Magic_Game/src/kiwano/2d/Transition.cpp

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "Transition.h"
#include "Actor.h"
#include "Stage.h"
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#include "../base/Window.h"
#include "../base/Logger.h"
#include "../renderer/Renderer.h"
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namespace kiwano
{
//-------------------------------------------------------
// Transition
//-------------------------------------------------------
Transition::Transition(Duration duration)
: done_(false)
, duration_(duration)
, delta_()
, process_(0)
, window_size_()
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, out_stage_(nullptr)
, in_stage_(nullptr)
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, out_layer_()
, in_layer_()
{
}
Transition::~Transition()
{
}
bool Transition::IsDone()
{
return done_;
}
void Transition::Init(StagePtr prev, StagePtr next)
{
process_ = 0;
delta_ = Duration{};
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out_stage_ = prev;
in_stage_ = next;
window_size_ = Renderer::GetInstance()->GetOutputSize();
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if (in_stage_)
{
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in_layer_.SetAreaRect(Rect{ Point(), window_size_ });
}
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if (out_stage_)
{
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out_layer_.SetAreaRect(Rect{ Point(), window_size_ });
}
}
void Transition::Update(Duration dt)
{
if (duration_.IsZero())
{
process_ = 1;
}
else
{
delta_ += dt;
process_ = std::min(delta_ / duration_, 1.f);
}
if (process_ >= 1)
{
this->Stop();
}
}
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void Transition::Render(RenderTarget* rt)
{
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if (out_stage_)
{
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out_stage_->PrepareRender(rt);
rt->PushClipRect(Rect{ Point{}, window_size_ });
rt->PushLayer(out_layer_);
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out_stage_->Render(rt);
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rt->PopLayer();
rt->PopClipRect();
}
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if (in_stage_)
{
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in_stage_->PrepareRender(rt);
rt->PushClipRect(Rect{ Point{}, window_size_ });
rt->PushLayer(in_layer_);
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in_stage_->Render(rt);
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rt->PopLayer();
rt->PopClipRect();
}
}
void Transition::Stop()
{
done_ = true;
Reset();
}
//-------------------------------------------------------
// BoxTransition
//-------------------------------------------------------
BoxTransition::BoxTransition(Duration duration)
: Transition(duration)
{
}
void BoxTransition::Init(StagePtr prev, StagePtr next)
{
Transition::Init(prev, next);
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in_layer_.SetOpacity(0.f);
}
void BoxTransition::Update(Duration dt)
{
Transition::Update(dt);
if (process_ < .5f)
{
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out_layer_.SetAreaRect(
Rect(
window_size_.x * process_,
window_size_.y * process_,
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window_size_.x * (1 - process_),
window_size_.y * (1 - process_)
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)
);
}
else
{
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out_layer_.SetOpacity(0.f);
in_layer_.SetOpacity(1.f);
in_layer_.SetAreaRect(
Rect(
window_size_.x * (1 - process_),
window_size_.y * (1 - process_),
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window_size_.x * process_,
window_size_.y * process_
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)
);
}
}
//-------------------------------------------------------
// EmergeTransition
//-------------------------------------------------------
EmergeTransition::EmergeTransition(Duration duration)
: Transition(duration)
{
}
void EmergeTransition::Init(StagePtr prev, StagePtr next)
{
Transition::Init(prev, next);
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out_layer_.SetOpacity(1.f);
in_layer_.SetOpacity(0.f);
}
void EmergeTransition::Update(Duration dt)
{
Transition::Update(dt);
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out_layer_.SetOpacity(1 - process_);
in_layer_.SetOpacity(process_);
}
//-------------------------------------------------------
// FadeTransition
//-------------------------------------------------------
FadeTransition::FadeTransition(Duration duration)
: Transition(duration)
{
}
void FadeTransition::Init(StagePtr prev, StagePtr next)
{
Transition::Init(prev, next);
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out_layer_.SetOpacity(1.f);
in_layer_.SetOpacity(0.f);
}
void FadeTransition::Update(Duration dt)
{
Transition::Update(dt);
if (process_ < 0.5)
{
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out_layer_.SetOpacity(1 - process_ * 2);
in_layer_.SetOpacity(0.f);
}
else
{
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out_layer_.SetOpacity(0.f);
in_layer_.SetOpacity((process_ - 0.5f) * 2);
}
}
//-------------------------------------------------------
// MoveTransition
//-------------------------------------------------------
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MoveTransition::MoveTransition(Duration duration, Type type)
: Transition(duration)
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, type_(type)
{
}
void MoveTransition::Init(StagePtr prev, StagePtr next)
{
Transition::Init(prev, next);
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switch (type_)
{
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case Type::Up:
pos_delta_ = Point(0, -window_size_.y);
start_pos_ = Point(0, window_size_.y);
break;
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case Type::Down:
pos_delta_ = Point(0, window_size_.y);
start_pos_ = Point(0, -window_size_.y);
break;
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case Type::Left:
pos_delta_ = Point(-window_size_.x, 0);
start_pos_ = Point(window_size_.x, 0);
break;
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case Type::Right:
pos_delta_ = Point(window_size_.x, 0);
start_pos_ = Point(-window_size_.x, 0);
break;
}
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if (out_stage_)
{
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out_stage_->SetTransform(Transform{});
}
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if (in_stage_)
{
auto transform = Transform{};
transform.position = start_pos_;
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in_stage_->SetTransform(transform);
}
}
void MoveTransition::Update(Duration dt)
{
Transition::Update(dt);
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if (out_stage_)
{
auto transform = Transform{};
transform.position = pos_delta_ * process_;
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out_stage_->SetTransform(transform);
}
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if (in_stage_)
{
auto transform = Transform{};
transform.position = start_pos_ + pos_delta_ * process_;
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in_stage_->SetTransform(transform);
}
}
void MoveTransition::Reset()
{
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if (out_stage_)
{
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out_stage_->SetTransform(Transform{});
}
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if (in_stage_)
{
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in_stage_->SetTransform(Transform{});
}
}
//-------------------------------------------------------
// RotationTransition
//-------------------------------------------------------
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RotationTransition::RotationTransition(Duration duration, Float32 rotation)
: Transition(duration)
, rotation_(rotation)
{
}
void RotationTransition::Init(StagePtr prev, StagePtr next)
{
Transition::Init(prev, next);
auto transform = Transform{};
transform.position = Point{ window_size_.x / 2, window_size_.y / 2 };
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if (out_stage_)
{
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out_stage_->SetTransform(transform);
out_stage_->SetAnchor(Vec2{ 0.5f, 0.5f });
}
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if (in_stage_)
{
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in_stage_->SetTransform(transform);
in_stage_->SetAnchor(Vec2{ 0.5f, 0.5f });
}
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in_layer_.SetOpacity(0.f);
}
void RotationTransition::Update(Duration dt)
{
Transition::Update(dt);
if (process_ < .5f)
{
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if (out_stage_)
{
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auto transform = out_stage_->GetTransform();
transform.scale = Point{ (.5f - process_) * 2, (.5f - process_) * 2 };
transform.rotation = rotation_ * (.5f - process_) * 2;
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out_stage_->SetTransform(transform);
}
}
else
{
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if (in_stage_)
{
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out_layer_.SetOpacity(0.f);
in_layer_.SetOpacity(1.f);
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auto transform = in_stage_->GetTransform();
transform.scale = Point{ (process_ - .5f) * 2, (process_ - .5f) * 2 };
transform.rotation = rotation_ * (process_ - .5f) * 2;
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in_stage_->SetTransform(transform);
}
}
}
void RotationTransition::Reset()
{
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if (out_stage_)
{
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out_stage_->SetTransform(Transform{});
out_stage_->SetAnchor(Vec2{ 0.f, 0.f });
}
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if (in_stage_)
{
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in_stage_->SetTransform(Transform{});
in_stage_->SetAnchor(Vec2{ 0.f, 0.f });
}
}
}