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										 |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
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							|  |  |  | // 
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							|  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  | // 
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							|  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  | // 
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							|  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  | // THE SOFTWARE.
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							|  |  |  | 
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										 |  |  | #include "..\e2dtransition.h"
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										 |  |  | #include "..\e2dobject.h"
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										 |  |  | #include "..\e2dmodule.h"
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										 |  |  | easy2d::Transition::Transition(float duration) | 
					
						
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										 |  |  | 	: done_(false) | 
					
						
							|  |  |  | 	, started_() | 
					
						
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										 |  |  | 	, process_(0) | 
					
						
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										 |  |  | 	, window_size_() | 
					
						
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										 |  |  | 	, out_scene_(nullptr) | 
					
						
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										 |  |  | 	, in_scene_(nullptr) | 
					
						
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										 |  |  | 	, out_layer_(nullptr) | 
					
						
							|  |  |  | 	, in_layer_(nullptr) | 
					
						
							|  |  |  | 	, out_layer_param_() | 
					
						
							|  |  |  | 	, in_layer_param_() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	duration_ = std::max(duration, 0.f); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | easy2d::Transition::~Transition() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	SafeRelease(out_layer_); | 
					
						
							|  |  |  | 	SafeRelease(in_layer_); | 
					
						
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										 |  |  | 	SafeRelease(out_scene_); | 
					
						
							|  |  |  | 	SafeRelease(in_scene_); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | bool easy2d::Transition::IsDone() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	return done_; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void easy2d::Transition::Init(Scene * prev, Scene * next, Game * game) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	started_ = Time::Now(); | 
					
						
							|  |  |  | 	out_scene_ = prev; | 
					
						
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										 |  |  | 	in_scene_ = next; | 
					
						
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										 |  |  | 	if (out_scene_) | 
					
						
							|  |  |  | 		out_scene_->Retain(); | 
					
						
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							|  |  |  | 	if (in_scene_) | 
					
						
							|  |  |  | 		in_scene_->Retain(); | 
					
						
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										 |  |  | 	 | 
					
						
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										 |  |  | 	auto graphics = Device::GetGraphics(); | 
					
						
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										 |  |  | 	if (in_scene_) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		ThrowIfFailed( | 
					
						
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										 |  |  | 			graphics->GetRenderTarget()->CreateLayer(&in_layer_) | 
					
						
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										 |  |  | 		); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	if (out_scene_) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		ThrowIfFailed( | 
					
						
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										 |  |  | 			graphics->GetRenderTarget()->CreateLayer(&out_layer_) | 
					
						
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										 |  |  | 		); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	window_size_ = game->GetSize(); | 
					
						
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										 |  |  | 	out_layer_param_ = in_layer_param_ = D2D1::LayerParameters( | 
					
						
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										 |  |  | 		D2D1::RectF( | 
					
						
							|  |  |  | 			0.f, | 
					
						
							|  |  |  | 			0.f, | 
					
						
							|  |  |  | 			window_size_.width, | 
					
						
							|  |  |  | 			window_size_.height | 
					
						
							|  |  |  | 		), | 
					
						
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										 |  |  | 		nullptr, | 
					
						
							|  |  |  | 		D2D1_ANTIALIAS_MODE_PER_PRIMITIVE, | 
					
						
							|  |  |  | 		D2D1::Matrix3x2F::Identity(), | 
					
						
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										 |  |  | 		1.f, | 
					
						
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										 |  |  | 		graphics->GetSolidBrush(), | 
					
						
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										 |  |  | 		D2D1_LAYER_OPTIONS_NONE | 
					
						
							|  |  |  | 	); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void easy2d::Transition::Update() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	if (duration_ == 0) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		process_ = 1; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 	{ | 
					
						
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										 |  |  | 		process_ = (Time::Now() - started_).Seconds() / duration_; | 
					
						
							|  |  |  | 		process_ = std::min(process_, 1.f); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	if (process_ >= 1) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		this->Stop(); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void easy2d::Transition::Draw() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	auto render_target = Device::GetGraphics()->GetRenderTarget(); | 
					
						
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										 |  |  | 	if (out_scene_) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		render_target->SetTransform(out_scene_->GetTransform()); | 
					
						
							|  |  |  | 		render_target->PushAxisAlignedClip( | 
					
						
							|  |  |  | 			D2D1::RectF( | 
					
						
							|  |  |  | 				0.f, | 
					
						
							|  |  |  | 				0.f, | 
					
						
							|  |  |  | 				window_size_.width, | 
					
						
							|  |  |  | 				window_size_.height | 
					
						
							|  |  |  | 			), | 
					
						
							|  |  |  | 			D2D1_ANTIALIAS_MODE_PER_PRIMITIVE | 
					
						
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										 |  |  | 		); | 
					
						
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										 |  |  | 		render_target->PushLayer(out_layer_param_, out_layer_); | 
					
						
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										 |  |  | 		out_scene_->Draw(); | 
					
						
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										 |  |  | 		render_target->PopLayer(); | 
					
						
							|  |  |  | 		render_target->PopAxisAlignedClip(); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	if (in_scene_) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		render_target->SetTransform(in_scene_->GetTransform()); | 
					
						
							|  |  |  | 		render_target->PushAxisAlignedClip( | 
					
						
							|  |  |  | 			D2D1::RectF( | 
					
						
							|  |  |  | 				0.f, | 
					
						
							|  |  |  | 				0.f, | 
					
						
							|  |  |  | 				window_size_.width, | 
					
						
							|  |  |  | 				window_size_.height | 
					
						
							|  |  |  | 			), | 
					
						
							|  |  |  | 			D2D1_ANTIALIAS_MODE_PER_PRIMITIVE | 
					
						
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										 |  |  | 		); | 
					
						
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										 |  |  | 		render_target->PushLayer(in_layer_param_, in_layer_); | 
					
						
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										 |  |  | 		in_scene_->Draw(); | 
					
						
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										 |  |  | 		render_target->PopLayer(); | 
					
						
							|  |  |  | 		render_target->PopAxisAlignedClip(); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void easy2d::Transition::Stop() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	done_ = true; | 
					
						
							|  |  |  | 	Reset(); | 
					
						
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										 |  |  | } |