Magic_Game/src/kiwano/renderer/Texture.h

123 lines
3.0 KiB
C
Raw Normal View History

2019-04-11 14:40:54 +08:00
// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
2019-10-11 21:55:29 +08:00
#include <kiwano/renderer/win32/D2DDeviceResources.h>
2019-12-26 14:15:25 +08:00
#include <kiwano/core/ObjectBase.h>
2019-04-11 14:40:54 +08:00
namespace kiwano
{
2019-08-21 16:33:41 +08:00
// <20><>ֵģʽ
// <20><>ֵģʽָ<CABD><D6B8><EFBFBD><EFBFBD>λͼ<CEBB><CDBC><EFBFBD><EFBFBD><EFBFBD>ź<EFBFBD><C5BA><EFBFBD>תʱ<D7AA><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD>ļ<EFBFBD><C4BC>ʽ
// Linear (˫<><CBAB><EFBFBD>Բ<EFBFBD>ֵ): <20><><EFBFBD><EFBFBD>Χ<EFBFBD>ĸ<EFBFBD><C4B8><EFBFBD><EFBFBD>ؽ<EFBFBD><D8BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Բ<EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>, <20><>ͼ<EFBFBD><CDBC><EFBFBD>Ŵ<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD>ܻ<EFBFBD>ģ<EFBFBD><C4A3><EFBFBD><EFBFBD>Ĭ<EFBFBD>ϣ<EFBFBD>
// Nearest (<28><><EFBFBD>ڽ<EFBFBD><DABD><EFBFBD>ֵ): ȡ<><C8A1><EFBFBD>ڽ<EFBFBD><DABD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>ɫֵ
enum class InterpolationMode
{
Linear, // ˫<><CBAB><EFBFBD>Բ<EFBFBD>ֵ
Nearest, // <20><><EFBFBD>ڽ<EFBFBD><DABD><EFBFBD>ֵ
};
2019-12-26 14:15:25 +08:00
KGE_DECLARE_SMART_PTR(Texture);
2019-08-21 16:33:41 +08:00
// <20><><EFBFBD><EFBFBD>
class KGE_API Texture
2019-12-26 14:15:25 +08:00
: public ObjectBase
{
public:
2019-08-21 16:33:41 +08:00
Texture();
2019-08-21 16:33:41 +08:00
explicit Texture(
2019-08-18 17:49:13 +08:00
String const& file_path
);
2019-08-21 16:33:41 +08:00
explicit Texture(
2019-08-16 00:50:54 +08:00
Resource const& res
);
2019-08-21 16:33:41 +08:00
explicit Texture(
ComPtr<ID2D1Bitmap> const& bitmap
);
2019-08-21 16:33:41 +08:00
virtual ~Texture();
2019-08-18 17:49:13 +08:00
// <20><><EFBFBD>ر<EFBFBD><D8B1><EFBFBD><EFBFBD>ļ<EFBFBD>
bool Load(
String const& file_path
);
2019-08-16 00:50:54 +08:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
bool Load(
Resource const& res
);
// <20><>Դ<EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
bool IsValid() const;
2019-08-21 16:33:41 +08:00
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
2019-09-29 22:23:13 +08:00
float GetWidth() const;
2019-08-21 16:33:41 +08:00
// <20><>ȡ<EFBFBD>߶<EFBFBD>
2019-09-29 22:23:13 +08:00
float GetHeight() const;
2019-08-21 16:33:41 +08:00
// <20><>ȡ<EFBFBD><C8A1>С
Size GetSize() const;
2019-08-21 16:33:41 +08:00
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ؿ<EFBFBD><D8BF><EFBFBD>
2019-10-12 11:26:41 +08:00
uint32_t GetWidthInPixels() const;
2019-08-21 16:33:41 +08:00
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ظ߶<D8B8>
2019-10-12 11:26:41 +08:00
uint32_t GetHeightInPixels() const;
2019-08-21 16:33:41 +08:00
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ش<EFBFBD>С
2019-10-12 11:26:41 +08:00
math::Vec2T<uint32_t> GetSizeInPixels() const;
2019-08-21 16:33:41 +08:00
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ز<EFBFBD>ֵ<EFBFBD><D6B5>ʽ
InterpolationMode GetBitmapInterpolationMode() const;
2019-08-16 00:50:54 +08:00
// <20><><EFBFBD><EFBFBD>λͼ<CEBB>ڴ<EFBFBD>
2019-12-26 14:15:25 +08:00
void CopyFrom(TexturePtr copy_from);
2019-08-16 00:50:54 +08:00
// <20><><EFBFBD><EFBFBD>λͼ<CEBB>ڴ<EFBFBD>
2019-12-26 14:15:25 +08:00
void CopyFrom(TexturePtr copy_from, Rect const& src_rect, Point const& dest_point);
2019-08-21 16:33:41 +08:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ز<EFBFBD>ֵ<EFBFBD><D6B5>ʽ
void SetInterpolationMode(InterpolationMode mode);
// <20><><EFBFBD><EFBFBD>Ĭ<EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>ز<EFBFBD>ֵ<EFBFBD><D6B5>ʽ
static void SetDefaultInterpolationMode(InterpolationMode mode);
2019-08-16 00:50:54 +08:00
public:
// <20><>ȡԴλͼ
ComPtr<ID2D1Bitmap> GetBitmap() const;
// <20><><EFBFBD><EFBFBD>Դλͼ
void SetBitmap(ComPtr<ID2D1Bitmap> bitmap);
2019-08-16 00:50:54 +08:00
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ظ<EFBFBD>ʽ
D2D1_PIXEL_FORMAT GetPixelFormat() const;
2019-12-23 18:05:08 +08:00
private:
ComPtr<ID2D1Bitmap> bitmap_;
2019-08-21 16:33:41 +08:00
InterpolationMode interpolation_mode_;
static InterpolationMode default_interpolation_mode_;
};
}