Magic_Game/core/e2daction.h

822 lines
13 KiB
C
Raw Normal View History

2018-10-03 22:02:46 +08:00
// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
2017-10-19 00:50:04 +08:00
#pragma once
2018-09-05 13:33:39 +08:00
#include "e2dutil.h"
2018-10-03 18:04:04 +08:00
#include "e2dobject.h"
2017-10-19 00:50:04 +08:00
2018-10-16 14:13:15 +08:00
namespace easy2d
2017-10-19 00:50:04 +08:00
{
2018-02-06 15:34:47 +08:00
2018-09-05 13:33:39 +08:00
class Node;
class Loop;
class Sequence;
class Spawn;
class ActionManager;
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
2018-09-10 20:55:20 +08:00
class Action
: public Ref
2018-09-05 13:33:39 +08:00
{
friend class ActionManager;
friend class Loop;
friend class Sequence;
friend class Spawn;
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
public:
Action();
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
virtual ~Action();
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
virtual bool IsRunning();
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void Resume();
2018-09-05 13:33:39 +08:00
// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
virtual void Pause();
2018-09-05 13:33:39 +08:00
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
virtual void Stop();
2018-03-06 09:56:17 +08:00
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual const String& GetName() const;
2018-03-06 09:56:17 +08:00
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void SetName(
const String& name
);
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD>
virtual Action * Clone() const = 0;
2018-05-08 17:40:36 +08:00
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual Action * Reverse() const = 0;
2018-02-06 15:34:47 +08:00
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>
virtual void Reset();
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD><D6B4>Ŀ<EFBFBD><C4BF>
virtual Node * GetTarget();
2018-09-05 13:33:39 +08:00
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>
virtual void StartWithTarget(
Node* target
);
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void Init();
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD><EFBFBD><C2B6><EFBFBD>
virtual void Update();
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>ʱ<EFBFBD><CAB1>
virtual void ResetTime();
2018-09-05 00:08:03 +08:00
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
virtual bool IsDone() const;
2018-05-08 17:40:36 +08:00
2018-09-05 13:33:39 +08:00
protected:
E2D_DISABLE_COPY(Action);
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
protected:
String name_;
bool running_;
bool done_;
bool initialized_;
Node * target_;
Time started_;
};
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
2018-09-10 20:55:20 +08:00
class FiniteTimeAction
: public Action
2018-09-05 13:33:39 +08:00
{
public:
// <20><><EFBFBD><EFBFBD><EFBFBD>ض<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD>ij<EFBFBD><C4B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
explicit FiniteTimeAction(
float duration
);
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>
virtual void Reset() override;
2018-09-05 13:33:39 +08:00
protected:
E2D_DISABLE_COPY(FiniteTimeAction);
2018-01-30 16:45:38 +08:00
2018-09-05 13:33:39 +08:00
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void Init() override;
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD><EFBFBD><C2B6><EFBFBD>
virtual void Update() override;
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>ʱ<EFBFBD><CAB1>
virtual void ResetTime() override;
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
protected:
float duration_;
float delta_;
};
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD><EFBFBD>λ<EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD>
2018-09-10 20:55:20 +08:00
class MoveBy
: public FiniteTimeAction
2018-09-05 13:33:39 +08:00
{
public:
explicit MoveBy(
float duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
Point vector /* <20>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD> */
);
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual MoveBy * Clone() const override;
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual MoveBy * Reverse() const override;
2018-09-05 13:33:39 +08:00
protected:
E2D_DISABLE_COPY(MoveBy);
2018-09-05 13:33:39 +08:00
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void Init() override;
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD><EFBFBD><C2B6><EFBFBD>
virtual void Update() override;
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
protected:
Point start_pos_;
Point prev_pos_;
Point delta_pos_;
};
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
// λ<>ƶ<EFBFBD><C6B6><EFBFBD>
2018-09-10 20:55:20 +08:00
class MoveTo
: public MoveBy
2018-05-14 00:36:01 +08:00
{
2018-09-05 13:33:39 +08:00
public:
explicit MoveTo(
float duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
Point pos /* Ŀ<><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
);
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual MoveTo * Clone() const override;
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual MoveTo * Reverse() const override
{
E2D_WARNING("Reverse() not supported in MoveTo");
2018-09-05 13:33:39 +08:00
return nullptr;
}
2018-05-10 14:03:54 +08:00
2018-09-05 13:33:39 +08:00
protected:
E2D_DISABLE_COPY(MoveTo);
2018-05-10 14:03:54 +08:00
2018-09-05 13:33:39 +08:00
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void Init() override;
2018-05-10 14:03:54 +08:00
2018-09-05 13:33:39 +08:00
protected:
Point end_pos_;
};
2018-05-10 14:03:54 +08:00
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD>
2018-09-10 20:55:20 +08:00
class JumpBy
: public FiniteTimeAction
2018-09-05 13:33:39 +08:00
{
public:
explicit JumpBy(
float duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
const Point& vec, /* <20><>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD> */
float height, /* <20><>Ծ<EFBFBD>߶<EFBFBD> */
int jumps = 1 /* <20><>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD> */
);
2018-05-10 14:03:54 +08:00
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual JumpBy * Clone() const override;
2018-05-10 14:03:54 +08:00
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual JumpBy * Reverse() const override;
2018-05-10 14:03:54 +08:00
2018-09-05 13:33:39 +08:00
protected:
E2D_DISABLE_COPY(JumpBy);
2018-05-14 00:36:01 +08:00
2018-09-05 13:33:39 +08:00
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void Init() override;
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD><EFBFBD><C2B6><EFBFBD>
virtual void Update() override;
2018-05-10 14:03:54 +08:00
2018-09-05 13:33:39 +08:00
protected:
Point start_pos_;
Point delta_pos_;
float height_;
int jumps_;
Point prev_pos_;
};
2018-05-10 14:03:54 +08:00
2018-09-05 13:33:39 +08:00
// <20><>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD>
2018-09-10 20:55:20 +08:00
class JumpTo
: public JumpBy
2018-09-05 13:33:39 +08:00
{
public:
explicit JumpTo(
float duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
const Point& pos, /* Ŀ<><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
float height, /* <20><>Ծ<EFBFBD>߶<EFBFBD> */
int jumps = 1 /* <20><>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD> */
);
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual JumpTo * Clone() const override;
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual JumpTo * Reverse() const override
{
E2D_WARNING("Reverse() not supported in JumpTo");
2018-09-05 13:33:39 +08:00
return nullptr;
}
protected:
E2D_DISABLE_COPY(JumpTo);
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void Init() override;
protected:
Point end_pos_;
};
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŷ<EFBFBD><C5B6><EFBFBD>
2018-09-10 20:55:20 +08:00
class ScaleBy
: public FiniteTimeAction
2018-09-05 13:33:39 +08:00
{
public:
explicit ScaleBy(
float duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
float scale /* <20><><EFBFBD>Ա仯ֵ */
);
2017-10-21 19:09:31 +08:00
2018-09-05 13:33:39 +08:00
explicit ScaleBy(
float duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
float scale_x, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ա仯ֵ */
float scale_y /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ա仯ֵ */
);
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual ScaleBy * Clone() const override;
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual ScaleBy * Reverse() const override;
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
protected:
E2D_DISABLE_COPY(ScaleBy);
2018-09-05 13:33:39 +08:00
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void Init() override;
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD><EFBFBD><C2B6><EFBFBD>
virtual void Update() override;
2018-09-05 13:33:39 +08:00
protected:
float start_scale_x_;
float start_scale_y_;
float delta_x_;
float delta_y_;
};
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD>Ŷ<EFBFBD><C5B6><EFBFBD>
2018-09-10 20:55:20 +08:00
class ScaleTo
: public ScaleBy
2018-09-05 13:33:39 +08:00
{
public:
explicit ScaleTo(
float duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
float scale /* Ŀ<><C4BF>ֵ */
);
explicit ScaleTo(
float duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
float scale_x, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF>ֵ */
float scale_y /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF>ֵ */
);
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual ScaleTo * Clone() const override;
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual ScaleTo * Reverse() const override
{
E2D_WARNING("Reverse() not supported in ScaleTo");
2018-09-05 13:33:39 +08:00
return nullptr;
}
protected:
E2D_DISABLE_COPY(ScaleTo);
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void Init() override;
protected:
float end_scale_x_;
float end_scale_y_;
};
// ͸<><CDB8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Խ<EFBFBD><D4BD><EFBFBD><E4B6AF>
2018-09-10 20:55:20 +08:00
class OpacityBy
: public FiniteTimeAction
2018-05-14 00:36:01 +08:00
{
2018-09-05 13:33:39 +08:00
public:
explicit OpacityBy(
float duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
float opacity /* <20><><EFBFBD>Ա仯ֵ */
);
2018-05-14 00:36:01 +08:00
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual OpacityBy * Clone() const override;
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual OpacityBy * Reverse() const override;
2018-09-05 13:33:39 +08:00
protected:
E2D_DISABLE_COPY(OpacityBy);
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void Init() override;
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD><EFBFBD><C2B6><EFBFBD>
virtual void Update() override;
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
protected:
float start_val_;
float delta_val_;
};
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
// ͸<><CDB8><EFBFBD>Ƚ<EFBFBD><C8BD><EFBFBD><E4B6AF>
2018-09-10 20:55:20 +08:00
class OpacityTo
: public OpacityBy
2018-09-05 13:33:39 +08:00
{
public:
explicit OpacityTo(
float duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
float opacity /* Ŀ<><C4BF>ֵ */
);
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual OpacityTo * Clone() const override;
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual OpacityTo * Reverse() const override
{
E2D_WARNING("Reverse() not supported in OpacityTo");
2018-09-05 13:33:39 +08:00
return nullptr;
}
2018-09-05 13:33:39 +08:00
protected:
E2D_DISABLE_COPY(OpacityTo);
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void Init() override;
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
protected:
float end_val_;
};
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD><EFBFBD><EBB6AF>
2018-09-10 20:55:20 +08:00
class FadeIn
: public OpacityTo
2018-05-14 00:36:01 +08:00
{
2018-09-05 13:33:39 +08:00
public:
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EBB6AF>
explicit FadeIn(
float duration /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
);
2018-05-14 00:36:01 +08:00
2018-09-05 13:33:39 +08:00
protected:
E2D_DISABLE_COPY(FadeIn);
};
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
2018-09-10 20:55:20 +08:00
class FadeOut
: public OpacityTo
2018-09-05 13:33:39 +08:00
{
public:
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
explicit FadeOut(
float duration /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
);
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
protected:
E2D_DISABLE_COPY(FadeOut);
};
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
2018-09-10 20:55:20 +08:00
class RotateBy
: public FiniteTimeAction
2018-09-05 13:33:39 +08:00
{
public:
explicit RotateBy(
float duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
float rotation /* <20><><EFBFBD>Ա仯ֵ */
);
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual RotateBy * Clone() const override;
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual RotateBy * Reverse() const override;
2018-09-05 13:33:39 +08:00
protected:
E2D_DISABLE_COPY(RotateBy);
2018-09-05 13:33:39 +08:00
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void Init() override;
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD><EFBFBD><C2B6><EFBFBD>
virtual void Update() override;
2018-09-05 13:33:39 +08:00
protected:
float start_val_;
float delta_val_;
};
2018-09-05 13:33:39 +08:00
// <20><>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
2018-09-10 20:55:20 +08:00
class RotateTo
: public RotateBy
2018-09-05 13:33:39 +08:00
{
public:
explicit RotateTo(
float duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
float rotation /* Ŀ<><C4BF>ֵ */
);
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual RotateTo * Clone() const override;
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual RotateTo * Reverse() const override
{
E2D_WARNING("Reverse() not supported in RotateTo");
2018-09-05 13:33:39 +08:00
return nullptr;
}
2018-09-05 13:33:39 +08:00
protected:
E2D_DISABLE_COPY(RotateTo);
2018-09-05 13:33:39 +08:00
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void Init() override;
2018-09-05 13:33:39 +08:00
protected:
float end_val_;
};
2018-09-05 13:33:39 +08:00
// <20><>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>
2018-09-10 20:55:20 +08:00
class Delay
: public Action
2018-05-14 00:36:01 +08:00
{
2018-09-05 13:33:39 +08:00
public:
explicit Delay(
float duration /* <20>ӳ<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD>룩 */
);
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual Delay * Clone() const override;
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual Delay * Reverse() const override;
2018-05-14 00:36:01 +08:00
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>
virtual void Reset() override;
2018-09-05 13:33:39 +08:00
protected:
E2D_DISABLE_COPY(Delay);
2018-09-05 13:33:39 +08:00
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void Init() override;
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD><EFBFBD><C2B6><EFBFBD>
virtual void Update() override;
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>ʱ<EFBFBD><CAB1>
virtual void ResetTime() override;
2018-09-05 13:33:39 +08:00
protected:
float delay_;
float delta_;
};
2018-09-05 13:33:39 +08:00
// ѭ<><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
2018-09-10 20:55:20 +08:00
class Loop
: public Action
2018-09-05 13:33:39 +08:00
{
public:
explicit Loop(
Action * action, /* ִ<><D6B4>ѭ<EFBFBD><D1AD><EFBFBD>Ķ<EFBFBD><C4B6><EFBFBD> */
int times = -1 /* ѭ<><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
);
2018-09-05 13:33:39 +08:00
virtual ~Loop();
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual Loop * Clone() const override;
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual Loop * Reverse() const override;
2018-05-14 00:36:01 +08:00
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>
virtual void Reset() override;
2018-02-06 15:34:47 +08:00
2018-09-05 13:33:39 +08:00
protected:
E2D_DISABLE_COPY(Loop);
2018-09-05 13:33:39 +08:00
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void Init() override;
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD><EFBFBD><C2B6><EFBFBD>
virtual void Update() override;
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>ʱ<EFBFBD><CAB1>
virtual void ResetTime() override;
2018-09-05 13:33:39 +08:00
protected:
Action * action_;
int times_;
int total_times_;
};
2018-09-05 13:33:39 +08:00
// <20>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
2018-09-10 20:55:20 +08:00
class Callback
: public Action
2018-09-05 13:33:39 +08:00
{
public:
explicit Callback(
const Function& func /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
);
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual Callback * Clone() const override;
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual Callback * Reverse() const override;
2018-05-14 00:36:01 +08:00
2018-09-05 13:33:39 +08:00
protected:
E2D_DISABLE_COPY(Callback);
2018-09-05 13:33:39 +08:00
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void Init() override;
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD><EFBFBD><C2B6><EFBFBD>
virtual void Update() override;
2018-09-05 13:33:39 +08:00
protected:
Function callback_;
};
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
// ˳<><CBB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
2018-09-10 20:55:20 +08:00
class Sequence
: public Action
2018-09-05 13:33:39 +08:00
{
public:
typedef std::vector<Action*> Actions;
2018-09-04 22:42:34 +08:00
2018-09-05 13:33:39 +08:00
Sequence();
2018-09-05 13:33:39 +08:00
explicit Sequence(
const Actions& actions /* <20><><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD> */
);
2018-05-10 00:58:43 +08:00
2018-09-05 13:33:39 +08:00
virtual ~Sequence();
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
// <20>ڽ<EFBFBD>β<EFBFBD><CEB2><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD>
void Add(
Action * action
);
2018-09-05 13:33:39 +08:00
// <20>ڽ<EFBFBD>β<EFBFBD><CEB2><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void Add(
const Actions& actions /* <20><><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD> */
);
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual Sequence * Clone() const override;
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual Sequence * Reverse() const;
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>
virtual void Reset() override;
2018-02-06 15:34:47 +08:00
2018-09-05 13:33:39 +08:00
protected:
E2D_DISABLE_COPY(Sequence);
2018-09-05 13:33:39 +08:00
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void Init() override;
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD><EFBFBD><C2B6><EFBFBD>
virtual void Update() override;
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>ʱ<EFBFBD><CAB1>
virtual void ResetTime() override;
2018-09-05 13:33:39 +08:00
protected:
UINT action_index_;
Actions actions_;
};
2018-09-05 13:33:39 +08:00
// ͬ<><CDAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
2018-09-10 20:55:20 +08:00
class Spawn
: public Action
2018-09-05 13:33:39 +08:00
{
public:
typedef std::vector<Action*> Actions;
2018-09-04 22:42:34 +08:00
2018-09-05 13:33:39 +08:00
Spawn();
2018-09-05 13:33:39 +08:00
explicit Spawn(
const Actions& actions /* <20><><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD> */
);
2018-05-10 00:58:43 +08:00
2018-09-05 13:33:39 +08:00
virtual ~Spawn();
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
// <20>ڽ<EFBFBD>β<EFBFBD><CEB2><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD>
void Add(
Action * action
);
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
// <20>ڽ<EFBFBD>β<EFBFBD><CEB2><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void Add(
const Actions& actions /* <20><><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD> */
);
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual Spawn * Clone() const override;
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual Spawn * Reverse() const;
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>
virtual void Reset() override;
2018-02-06 15:34:47 +08:00
2018-09-05 13:33:39 +08:00
protected:
E2D_DISABLE_COPY(Spawn);
2018-09-05 13:33:39 +08:00
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void Init() override;
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD><EFBFBD><C2B6><EFBFBD>
virtual void Update() override;
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>ʱ<EFBFBD><CAB1>
virtual void ResetTime() override;
2018-09-05 13:33:39 +08:00
protected:
Actions actions_;
};
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
// ֡<><D6A1><EFBFBD><EFBFBD>
2018-09-10 20:55:20 +08:00
class Animation
: public Ref
2018-09-05 13:33:39 +08:00
{
public:
typedef std::vector<Image*> Images;
2018-09-04 22:42:34 +08:00
2018-09-05 13:33:39 +08:00
Animation();
2018-05-19 01:10:37 +08:00
2018-09-05 13:33:39 +08:00
explicit Animation(
const Images& frames /* <20>ؼ<EFBFBD>֡<EFBFBD><D6A1><EFBFBD><EFBFBD> */
);
2018-05-19 01:10:37 +08:00
2018-09-05 13:33:39 +08:00
explicit Animation(
float interval /* ֡<><D6A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>룩 */
);
2018-05-19 01:10:37 +08:00
2018-09-05 13:33:39 +08:00
explicit Animation(
float interval, /* ֡<><D6A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>룩 */
const Images& frames /* <20>ؼ<EFBFBD>֡<EFBFBD><D6A1><EFBFBD><EFBFBD> */
);
2018-05-19 01:10:37 +08:00
2018-09-05 13:33:39 +08:00
virtual ~Animation();
2018-05-19 01:10:37 +08:00
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD>ӹؼ<D3B9>֡
void Add(
Image * frame /* <20>ؼ<EFBFBD>֡ */
);
2018-05-19 01:10:37 +08:00
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD><EFBFBD>ؼ<EFBFBD>֡
void Add(
const Images& frames /* <20>ؼ<EFBFBD>֡<EFBFBD><D6A1><EFBFBD><EFBFBD> */
);
2018-05-19 01:10:37 +08:00
2018-09-05 13:33:39 +08:00
// <20><>ȡ֡<C8A1><D6A1><EFBFBD><EFBFBD>
float GetInterval() const;
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD>ؼ<EFBFBD>֡
const Images& GetFrames() const;
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD><EFBFBD>ÿһ֡<D2BB><D6A1>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void SetInterval(
float interval /* ֡<><D6A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>룩 */
);
2018-09-05 13:33:39 +08:00
// <20><>ȡ֡<C8A1><D6A1><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Animation * Clone() const;
2018-05-24 12:24:39 +08:00
2018-09-05 13:33:39 +08:00
// <20><>ȡ֡<C8A1><D6A1><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
Animation * Reverse() const;
2018-05-19 01:10:37 +08:00
2018-09-05 13:33:39 +08:00
protected:
E2D_DISABLE_COPY(Animation);
2018-09-05 13:33:39 +08:00
protected:
float interval_;
Images frames_;
};
2018-05-19 01:10:37 +08:00
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD><EFBFBD><E9B6AF>
2018-09-10 20:55:20 +08:00
class Animate
: public Action
2018-09-05 13:33:39 +08:00
{
public:
Animate();
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
explicit Animate(
Animation * animation
);
2018-03-27 18:46:18 +08:00
2018-09-05 13:33:39 +08:00
virtual ~Animate();
2018-04-01 13:16:07 +08:00
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
virtual Animation * GetAnimation() const;
2018-01-30 16:45:38 +08:00
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>
virtual void SetAnimation(
Animation * animation
);
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual Animate * Clone() const override;
2018-09-05 13:33:39 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual Animate * Reverse() const override;
2017-10-19 00:50:04 +08:00
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>
virtual void Reset() override;
2018-02-06 15:34:47 +08:00
2018-09-05 13:33:39 +08:00
protected:
E2D_DISABLE_COPY(Animate);
2018-09-05 13:33:39 +08:00
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void Init() override;
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD><EFBFBD><C2B6><EFBFBD>
virtual void Update() override;
2018-09-05 13:33:39 +08:00
// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>ʱ<EFBFBD><CAB1>
virtual void ResetTime() override;
2018-09-05 13:33:39 +08:00
protected:
UINT frame_index_;
Animation * animation_;
};
2017-10-19 00:50:04 +08:00
2018-03-27 18:46:18 +08:00
2017-10-19 00:50:04 +08:00
}