƬ<EFBFBD>ü<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼƬ<EFBFBD>ü<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱥ͸߶<EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD>ͼƬ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><EFBFBD>ɹ<EFBFBD>
*/
bool setImageFromRes(LPCTSTR pResName, int x, int y, int width, int height);
// <20>ü<EFBFBD>ͼƬ<CDBC><C6AC><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD> stretch <20><><EFBFBD>
void crop(int x, int y, int width, int height);
// <20><>ͼƬ<CDBC><C6AC><EFBFBD><EFBFBD>̶<EFBFBD><CCB6><EFBFBD><EFBFBD><EFBFBD>
void stretch(int width, int height);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼƬ
void setScale(float scaleX, float scaleY);
// <20><><EFBFBD><EFBFBD>͸<EFBFBD><CDB8><EFBFBD>ȣ<EFBFBD><C8A3><EFBFBD>Χ 0~1.0f<EFBFBD><EFBFBD>ֻ<EFBFBD><EFBFBD> png ͼƬ<CDBC><C6AC>Ч<EFBFBD><D0A7>
void setOpacity(float value);
// <20><><EFBFBD><EFBFBD>͸<EFBFBD><CDB8>ɫ
void setTransparentColor(COLORREF value);
// <20><><EFBFBD><EFBFBD>ͼƬ<CDBC><C6AC><EFBFBD><EFBFBD>
void reset();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ<EFBFBD><CFB7>ͼ
static void saveScreenshot();
protected:
CImage m_Image;
CRect m_SrcRect;
BYTE m_nAlpha;
float m_fScaleX;
float m_fScaleY;
protected:
virtual void _onDraw() override;
};
class Sprite :
public RectNode
{
friend class BatchSprite;
public:
Sprite();
Sprite(Image * image);
Sprite(LPCTSTR imageFileName);
virtual ~Sprite();
// <20>ж<EFBFBD><D0B6>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ
bool isCollisionWith(Sprite * sprite);
// <20>޸ľ<DEB8><C4BE><EFBFBD>ͼƬ
virtual void setImage(Image * image);
// <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD>
virtual void addAction(Action * action);
// <20><>ͣ<EFBFBD><CDA3><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
virtual void pauseAllAction();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
virtual void resumeAllAction();
// ֹͣ<CDA3><D6B9><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
virtual void stopAllAction();
virtual float getScaleX() const;
virtual float getScaleY() const;
virtual float getOpacity() const;
virtual void setScale(float scaleX, float scaleY);
virtual void setOpacity(float opacity);
protected:
float m_fScaleX;
float m_fScaleY;
BYTE m_nAlpha;
Image * m_pImage;
protected:
bool _exec(bool active) override;
void _onDraw() override;
};
class BatchSprite :
public Node
{
public:
BatchSprite();
virtual ~BatchSprite();
// <20><><EFBFBD>Ӿ<EFBFBD><D3BE><EFBFBD>
void addSprite(Sprite * sprite, int z_Order = 0);
// ɾ<><C9BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool delSprite(Sprite * child);
// ɾ<><C9BE><EFBFBD><EFBFBD><EFBFBD>о<EFBFBD><D0BE><EFBFBD>
void clearAllSprites();
// <20>ж<EFBFBD><D0B6>Ƿ<EFBFBD><C7B7>о<EFBFBD><D0BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ
// <20><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD>ľ<EFBFBD><C4BE><EFBFBD><E9A3AC><EFBFBD>򷵻ؿ<F2B7B5BB>ָ<EFBFBD><D6B8>
Sprite * isCollisionWith(Sprite * sprite);
// <20>жϵ<D0B6><CFB5>Ƿ<EFBFBD><C7B7>ھ<EFBFBD><DABE><EFBFBD><EFBFBD>ڲ<EFBFBD>
// <20><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڲ<EFBFBD><DAB2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E9A3AC><EFBFBD>򷵻ؿ<F2B7B5BB>ָ<EFBFBD><D6B8>
Sprite * isPointIn(CPoint point);
// ͬʱ<CDAC>޸<EFBFBD><DEB8><EFBFBD><EFBFBD>о<EFBFBD><D0BE><EFBFBD><EFBFBD><EFBFBD>ͼƬ
virtual void setImage(Image * image);
virtual float getScaleX() const;
virtual float getScaleY() const;
virtual float getOpacity() const;
virtual void setScale(float scaleX, float scaleY);
virtual void setOpacity(float opacity);
protected:
std::vector<Sprite*> m_vSprites;
float m_fScaleX;
float m_fScaleY;
BYTE m_nAlpha;
protected:
bool _exec(bool active) override;
void _onDraw() override;
};
class MouseNode :
public RectNode
{
public:
MouseNode();
virtual ~MouseNode();
// <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
virtual bool isMouseIn();
// <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD>ѡ<EFBFBD><D1A1>
virtual bool isSelected();
// <20><><EFBFBD>ûص<C3BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
virtual void setClickedCallback(const CLICK_CALLBACK & callback);
// <20><><EFBFBD>ûص<C3BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
virtual void setMouseInCallback(const CLICK_CALLBACK & callback);
// <20><><EFBFBD>ûص<C3BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
virtual void setMouseOutCallback(const CLICK_CALLBACK & callback);
// <20><><EFBFBD>ûص<C3BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
virtual void setSelectCallback(const CLICK_CALLBACK & callback);
// <20><><EFBFBD>ûص<C3BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
virtual void setUnselectCallback(const CLICK_CALLBACK & callback);
// <20><><EFBFBD><EFBFBD>״̬
virtual void reset();
// <20><><EFBFBD>ýڵ<C3BD><DAB5>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
void setBlock(bool block);
protected:
bool m_bTarget;
bool m_bBlock;
enum Status { NORMAL, MOUSEIN, SELECTED } m_eStatus;
CLICK_CALLBACK m_OnMouseInCallback;
CLICK_CALLBACK m_OnMouseOutCallback;
CLICK_CALLBACK m_OnSelectCallback;
CLICK_CALLBACK m_OnUnselectCallback;
CLICK_CALLBACK m_ClickCallback;
protected:
virtual bool _exec(bool active) override;
virtual void _onDraw() override;
// <20><>д<EFBFBD><D0B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6>尴ť<E5B0B4><C5A5><EFBFBD>жϷ<D0B6><CFB7><EFBFBD>
virtual bool _isMouseIn();
// <20>л<EFBFBD>״̬
virtual void _setStatus(Status status);
// <20><><EFBFBD><EFBFBD>״̬
virtual void _onNormal() = 0;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ
virtual void _onMouseIn() = 0;
// <20><><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1>ʱ
virtual void _onSelected() = 0;
};
class Button :
public MouseNode
{
public:
Button();
virtual ~Button();
// <20><>ť<EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
virtual bool isEnable();
// <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
virtual void setEnable(bool enable);
// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void setX(int x) override;
// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void setY(int y) override;
// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>
virtual void setPos(int x, int y) override;
// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>
virtual void setPos(CPoint p) override;
// <20>ƶ<EFBFBD><C6B6><EFBFBD>ť
virtual void move(int x, int y) override;
// <20>ƶ<EFBFBD><C6B6><EFBFBD>ť
virtual void move(CVector v) override;
protected:
bool m_bEnable;
protected:
virtual bool _exec(bool active) override;
virtual void _onDraw() override;
virtual void _resetPosition() = 0;
virtual void _onNormal() = 0;
virtual void _onMouseIn() = 0;
virtual void _onSelected() = 0;
virtual void _onDisable() = 0;
};
class TextButton :
public Button
{
public:
TextButton();
TextButton(tstring text);
TextButton(Text * text);
virtual ~TextButton();
// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>
void setNormal(Text * text);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>İ<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>
void setMouseIn(Text * text);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1>ʱ<EFBFBD>İ<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>
void setSelected(Text * text);
// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>ʱ<EFBFBD>İ<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>
void setUnable(Text * text);
protected:
Text * m_pNormalText;
Text * m_pMouseInText;
Text * m_pSelectedText;
Text * m_pUnableText;
protected:
virtual void _resetPosition() override;
virtual void _setStatus(Status status) override;
virtual void _onNormal() override;
virtual void _onMouseIn() override;
virtual void _onSelected() override;
virtual void _onDisable() override;
};
class ImageButton :
public Button
{
public:
ImageButton();
ImageButton(LPCTSTR image);
ImageButton(Image * image);
virtual ~ImageButton();
// <20><><EFBFBD>ð<EFBFBD>ťͼƬ
void setNormal(Image * image);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>İ<EFBFBD>ťͼƬ
void setMouseIn(Image * image);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1>ʱ<EFBFBD>İ<EFBFBD>ťͼƬ
void setSelected(Image * image);
// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>ʱ<EFBFBD>İ<EFBFBD>ťͼƬ
void setUnable(Image * image);
protected:
Image * m_pNormalImage;
Image * m_pMouseInImage;
Image * m_pSelectedImage;
Image * m_pUnableImage;
protected:
virtual void _resetPosition() override;
virtual void _setStatus(Status status) override;
virtual void _onNormal() override;
virtual void _onMouseIn() override;
virtual void _onSelected() override;
virtual void _onDisable() override;
};
class Shape :
public Node
{
public:
Shape();
virtual ~Shape();
// <20><>״<EFBFBD><D7B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
enum STYLE { ROUND, SOLID, FILL } m_eStyle;
// <20><>ȡ<EFBFBD><C8A1>״<EFBFBD><D7B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
COLORREF getFillColor() const;
// <20><>ȡ<EFBFBD><C8A1>״<EFBFBD><D7B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
COLORREF getLineColor() const;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
void setFillColor(COLORREF color);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
void setLineColor(COLORREF color);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
void setStyle(STYLE style);
protected:
COLORREF fillColor;
COLORREF lineColor;
protected:
virtual void _onDraw() override;
virtual void solidShape() = 0;
virtual void fillShape() = 0;
virtual void roundShape() = 0;
};
class Rect :
public Shape
{
public:
Rect();
Rect(int x, int y, int width, int height);
virtual ~Rect();
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ο<EFBFBD><CEBF><EFBFBD>
int getWidth() const;
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>θ߶<CEB8>
int getHeight() const;
// <20><><EFBFBD>þ<EFBFBD><C3BE>ο<EFBFBD><CEBF><EFBFBD>
void setWidth(int width);
// <20><><EFBFBD>þ<EFBFBD><C3BE>θ߶<CEB8>
void setHeight(int height);
// <20><><EFBFBD>þ<EFBFBD><C3BE>δ<EFBFBD>С
void setSize(int width, int height);
protected:
CSize m_Size;
protected:
virtual void solidShape() override;
virtual void fillShape() override;
virtual void roundShape() override;
};
class Circle :
public Shape
{
public:
Circle();
Circle(int x, int y, int radius);
virtual ~Circle();
// <20><>ȡԲ<C8A1>ΰ뾶
int getRadius() const;
// <20><><EFBFBD><EFBFBD>Բ<EFBFBD>ΰ뾶
void setRadius(int m_nRadius);
protected:
int m_nRadius;
protected:
virtual void solidShape() override;
virtual void fillShape() override;
virtual void roundShape() override;
};
} // End of easy2d namespace