Magic_Game/core/objects/Node.cpp

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2018-10-03 22:02:46 +08:00
// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
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#include "..\e2dobject.h"
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#include "..\e2devent.h"
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#include "..\e2daction.h"
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#include "..\e2dmodule.h"
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easy2d::Node::Node()
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: visible_(true)
, parent_(nullptr)
, parent_scene_(nullptr)
, hash_name_(0)
, clip_enabled_(false)
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, dirty_sort_(false)
, dirty_transform_(false)
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, border_(nullptr)
, order_(0)
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, transform_()
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, display_opacity_(1.f)
, real_opacity_(1.f)
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, children_()
, actions_()
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, tasks_()
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, initial_matrix_(D2D1::Matrix3x2F::Identity())
, final_matrix_(D2D1::Matrix3x2F::Identity())
, border_color_(Color::Red, 0.6f)
{
}
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easy2d::Node::~Node()
{
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SafeRelease(border_);
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for (auto action : actions_)
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{
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SafeRelease(action);
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}
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for (auto task : tasks_)
{
SafeRelease(task);
}
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for (auto child : children_)
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{
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SafeRelease(child);
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}
}
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void easy2d::Node::Visit()
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{
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if (!visible_)
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return;
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auto render_target = Device::GetGraphics()->GetRenderTarget();
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if (clip_enabled_)
{
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render_target->SetTransform(final_matrix_);
render_target->PushAxisAlignedClip(
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D2D1::RectF(0, 0, transform_.size.width, transform_.size.height),
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE
);
}
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if (children_.empty())
{
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render_target->SetTransform(final_matrix_);
Draw();
}
else
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{
// <20>ӽڵ<D3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
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if (dirty_sort_)
{
std::sort(
std::begin(children_),
std::end(children_),
[](Node * n1, Node * n2) { return n1->GetOrder() < n2->GetOrder(); }
);
dirty_sort_ = false;
}
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size_t i;
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for (i = 0; i < children_.size(); ++i)
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{
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auto child = children_[i];
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// <20><><EFBFBD><EFBFBD> Order С<><D0A1><EFBFBD><EFBFBD><EFBFBD>Ľڵ<C4BD>
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if (child->GetOrder() < 0)
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{
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child->Visit();
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}
else
{
break;
}
}
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render_target->SetTransform(final_matrix_);
Draw();
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// <20><><EFBFBD><EFBFBD>ʣ<EFBFBD><CAA3><EFBFBD>ڵ<EFBFBD>
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for (; i < children_.size(); ++i)
children_[i]->Visit();
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}
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if (clip_enabled_)
{
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render_target->PopAxisAlignedClip();
}
}
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void easy2d::Node::UpdateChildren(float dt)
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{
if (children_.empty())
{
Update(dt);
UpdateActions();
UpdateTasks();
UpdateTransform();
}
else
{
size_t i;
for (i = 0; i < children_.size(); ++i)
{
auto child = children_[i];
// <20><><EFBFBD><EFBFBD> Order С<><D0A1><EFBFBD><EFBFBD><EFBFBD>Ľڵ<C4BD>
if (child->GetOrder() < 0)
{
child->UpdateChildren(dt);
}
else
{
break;
}
}
Update(dt);
UpdateActions();
UpdateTasks();
UpdateTransform();
// <20><><EFBFBD><EFBFBD>ʣ<EFBFBD><CAA3><EFBFBD>ڵ<EFBFBD>
for (; i < children_.size(); ++i)
children_[i]->UpdateChildren(dt);
}
}
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void easy2d::Node::DrawBorder()
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{
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if (visible_)
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{
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if (border_)
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{
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auto graphics = Device::GetGraphics();
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auto brush = graphics->GetSolidBrush();
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brush->SetColor(D2D1_COLOR_F(border_color_));
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graphics->GetRenderTarget()->DrawGeometry(
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border_,
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brush,
1.5f
);
}
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for (const auto& child : children_)
{
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child->DrawBorder();
}
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}
}
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void easy2d::Node::UpdateTransform()
{
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if (!dirty_transform_)
return;
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dirty_transform_ = false;
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final_matrix_ = static_cast<D2D1::Matrix3x2F>(transform_);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֧<EFBFBD><D6A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Initial <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽڵ㽫<DAB5><E3BDAB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б
auto pivot = Point(
transform_.size.width * transform_.pivot_x,
transform_.size.height * transform_.pivot_y
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);
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initial_matrix_ = final_matrix_ * D2D1::Matrix3x2F::Translation(pivot.x, pivot.y);
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if (parent_)
{
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initial_matrix_ = initial_matrix_ * parent_->initial_matrix_;
final_matrix_ = final_matrix_ * parent_->initial_matrix_;
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}
else if (parent_scene_)
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{
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initial_matrix_ = initial_matrix_ * parent_scene_->GetTransform();
final_matrix_ = final_matrix_ * parent_scene_->GetTransform();
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}
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// <20><><EFBFBD>¹<EFBFBD><C2B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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SafeRelease(border_);
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ID2D1Factory * factory = Device::GetGraphics()->GetFactory();
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ID2D1RectangleGeometry * rectangle = nullptr;
ID2D1TransformedGeometry * transformed = nullptr;
ThrowIfFailed(
factory->CreateRectangleGeometry(
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D2D1::RectF(0, 0, transform_.size.width, transform_.size.height),
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&rectangle
)
);
ThrowIfFailed(
factory->CreateTransformedGeometry(
rectangle,
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final_matrix_,
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&transformed
)
);
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border_ = transformed;
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SafeRelease(rectangle);
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// ֪ͨ<CDA8>ӽڵ<D3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD><D7AA>
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for (const auto& child : children_)
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{
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child->dirty_transform_ = true;
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}
}
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bool easy2d::Node::Dispatch(const MouseEvent & e, bool handled)
{
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if (visible_)
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{
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for (auto riter = children_.crbegin(); riter != children_.crend(); ++riter)
handled = (*riter)->Dispatch(e, handled);
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auto handler = dynamic_cast<MouseEventHandler*>(this);
if (handler)
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handler->Handle(e);
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}
return handled;
}
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bool easy2d::Node::Dispatch(const KeyEvent & e, bool handled)
{
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if (visible_)
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{
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for (auto riter = children_.crbegin(); riter != children_.crend(); ++riter)
handled = (*riter)->Dispatch(e, handled);
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auto handler = dynamic_cast<KeyEventHandler*>(this);
if (handler)
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handler->Handle(e);
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}
return handled;
}
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void easy2d::Node::UpdateOpacity()
{
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if (parent_)
{
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display_opacity_ = real_opacity_ * parent_->display_opacity_;
}
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for (const auto& child : children_)
{
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child->UpdateOpacity();
}
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}
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void easy2d::Node::UpdateActions()
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{
if (actions_.empty())
return;
std::vector<Action*> currActions;
currActions.reserve(actions_.size());
std::copy_if(
actions_.begin(),
actions_.end(),
std::back_inserter(currActions),
[](Action* action) { return action->IsRunning() && !action->IsDone(); }
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>еĶ<D0B5><C4B6><EFBFBD>
for (const auto& action : currActions)
action->Update();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɵĶ<C9B5><C4B6><EFBFBD>
for (auto iter = actions_.begin(); iter != actions_.end();)
{
if ((*iter)->IsDone())
{
(*iter)->Release();
iter = actions_.erase(iter);
}
else
{
++iter;
}
}
}
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bool easy2d::Node::IsVisible() const
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{
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return visible_;
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}
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const easy2d::String& easy2d::Node::GetName() const
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{
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return name_;
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}
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size_t easy2d::Node::GetHashName() const
{
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return hash_name_;
}
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const easy2d::Point& easy2d::Node::GetPosition() const
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{
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return transform_.position;
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}
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float easy2d::Node::GetWidth() const
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{
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return transform_.size.width * transform_.scale_x;
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}
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float easy2d::Node::GetHeight() const
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{
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return transform_.size.height * transform_.scale_y;
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}
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float easy2d::Node::GetRealWidth() const
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{
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return transform_.size.width;
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}
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float easy2d::Node::GetRealHeight() const
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{
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return transform_.size.height;
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}
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const easy2d::Size& easy2d::Node::GetRealSize() const
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{
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return transform_.size;
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}
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float easy2d::Node::GetPivotX() const
{
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return transform_.pivot_x;
}
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float easy2d::Node::GetPivotY() const
{
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return transform_.pivot_y;
}
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easy2d::Size easy2d::Node::GetSize() const
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{
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return std::move(Size(GetWidth(), GetHeight()));
}
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float easy2d::Node::GetScaleX() const
{
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return transform_.scale_x;
}
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float easy2d::Node::GetScaleY() const
{
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return transform_.scale_y;
}
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float easy2d::Node::GetSkewX() const
{
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return transform_.skew_x;
}
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float easy2d::Node::GetSkewY() const
{
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return transform_.skew_y;
}
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float easy2d::Node::GetRotation() const
{
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return transform_.rotation;
}
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const easy2d::Transform & easy2d::Node::GetTransform() const
{
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return transform_;
}
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float easy2d::Node::GetOpacity() const
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{
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return real_opacity_;
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}
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int easy2d::Node::GetOrder() const
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{
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return order_;
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}
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void easy2d::Node::SetOrder(int order)
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{
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if (order_ == order)
return;
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order_ = order;
if (parent_)
{
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parent_->dirty_sort_ = true;
}
}
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void easy2d::Node::SetPositionX(float x)
{
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this->SetPosition(x, transform_.position.y);
}
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void easy2d::Node::SetPositionY(float y)
{
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this->SetPosition(transform_.position.x, y);
}
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void easy2d::Node::SetPosition(const Point & p)
{
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this->SetPosition(p.x, p.y);
}
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void easy2d::Node::SetPosition(float x, float y)
{
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if (transform_.position.x == x && transform_.position.y == y)
return;
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transform_.position.x = x;
transform_.position.y = y;
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dirty_transform_ = true;
}
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void easy2d::Node::MoveBy(float x, float y)
{
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this->SetPosition(transform_.position.x + x, transform_.position.y + y);
}
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void easy2d::Node::MoveBy(const Point & v)
{
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this->MoveBy(v.x, v.y);
}
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void easy2d::Node::SetScaleX(float scale_x)
{
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this->SetScale(scale_x, transform_.scale_y);
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}
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void easy2d::Node::SetScaleY(float scale_y)
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{
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this->SetScale(transform_.scale_x, scale_y);
}
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void easy2d::Node::SetScale(float scale)
{
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this->SetScale(scale, scale);
}
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void easy2d::Node::SetScale(float scale_x, float scale_y)
{
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if (transform_.scale_x == scale_x && transform_.scale_y == scale_y)
return;
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transform_.scale_x = scale_x;
transform_.scale_y = scale_y;
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dirty_transform_ = true;
}
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void easy2d::Node::SetSkewX(float skew_x)
{
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this->SetSkew(skew_x, transform_.skew_y);
}
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void easy2d::Node::SetSkewY(float skew_y)
{
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this->SetSkew(transform_.skew_x, skew_y);
}
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void easy2d::Node::SetSkew(float skew_x, float skew_y)
{
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if (transform_.skew_x == skew_x && transform_.skew_y == skew_y)
return;
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transform_.skew_x = skew_x;
transform_.skew_y = skew_y;
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dirty_transform_ = true;
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}
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void easy2d::Node::SetRotation(float angle)
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{
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if (transform_.rotation == angle)
return;
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transform_.rotation = angle;
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dirty_transform_ = true;
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}
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void easy2d::Node::SetOpacity(float opacity)
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{
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if (real_opacity_ == opacity)
return;
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display_opacity_ = real_opacity_ = std::min(std::max(opacity, 0.f), 1.f);
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// <20><><EFBFBD>½ڵ<C2BD>͸<EFBFBD><CDB8><EFBFBD><EFBFBD>
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UpdateOpacity();
}
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void easy2d::Node::SetPivotX(float pivot_x)
{
this->SetPivot(pivot_x, transform_.pivot_y);
}
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void easy2d::Node::SetPivotY(float pivot_y)
{
this->SetPivot(transform_.pivot_x, pivot_y);
}
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void easy2d::Node::SetPivot(float pivot_x, float pivot_y)
{
if (transform_.pivot_x == pivot_x && transform_.pivot_y == pivot_y)
return;
transform_.pivot_x = pivot_x;
transform_.pivot_y = pivot_y;
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dirty_transform_ = true;
}
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void easy2d::Node::SetWidth(float width)
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{
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this->SetSize(width, transform_.size.height);
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}
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void easy2d::Node::SetHeight(float height)
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{
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this->SetSize(transform_.size.width, height);
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}
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void easy2d::Node::SetSize(float width, float height)
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{
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if (transform_.size.width == width && transform_.size.height == height)
return;
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transform_.size.width = width;
transform_.size.height = height;
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dirty_transform_ = true;
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}
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void easy2d::Node::SetSize(const Size& size)
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{
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this->SetSize(size.width, size.height);
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}
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void easy2d::Node::SetTransform(const Transform & transform)
{
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transform_ = transform;
dirty_transform_ = true;
}
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void easy2d::Node::SetClipEnabled(bool enabled)
{
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clip_enabled_ = enabled;
}
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void easy2d::Node::SetBorderColor(const Color & color)
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{
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border_color_ = color;
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}
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void easy2d::Node::AddChild(Node * child, int order)
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{
E2D_WARNING_IF(child == nullptr, "Node::AddChild NULL pointer exception.");
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if (child)
{
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if (child->parent_ != nullptr)
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{
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throw RuntimeException("<EFBFBD>ڵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>и<EFBFBD><EFBFBD>ڵ<EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD>");
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}
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for (Node * parent = this; parent != nullptr; parent = parent->GetParent())
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{
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if (child == parent)
{
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throw RuntimeException("һ<EFBFBD><EFBFBD><EFBFBD>ڵ㲻<EFBFBD><EFBFBD>ͬʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD><EFBFBD>ĸ<EFBFBD><EFBFBD>ڵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽڵ<EFBFBD>");
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}
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}
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child->Retain();
children_.push_back(child);
child->SetOrder(order);
child->parent_ = this;
if (this->parent_scene_)
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{
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child->SetParentScene(this->parent_scene_);
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}
// <20><><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD>͸<EFBFBD><CDB8><EFBFBD><EFBFBD>
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child->UpdateOpacity();
// <20><><EFBFBD>½ڵ<C2BD>ת<EFBFBD><D7AA>
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child->dirty_transform_ = true;
// <20><><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
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dirty_sort_ = true;
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}
}
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void easy2d::Node::AddChild(const Nodes& nodes, int order)
{
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for (const auto& node : nodes)
{
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this->AddChild(node, order);
}
}
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easy2d::Node * easy2d::Node::GetParent() const
{
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return parent_;
}
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easy2d::Scene * easy2d::Node::GetParentScene() const
{
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return parent_scene_;
}
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easy2d::Node::Nodes easy2d::Node::GetChildren(const String& name) const
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{
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Nodes children;
size_t hash = name.GetHash();
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for (const auto& child : children_)
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{
// <20><>ͬ<EFBFBD><CDAC><EFBFBD><EFBFBD><EFBFBD>ƿ<EFBFBD><C6BF>ܻ<EFBFBD><DCBB><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC> Hash ֵ<><D6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȱȽ<C8B1> Hash <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ٶ<EFBFBD>
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if (child->hash_name_ == hash && child->name_ == name)
{
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children.push_back(child);
}
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}
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return std::move(children);
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}
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easy2d::Node * easy2d::Node::GetChild(const String& name) const
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{
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size_t hash = name.GetHash();
2018-04-24 13:28:21 +08:00
2018-09-04 22:42:34 +08:00
for (const auto& child : children_)
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{
// <20><>ͬ<EFBFBD><CDAC><EFBFBD><EFBFBD><EFBFBD>ƿ<EFBFBD><C6BF>ܻ<EFBFBD><DCBB><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC> Hash ֵ<><D6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȱȽ<C8B1> Hash <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ٶ<EFBFBD>
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if (child->hash_name_ == hash && child->name_ == name)
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{
return child;
}
}
return nullptr;
}
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const std::vector<easy2d::Node*>& easy2d::Node::GetAllChildren() const
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{
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return children_;
}
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2018-10-16 14:13:15 +08:00
int easy2d::Node::GetChildrenCount() const
{
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return static_cast<int>(children_.size());
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}
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void easy2d::Node::RemoveFromParent()
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{
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if (parent_)
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{
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parent_->RemoveChild(this);
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}
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}
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bool easy2d::Node::RemoveChild(Node * child)
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{
E2D_WARNING_IF(child == nullptr, "Node::RemoveChildren NULL pointer exception.");
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if (children_.empty())
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{
return false;
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}
if (child)
{
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auto iter = std::find(children_.begin(), children_.end(), child);
if (iter != children_.end())
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{
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children_.erase(iter);
child->parent_ = nullptr;
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if (child->parent_scene_)
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{
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child->SetParentScene(nullptr);
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}
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2018-09-04 22:42:34 +08:00
child->Release();
return true;
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}
}
return false;
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}
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void easy2d::Node::RemoveChildren(const String& child_name)
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{
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if (children_.empty())
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{
return;
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}
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size_t hash = child_name.GetHash();
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for (auto iter = children_.begin(); iter != children_.end();)
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{
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if ((*iter)->hash_name_ == hash && (*iter)->name_ == child_name)
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{
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(*iter)->parent_ = nullptr;
if ((*iter)->parent_scene_)
{
(*iter)->SetParentScene(nullptr);
}
(*iter)->Release();
iter = children_.erase(iter);
}
else
{
++iter;
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}
}
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}
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void easy2d::Node::RemoveAllChildren()
2017-10-17 21:22:25 +08:00
{
// <20><><EFBFBD>нڵ<D0BD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>һ
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for (const auto& child : children_)
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{
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child->Release();
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}
// <20><><EFBFBD>մ<EFBFBD><D5B4><EFBFBD><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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children_.clear();
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}
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void easy2d::Node::RunAction(Action * action)
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{
E2D_WARNING_IF(action == nullptr, "Action NULL pointer exception!");
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if (action)
{
if (action->GetTarget() == nullptr)
{
auto iter = std::find(actions_.begin(), actions_.end(), action);
if (iter == actions_.end())
{
action->Retain();
action->StartWithTarget(this);
actions_.push_back(action);
}
}
else
{
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throw RuntimeException("<EFBFBD><EFBFBD> Action <20><><EFBFBD><EFBFBD>ִ<EFBFBD><D6B4>Ŀ<EFBFBD><C4BF>");
2018-09-05 00:08:03 +08:00
}
}
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}
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void easy2d::Node::ResumeAction(const String& name)
{
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if (actions_.empty())
return;
for (const auto& action : actions_)
{
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if (action->GetName() == name)
2018-03-06 09:56:17 +08:00
{
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action->Resume();
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}
}
}
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void easy2d::Node::PauseAction(const String& name)
2018-03-06 09:56:17 +08:00
{
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if (actions_.empty())
return;
for (const auto& action : actions_)
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{
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if (action->GetName() == name)
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{
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action->Pause();
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}
}
}
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void easy2d::Node::StopAction(const String& name)
2018-03-06 09:56:17 +08:00
{
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if (actions_.empty())
return;
for (const auto& action : actions_)
2018-03-06 09:56:17 +08:00
{
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if (action->GetName() == name)
2018-03-06 09:56:17 +08:00
{
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action->Stop();
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}
}
}
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bool easy2d::Node::ContainsPoint(const Point& point)
2017-10-21 19:09:31 +08:00
{
2018-09-16 16:07:51 +08:00
if (transform_.size.width == 0.f || transform_.size.height == 0.f)
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return false;
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UpdateTransform();
BOOL ret = 0;
2018-08-15 00:06:03 +08:00
ThrowIfFailed(
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border_->FillContainsPoint(
2018-07-28 20:06:27 +08:00
D2D1::Point2F(point.x, point.y),
2018-09-01 23:00:08 +08:00
D2D1::Matrix3x2F::Identity(),
&ret
2018-08-15 00:06:03 +08:00
)
);
return ret != 0;
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}
2018-10-16 14:13:15 +08:00
bool easy2d::Node::Intersects(Node * node)
2018-03-06 09:56:17 +08:00
{
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if (transform_.size.width == 0.f || transform_.size.height == 0.f || node->transform_.size.width == 0.f || node->transform_.size.height == 0.f)
2018-09-01 23:00:08 +08:00
return false;
// <20><><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
2018-09-04 22:42:34 +08:00
UpdateTransform();
node->UpdateTransform();
2018-09-01 23:00:08 +08:00
// <20><>ȡ<EFBFBD>ཻ״̬
D2D1_GEOMETRY_RELATION relation = D2D1_GEOMETRY_RELATION_UNKNOWN;
2018-08-15 00:06:03 +08:00
ThrowIfFailed(
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border_->CompareWithGeometry(
node->border_,
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D2D1::Matrix3x2F::Identity(),
&relation
2018-08-15 00:06:03 +08:00
)
);
return relation != D2D1_GEOMETRY_RELATION_UNKNOWN &&
relation != D2D1_GEOMETRY_RELATION_DISJOINT;
2018-03-06 09:56:17 +08:00
}
2018-10-16 14:13:15 +08:00
void easy2d::Node::ResumeAllActions()
2017-10-21 19:09:31 +08:00
{
2018-09-05 00:08:03 +08:00
if (actions_.empty())
return;
for (const auto& action : actions_)
{
action->Resume();
}
2017-10-21 19:09:31 +08:00
}
2018-10-16 14:13:15 +08:00
void easy2d::Node::PauseAllActions()
2017-10-21 19:09:31 +08:00
{
2018-09-05 00:08:03 +08:00
if (actions_.empty())
return;
for (const auto& action : actions_)
{
action->Pause();
}
2017-10-21 19:09:31 +08:00
}
2018-10-16 14:13:15 +08:00
void easy2d::Node::StopAllActions()
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{
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if (actions_.empty())
return;
for (const auto& action : actions_)
{
action->Stop();
}
}
2018-10-16 14:13:15 +08:00
const easy2d::Node::Actions & easy2d::Node::GetAllActions() const
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{
return actions_;
}
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void easy2d::Node::AddTask(Task * task)
2018-09-07 18:20:07 +08:00
{
if (task)
{
auto iter = std::find(tasks_.begin(), tasks_.end(), task);
if (iter == tasks_.end())
{
task->Retain();
task->last_time_ = Time::Now();
tasks_.push_back(task);
}
}
}
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void easy2d::Node::StopTasks(const String& name)
2018-09-07 18:20:07 +08:00
{
for (const auto& task : tasks_)
{
if (task->GetName() == name)
{
task->Stop();
}
}
}
2018-10-16 14:13:15 +08:00
void easy2d::Node::StartTasks(const String& name)
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{
for (const auto& task : tasks_)
{
if (task->GetName() == name)
{
task->Start();
}
}
}
2018-10-16 14:13:15 +08:00
void easy2d::Node::RemoveTasks(const String& name)
2018-09-07 18:20:07 +08:00
{
for (const auto& task : tasks_)
{
if (task->GetName() == name)
{
task->stopped_ = true;
}
}
}
2018-10-16 14:13:15 +08:00
void easy2d::Node::StopAllTasks()
2018-09-07 18:20:07 +08:00
{
for (const auto& task : tasks_)
{
task->Stop();
}
}
2018-10-16 14:13:15 +08:00
void easy2d::Node::StartAllTasks()
2018-09-07 18:20:07 +08:00
{
for (const auto& task : tasks_)
{
task->Start();
}
}
2018-10-16 14:13:15 +08:00
void easy2d::Node::RemoveAllTasks()
2018-09-07 18:20:07 +08:00
{
for (const auto& task : tasks_)
{
task->stopped_ = true;
}
}
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const easy2d::Node::Tasks & easy2d::Node::GetAllTasks() const
2018-09-16 16:07:51 +08:00
{
return tasks_;
}
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void easy2d::Node::UpdateTasks()
2018-09-07 18:20:07 +08:00
{
if (tasks_.empty())
return;
std::vector<Task*> currTasks;
currTasks.reserve(tasks_.size());
std::copy_if(
tasks_.begin(),
tasks_.end(),
std::back_inserter(currTasks),
[](Task* task) { return task->IsReady() && !task->stopped_; }
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
for (const auto& task : currTasks)
task->Update();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
for (auto iter = tasks_.begin(); iter != tasks_.end();)
{
if ((*iter)->stopped_)
{
(*iter)->Release();
iter = tasks_.erase(iter);
}
else
{
++iter;
}
}
}
2018-10-16 14:13:15 +08:00
void easy2d::Node::UpdateTime()
2018-09-05 00:08:03 +08:00
{
for (const auto& action : actions_)
{
action->ResetTime();
}
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for (const auto& task : tasks_)
{
task->ResetTime();
}
2018-09-05 00:08:03 +08:00
for (const auto& child : children_)
{
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child->UpdateTime();
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}
2017-10-21 19:09:31 +08:00
}
2018-10-16 14:13:15 +08:00
void easy2d::Node::SetVisible(bool value)
{
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visible_ = value;
}
2018-10-16 14:13:15 +08:00
void easy2d::Node::SetName(const String& name)
2017-10-14 11:40:47 +08:00
{
E2D_WARNING_IF(name.IsEmpty(), "Invalid Node name.");
2017-10-14 11:40:47 +08:00
2018-09-04 22:42:34 +08:00
if (!name.IsEmpty() && name_ != name)
2017-10-14 11:40:47 +08:00
{
// <20><><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>
2018-09-04 22:42:34 +08:00
name_ = name;
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// <20><><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD> Hash <20><>
2018-09-04 22:42:34 +08:00
hash_name_ = name.GetHash();
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}
}
2017-10-17 21:22:25 +08:00
2018-10-16 14:13:15 +08:00
void easy2d::Node::SetParentScene(Scene * scene)
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{
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parent_scene_ = scene;
for (const auto& child : children_)
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{
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child->SetParentScene(scene);
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}
}