Magic_Game/Easy2D/Base/EObject.cpp

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#include "..\ebase.h"
#include "..\etools.h"
e2d::EObject::EObject()
: m_nRefCount(0)
, m_bManaged(false)
, m_bAutoRelease(false)
{
EObjectManager::add(this); // <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷų<CDB7><C5B3><EFBFBD>
}
e2d::EObject::~EObject()
{
}
// <20><><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>һ
void e2d::EObject::retain()
{
m_nRefCount++;
}
// <20><><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>һ
void e2d::EObject::release()
{
m_nRefCount--;
}
void e2d::EObject::autoRelease()
{
m_bAutoRelease = true;
}