Magic_Game/core/utils/Rect.cpp

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
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#include "..\e2dutil.h"
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easy2d::Rect::Rect(void)
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: origin()
, size()
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{
}
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easy2d::Rect::Rect(float x, float y, float width, float height)
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: origin(x, y)
, size(width, height)
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{
}
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easy2d::Rect::Rect(const Point& pos, const Size& size)
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: origin(pos.x, pos.y)
, size(size.width, size.height)
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{
}
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easy2d::Rect::Rect(const Rect& other)
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: origin(other.origin.x, other.origin.y)
, size(other.size.width, other.size.height)
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{
}
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easy2d::Rect& easy2d::Rect::operator= (const Rect& other)
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{
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origin = other.origin;
size = other.size;
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return *this;
}
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bool easy2d::Rect::operator==(const Rect & rect) const
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{
return (origin == rect.origin) && (size == rect.size);
}
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bool easy2d::Rect::ContainsPoint(const Point& point) const
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{
if (point.x >= origin.x && point.x <= (origin.y + size.height)
&& point.y >= origin.y && point.y <= (origin.y + size.height))
{
return true;
}
return false;
}
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bool easy2d::Rect::Intersects(const Rect& rect) const
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{
return !((origin.x + size.width) < rect.origin.x ||
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(rect.origin.x + rect.size.width) < origin.x ||
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(origin.y + size.height) < rect.origin.y ||
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(rect.origin.y + rect.size.height) < origin.y);
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}