Magic_Game/Easy2D/etools.h

137 lines
1.8 KiB
C
Raw Normal View History

#pragma once
#include "ebase.h"
namespace e2d
{
2017-10-13 14:34:33 +08:00
class EMsgManager;
class EObjectManager
{
2017-10-13 14:34:33 +08:00
friend EApp;
public:
// <20><>һ<EFBFBD><D2BB><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷų<CDB7>
2017-10-13 11:42:36 +08:00
static void add(
e2d::EObject * nptr
);
// ɾ<><C9BE><EFBFBD><EFBFBD><EFBFBD>нڵ<D0BD>
static void clearAllObjects();
private:
// ˢ<><CBA2><EFBFBD>ڴ<EFBFBD><DAB4><EFBFBD>
static void __flush();
};
2017-10-13 11:42:36 +08:00
class EMouseMsg
{
public:
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>
enum MESSAGE
{
MOVE = 0x0200, // <20><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD>
LBUTTON_DOWN, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
LBUTTON_UP, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̧<EFBFBD><CCA7>
LBUTTON_DBLCLK, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˫<EFBFBD><CBAB>
RBUTTON_DOWN, // <20><><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD><D2BC><EFBFBD><EFBFBD><EFBFBD>
RBUTTON_UP, // <20><><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD>̧<EFBFBD><CCA7>
RBUTTON_DBLCLK, // <20><><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD>˫<EFBFBD><CBAB>
MBUTTON_DOWN, // <20><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><D0BC><EFBFBD><EFBFBD><EFBFBD>
MBUTTON_UP, // <20><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD>̧<EFBFBD><CCA7>
MBUTTON_DBLCLK, // <20><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD>˫<EFBFBD><CBAB>
WHEEL // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
};
public:
EPoint m_Pos;
UINT m_nMsg = 0;
bool m_bLButtonDown = false;
bool m_bRButtonDown = false;
bool m_bMButtonDown = false;
};
class EMouseListener :
public EObject
{
friend EMsgManager;
2017-10-13 14:34:33 +08:00
public:
EMouseListener();
EMouseListener(
EString name
);
EMouseListener(
const MOUSE_CALLBACK &callback
);
EMouseListener(
EString name,
const MOUSE_CALLBACK &callback
);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
bool isRunnint() const;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void start();
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
void stop();
// <20><><EFBFBD><EFBFBD><EFBFBD>ȴ<EFBFBD>״̬
void wait();
// <20><><EFBFBD><EFBFBD>
void notify();
// ִ<>м<EFBFBD><D0BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
void runCallback();
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
EString getName() const;
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD>
EScene * getParentScene();
// <20><><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void setName(EString name);
// <20><><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
void setCallback(const MOUSE_CALLBACK &callback);
protected:
EString m_sName;
bool m_bRunning;
bool m_bWaiting;
MOUSE_CALLBACK m_callback;
EScene * m_pParentScene;
2017-10-13 11:42:36 +08:00
};
class EMsgManager
{
2017-10-13 14:34:33 +08:00
friend EApp;
2017-10-13 11:42:36 +08:00
public:
static void setMouseMsg(
UINT message
);
static e2d::EMouseMsg::MESSAGE getMouseMsg();
static void addListener(
EMouseListener * listener
);
private:
2017-10-13 14:34:33 +08:00
2017-10-13 11:42:36 +08:00
static void __exec();
};
}