Magic_Game/src/kiwano/renderer/Brush.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <kiwano/renderer/win32/D2DDeviceResources.h>
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namespace kiwano
{
// <20><><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
struct GradientStop
{
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float offset;
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Color color;
GradientStop() : offset(0.f), color() {}
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GradientStop(float offset, Color color) : offset(offset), color(color) {}
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};
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģʽ
// <20><>ģʽ<C4A3><CABD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>IJ<EFBFBD><C4B2><EFBFBD>
// Clamp (<28><>ģʽ): <20>ظ<EFBFBD><D8B8><EFBFBD><EFBFBD>Ʊ߽<C6B1><DFBD><EFBFBD>ɫ
// Wrap (<28><>ģʽ): <20>ظ<EFBFBD><D8B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// Mirror (<28><><EFBFBD><EFBFBD>ģʽ): <20><>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
enum class GradientExtendMode
{
Clamp,
Wrap,
Mirror
};
// <20><>ɫ<EFBFBD><C9AB>ʽ
struct SolidColorStyle
{
Color color;
SolidColorStyle(Color const& color);
};
// <20><><EFBFBD>Խ<EFBFBD><D4BD><EFBFBD><EFBFBD><EFBFBD>ʽ
struct LinearGradientStyle
{
Point begin;
Point end;
Vector<GradientStop> stops;
GradientExtendMode extend_mode;
LinearGradientStyle(
Point const& begin,
Point const& end,
Vector<GradientStop> const& stops,
GradientExtendMode extend_mode = GradientExtendMode::Clamp
);
};
// <20><><EFBFBD>򽥱<EFBFBD><F2BDA5B1><EFBFBD>ʽ
struct RadialGradientStyle
{
Point center;
Vec2 offset;
Vec2 radius;
Vector<GradientStop> stops;
GradientExtendMode extend_mode;
RadialGradientStyle(
Point const& center,
Vec2 const& offset,
Vec2 const& radius,
Vector<GradientStop> const& stops,
GradientExtendMode extend_mode = GradientExtendMode::Clamp
);
};
// <20><><EFBFBD><EFBFBD>
class KGE_API Brush
{
public:
Brush();
Brush(
Color const& color
);
Brush(
SolidColorStyle const& style
);
Brush(
LinearGradientStyle const& style
);
Brush(
RadialGradientStyle const& style
);
bool IsValid() const;
inline void SetColor(
Color const& color
)
{
SetStyle(SolidColorStyle{ color });
}
void SetStyle(
SolidColorStyle const& style
);
void SetStyle(
LinearGradientStyle const& style
);
void SetStyle(
RadialGradientStyle const& style
);
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float GetOpacity() const;
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void SetOpacity(float opacity);
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public:
enum class Type
{
Unknown,
SolidColor, // <20><>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD>
LinearGradient, // <20><><EFBFBD>Խ<EFBFBD><D4BD><EFBFBD>
RadialGradient // <20><><EFBFBD>򽥱<EFBFBD>
};
Type GetType() const { return type_; }
public:
Brush(
ComPtr<ID2D1Brush> brush
);
void SetBrush(ComPtr<ID2D1Brush> const& brush);
inline ComPtr<ID2D1Brush> const& GetBrush() const { return raw_; }
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private:
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Type type_;
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float opacity_;
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ComPtr<ID2D1Brush> raw_;
};
}