487 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			487 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | /*
 | ||
|  | * Copyright (c) 2007-2009 Erin Catto http://www.box2d.org
 | ||
|  | * | ||
|  | * This software is provided 'as-is', without any express or implied | ||
|  | * warranty.  In no event will the authors be held liable for any damages | ||
|  | * arising from the use of this software. | ||
|  | * Permission is granted to anyone to use this software for any purpose, | ||
|  | * including commercial applications, and to alter it and redistribute it | ||
|  | * freely, subject to the following restrictions: | ||
|  | * 1. The origin of this software must not be misrepresented; you must not | ||
|  | * claim that you wrote the original software. If you use this software | ||
|  | * in a product, an acknowledgment in the product documentation would be | ||
|  | * appreciated but is not required. | ||
|  | * 2. Altered source versions must be plainly marked as such, and must not be | ||
|  | * misrepresented as being the original software. | ||
|  | * 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #include "Box2D/Collision/b2Collision.h"
 | ||
|  | #include "Box2D/Collision/b2Distance.h"
 | ||
|  | #include "Box2D/Collision/b2TimeOfImpact.h"
 | ||
|  | #include "Box2D/Collision/Shapes/b2CircleShape.h"
 | ||
|  | #include "Box2D/Collision/Shapes/b2PolygonShape.h"
 | ||
|  | #include "Box2D/Common/b2Timer.h"
 | ||
|  | 
 | ||
|  | #include <stdio.h>
 | ||
|  | 
 | ||
|  | float32 b2_toiTime, b2_toiMaxTime; | ||
|  | int32 b2_toiCalls, b2_toiIters, b2_toiMaxIters; | ||
|  | int32 b2_toiRootIters, b2_toiMaxRootIters; | ||
|  | 
 | ||
|  | //
 | ||
|  | struct b2SeparationFunction | ||
|  | { | ||
|  | 	enum Type | ||
|  | 	{ | ||
|  | 		e_points, | ||
|  | 		e_faceA, | ||
|  | 		e_faceB | ||
|  | 	}; | ||
|  | 
 | ||
|  | 	// TODO_ERIN might not need to return the separation
 | ||
|  | 
 | ||
|  | 	float32 Initialize(const b2SimplexCache* cache, | ||
|  | 		const b2DistanceProxy* proxyA, const b2Sweep& sweepA, | ||
|  | 		const b2DistanceProxy* proxyB, const b2Sweep& sweepB, | ||
|  | 		float32 t1) | ||
|  | 	{ | ||
|  | 		m_proxyA = proxyA; | ||
|  | 		m_proxyB = proxyB; | ||
|  | 		int32 count = cache->count; | ||
|  | 		b2Assert(0 < count && count < 3); | ||
|  | 
 | ||
|  | 		m_sweepA = sweepA; | ||
|  | 		m_sweepB = sweepB; | ||
|  | 
 | ||
|  | 		b2Transform xfA, xfB; | ||
|  | 		m_sweepA.GetTransform(&xfA, t1); | ||
|  | 		m_sweepB.GetTransform(&xfB, t1); | ||
|  | 
 | ||
|  | 		if (count == 1) | ||
|  | 		{ | ||
|  | 			m_type = e_points; | ||
|  | 			b2Vec2 localPointA = m_proxyA->GetVertex(cache->indexA[0]); | ||
|  | 			b2Vec2 localPointB = m_proxyB->GetVertex(cache->indexB[0]); | ||
|  | 			b2Vec2 pointA = b2Mul(xfA, localPointA); | ||
|  | 			b2Vec2 pointB = b2Mul(xfB, localPointB); | ||
|  | 			m_axis = pointB - pointA; | ||
|  | 			float32 s = m_axis.Normalize(); | ||
|  | 			return s; | ||
|  | 		} | ||
|  | 		else if (cache->indexA[0] == cache->indexA[1]) | ||
|  | 		{ | ||
|  | 			// Two points on B and one on A.
 | ||
|  | 			m_type = e_faceB; | ||
|  | 			b2Vec2 localPointB1 = proxyB->GetVertex(cache->indexB[0]); | ||
|  | 			b2Vec2 localPointB2 = proxyB->GetVertex(cache->indexB[1]); | ||
|  | 
 | ||
|  | 			m_axis = b2Cross(localPointB2 - localPointB1, 1.0f); | ||
|  | 			m_axis.Normalize(); | ||
|  | 			b2Vec2 normal = b2Mul(xfB.q, m_axis); | ||
|  | 
 | ||
|  | 			m_localPoint = 0.5f * (localPointB1 + localPointB2); | ||
|  | 			b2Vec2 pointB = b2Mul(xfB, m_localPoint); | ||
|  | 
 | ||
|  | 			b2Vec2 localPointA = proxyA->GetVertex(cache->indexA[0]); | ||
|  | 			b2Vec2 pointA = b2Mul(xfA, localPointA); | ||
|  | 
 | ||
|  | 			float32 s = b2Dot(pointA - pointB, normal); | ||
|  | 			if (s < 0.0f) | ||
|  | 			{ | ||
|  | 				m_axis = -m_axis; | ||
|  | 				s = -s; | ||
|  | 			} | ||
|  | 			return s; | ||
|  | 		} | ||
|  | 		else | ||
|  | 		{ | ||
|  | 			// Two points on A and one or two points on B.
 | ||
|  | 			m_type = e_faceA; | ||
|  | 			b2Vec2 localPointA1 = m_proxyA->GetVertex(cache->indexA[0]); | ||
|  | 			b2Vec2 localPointA2 = m_proxyA->GetVertex(cache->indexA[1]); | ||
|  | 			 | ||
|  | 			m_axis = b2Cross(localPointA2 - localPointA1, 1.0f); | ||
|  | 			m_axis.Normalize(); | ||
|  | 			b2Vec2 normal = b2Mul(xfA.q, m_axis); | ||
|  | 
 | ||
|  | 			m_localPoint = 0.5f * (localPointA1 + localPointA2); | ||
|  | 			b2Vec2 pointA = b2Mul(xfA, m_localPoint); | ||
|  | 
 | ||
|  | 			b2Vec2 localPointB = m_proxyB->GetVertex(cache->indexB[0]); | ||
|  | 			b2Vec2 pointB = b2Mul(xfB, localPointB); | ||
|  | 
 | ||
|  | 			float32 s = b2Dot(pointB - pointA, normal); | ||
|  | 			if (s < 0.0f) | ||
|  | 			{ | ||
|  | 				m_axis = -m_axis; | ||
|  | 				s = -s; | ||
|  | 			} | ||
|  | 			return s; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	//
 | ||
|  | 	float32 FindMinSeparation(int32* indexA, int32* indexB, float32 t) const | ||
|  | 	{ | ||
|  | 		b2Transform xfA, xfB; | ||
|  | 		m_sweepA.GetTransform(&xfA, t); | ||
|  | 		m_sweepB.GetTransform(&xfB, t); | ||
|  | 
 | ||
|  | 		switch (m_type) | ||
|  | 		{ | ||
|  | 		case e_points: | ||
|  | 			{ | ||
|  | 				b2Vec2 axisA = b2MulT(xfA.q,  m_axis); | ||
|  | 				b2Vec2 axisB = b2MulT(xfB.q, -m_axis); | ||
|  | 
 | ||
|  | 				*indexA = m_proxyA->GetSupport(axisA); | ||
|  | 				*indexB = m_proxyB->GetSupport(axisB); | ||
|  | 
 | ||
|  | 				b2Vec2 localPointA = m_proxyA->GetVertex(*indexA); | ||
|  | 				b2Vec2 localPointB = m_proxyB->GetVertex(*indexB); | ||
|  | 				 | ||
|  | 				b2Vec2 pointA = b2Mul(xfA, localPointA); | ||
|  | 				b2Vec2 pointB = b2Mul(xfB, localPointB); | ||
|  | 
 | ||
|  | 				float32 separation = b2Dot(pointB - pointA, m_axis); | ||
|  | 				return separation; | ||
|  | 			} | ||
|  | 
 | ||
|  | 		case e_faceA: | ||
|  | 			{ | ||
|  | 				b2Vec2 normal = b2Mul(xfA.q, m_axis); | ||
|  | 				b2Vec2 pointA = b2Mul(xfA, m_localPoint); | ||
|  | 
 | ||
|  | 				b2Vec2 axisB = b2MulT(xfB.q, -normal); | ||
|  | 				 | ||
|  | 				*indexA = -1; | ||
|  | 				*indexB = m_proxyB->GetSupport(axisB); | ||
|  | 
 | ||
|  | 				b2Vec2 localPointB = m_proxyB->GetVertex(*indexB); | ||
|  | 				b2Vec2 pointB = b2Mul(xfB, localPointB); | ||
|  | 
 | ||
|  | 				float32 separation = b2Dot(pointB - pointA, normal); | ||
|  | 				return separation; | ||
|  | 			} | ||
|  | 
 | ||
|  | 		case e_faceB: | ||
|  | 			{ | ||
|  | 				b2Vec2 normal = b2Mul(xfB.q, m_axis); | ||
|  | 				b2Vec2 pointB = b2Mul(xfB, m_localPoint); | ||
|  | 
 | ||
|  | 				b2Vec2 axisA = b2MulT(xfA.q, -normal); | ||
|  | 
 | ||
|  | 				*indexB = -1; | ||
|  | 				*indexA = m_proxyA->GetSupport(axisA); | ||
|  | 
 | ||
|  | 				b2Vec2 localPointA = m_proxyA->GetVertex(*indexA); | ||
|  | 				b2Vec2 pointA = b2Mul(xfA, localPointA); | ||
|  | 
 | ||
|  | 				float32 separation = b2Dot(pointA - pointB, normal); | ||
|  | 				return separation; | ||
|  | 			} | ||
|  | 
 | ||
|  | 		default: | ||
|  | 			b2Assert(false); | ||
|  | 			*indexA = -1; | ||
|  | 			*indexB = -1; | ||
|  | 			return 0.0f; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	//
 | ||
|  | 	float32 Evaluate(int32 indexA, int32 indexB, float32 t) const | ||
|  | 	{ | ||
|  | 		b2Transform xfA, xfB; | ||
|  | 		m_sweepA.GetTransform(&xfA, t); | ||
|  | 		m_sweepB.GetTransform(&xfB, t); | ||
|  | 
 | ||
|  | 		switch (m_type) | ||
|  | 		{ | ||
|  | 		case e_points: | ||
|  | 			{ | ||
|  | 				b2Vec2 localPointA = m_proxyA->GetVertex(indexA); | ||
|  | 				b2Vec2 localPointB = m_proxyB->GetVertex(indexB); | ||
|  | 
 | ||
|  | 				b2Vec2 pointA = b2Mul(xfA, localPointA); | ||
|  | 				b2Vec2 pointB = b2Mul(xfB, localPointB); | ||
|  | 				float32 separation = b2Dot(pointB - pointA, m_axis); | ||
|  | 
 | ||
|  | 				return separation; | ||
|  | 			} | ||
|  | 
 | ||
|  | 		case e_faceA: | ||
|  | 			{ | ||
|  | 				b2Vec2 normal = b2Mul(xfA.q, m_axis); | ||
|  | 				b2Vec2 pointA = b2Mul(xfA, m_localPoint); | ||
|  | 
 | ||
|  | 				b2Vec2 localPointB = m_proxyB->GetVertex(indexB); | ||
|  | 				b2Vec2 pointB = b2Mul(xfB, localPointB); | ||
|  | 
 | ||
|  | 				float32 separation = b2Dot(pointB - pointA, normal); | ||
|  | 				return separation; | ||
|  | 			} | ||
|  | 
 | ||
|  | 		case e_faceB: | ||
|  | 			{ | ||
|  | 				b2Vec2 normal = b2Mul(xfB.q, m_axis); | ||
|  | 				b2Vec2 pointB = b2Mul(xfB, m_localPoint); | ||
|  | 
 | ||
|  | 				b2Vec2 localPointA = m_proxyA->GetVertex(indexA); | ||
|  | 				b2Vec2 pointA = b2Mul(xfA, localPointA); | ||
|  | 
 | ||
|  | 				float32 separation = b2Dot(pointA - pointB, normal); | ||
|  | 				return separation; | ||
|  | 			} | ||
|  | 
 | ||
|  | 		default: | ||
|  | 			b2Assert(false); | ||
|  | 			return 0.0f; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	const b2DistanceProxy* m_proxyA; | ||
|  | 	const b2DistanceProxy* m_proxyB; | ||
|  | 	b2Sweep m_sweepA, m_sweepB; | ||
|  | 	Type m_type; | ||
|  | 	b2Vec2 m_localPoint; | ||
|  | 	b2Vec2 m_axis; | ||
|  | }; | ||
|  | 
 | ||
|  | // CCD via the local separating axis method. This seeks progression
 | ||
|  | // by computing the largest time at which separation is maintained.
 | ||
|  | void b2TimeOfImpact(b2TOIOutput* output, const b2TOIInput* input) | ||
|  | { | ||
|  | 	b2Timer timer; | ||
|  | 
 | ||
|  | 	++b2_toiCalls; | ||
|  | 
 | ||
|  | 	output->state = b2TOIOutput::e_unknown; | ||
|  | 	output->t = input->tMax; | ||
|  | 
 | ||
|  | 	const b2DistanceProxy* proxyA = &input->proxyA; | ||
|  | 	const b2DistanceProxy* proxyB = &input->proxyB; | ||
|  | 
 | ||
|  | 	b2Sweep sweepA = input->sweepA; | ||
|  | 	b2Sweep sweepB = input->sweepB; | ||
|  | 
 | ||
|  | 	// Large rotations can make the root finder fail, so we normalize the
 | ||
|  | 	// sweep angles.
 | ||
|  | 	sweepA.Normalize(); | ||
|  | 	sweepB.Normalize(); | ||
|  | 
 | ||
|  | 	float32 tMax = input->tMax; | ||
|  | 
 | ||
|  | 	float32 totalRadius = proxyA->m_radius + proxyB->m_radius; | ||
|  | 	float32 target = b2Max(b2_linearSlop, totalRadius - 3.0f * b2_linearSlop); | ||
|  | 	float32 tolerance = 0.25f * b2_linearSlop; | ||
|  | 	b2Assert(target > tolerance); | ||
|  | 
 | ||
|  | 	float32 t1 = 0.0f; | ||
|  | 	const int32 k_maxIterations = 20;	// TODO_ERIN b2Settings
 | ||
|  | 	int32 iter = 0; | ||
|  | 
 | ||
|  | 	// Prepare input for distance query.
 | ||
|  | 	b2SimplexCache cache; | ||
|  | 	cache.count = 0; | ||
|  | 	b2DistanceInput distanceInput; | ||
|  | 	distanceInput.proxyA = input->proxyA; | ||
|  | 	distanceInput.proxyB = input->proxyB; | ||
|  | 	distanceInput.useRadii = false; | ||
|  | 
 | ||
|  | 	// The outer loop progressively attempts to compute new separating axes.
 | ||
|  | 	// This loop terminates when an axis is repeated (no progress is made).
 | ||
|  | 	for(;;) | ||
|  | 	{ | ||
|  | 		b2Transform xfA, xfB; | ||
|  | 		sweepA.GetTransform(&xfA, t1); | ||
|  | 		sweepB.GetTransform(&xfB, t1); | ||
|  | 
 | ||
|  | 		// Get the distance between shapes. We can also use the results
 | ||
|  | 		// to get a separating axis.
 | ||
|  | 		distanceInput.transformA = xfA; | ||
|  | 		distanceInput.transformB = xfB; | ||
|  | 		b2DistanceOutput distanceOutput; | ||
|  | 		b2Distance(&distanceOutput, &cache, &distanceInput); | ||
|  | 
 | ||
|  | 		// If the shapes are overlapped, we give up on continuous collision.
 | ||
|  | 		if (distanceOutput.distance <= 0.0f) | ||
|  | 		{ | ||
|  | 			// Failure!
 | ||
|  | 			output->state = b2TOIOutput::e_overlapped; | ||
|  | 			output->t = 0.0f; | ||
|  | 			break; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if (distanceOutput.distance < target + tolerance) | ||
|  | 		{ | ||
|  | 			// Victory!
 | ||
|  | 			output->state = b2TOIOutput::e_touching; | ||
|  | 			output->t = t1; | ||
|  | 			break; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// Initialize the separating axis.
 | ||
|  | 		b2SeparationFunction fcn; | ||
|  | 		fcn.Initialize(&cache, proxyA, sweepA, proxyB, sweepB, t1); | ||
|  | #if 0
 | ||
|  | 		// Dump the curve seen by the root finder
 | ||
|  | 		{ | ||
|  | 			const int32 N = 100; | ||
|  | 			float32 dx = 1.0f / N; | ||
|  | 			float32 xs[N+1]; | ||
|  | 			float32 fs[N+1]; | ||
|  | 
 | ||
|  | 			float32 x = 0.0f; | ||
|  | 
 | ||
|  | 			for (int32 i = 0; i <= N; ++i) | ||
|  | 			{ | ||
|  | 				sweepA.GetTransform(&xfA, x); | ||
|  | 				sweepB.GetTransform(&xfB, x); | ||
|  | 				float32 f = fcn.Evaluate(xfA, xfB) - target; | ||
|  | 
 | ||
|  | 				printf("%g %g\n", x, f); | ||
|  | 
 | ||
|  | 				xs[i] = x; | ||
|  | 				fs[i] = f; | ||
|  | 
 | ||
|  | 				x += dx; | ||
|  | 			} | ||
|  | 		} | ||
|  | #endif
 | ||
|  | 
 | ||
|  | 		// Compute the TOI on the separating axis. We do this by successively
 | ||
|  | 		// resolving the deepest point. This loop is bounded by the number of vertices.
 | ||
|  | 		bool done = false; | ||
|  | 		float32 t2 = tMax; | ||
|  | 		int32 pushBackIter = 0; | ||
|  | 		for (;;) | ||
|  | 		{ | ||
|  | 			// Find the deepest point at t2. Store the witness point indices.
 | ||
|  | 			int32 indexA, indexB; | ||
|  | 			float32 s2 = fcn.FindMinSeparation(&indexA, &indexB, t2); | ||
|  | 
 | ||
|  | 			// Is the final configuration separated?
 | ||
|  | 			if (s2 > target + tolerance) | ||
|  | 			{ | ||
|  | 				// Victory!
 | ||
|  | 				output->state = b2TOIOutput::e_separated; | ||
|  | 				output->t = tMax; | ||
|  | 				done = true; | ||
|  | 				break; | ||
|  | 			} | ||
|  | 
 | ||
|  | 			// Has the separation reached tolerance?
 | ||
|  | 			if (s2 > target - tolerance) | ||
|  | 			{ | ||
|  | 				// Advance the sweeps
 | ||
|  | 				t1 = t2; | ||
|  | 				break; | ||
|  | 			} | ||
|  | 
 | ||
|  | 			// Compute the initial separation of the witness points.
 | ||
|  | 			float32 s1 = fcn.Evaluate(indexA, indexB, t1); | ||
|  | 
 | ||
|  | 			// Check for initial overlap. This might happen if the root finder
 | ||
|  | 			// runs out of iterations.
 | ||
|  | 			if (s1 < target - tolerance) | ||
|  | 			{ | ||
|  | 				output->state = b2TOIOutput::e_failed; | ||
|  | 				output->t = t1; | ||
|  | 				done = true; | ||
|  | 				break; | ||
|  | 			} | ||
|  | 
 | ||
|  | 			// Check for touching
 | ||
|  | 			if (s1 <= target + tolerance) | ||
|  | 			{ | ||
|  | 				// Victory! t1 should hold the TOI (could be 0.0).
 | ||
|  | 				output->state = b2TOIOutput::e_touching; | ||
|  | 				output->t = t1; | ||
|  | 				done = true; | ||
|  | 				break; | ||
|  | 			} | ||
|  | 
 | ||
|  | 			// Compute 1D root of: f(x) - target = 0
 | ||
|  | 			int32 rootIterCount = 0; | ||
|  | 			float32 a1 = t1, a2 = t2; | ||
|  | 			for (;;) | ||
|  | 			{ | ||
|  | 				// Use a mix of the secant rule and bisection.
 | ||
|  | 				float32 t; | ||
|  | 				if (rootIterCount & 1) | ||
|  | 				{ | ||
|  | 					// Secant rule to improve convergence.
 | ||
|  | 					t = a1 + (target - s1) * (a2 - a1) / (s2 - s1); | ||
|  | 				} | ||
|  | 				else | ||
|  | 				{ | ||
|  | 					// Bisection to guarantee progress.
 | ||
|  | 					t = 0.5f * (a1 + a2); | ||
|  | 				} | ||
|  | 
 | ||
|  | 				++rootIterCount; | ||
|  | 				++b2_toiRootIters; | ||
|  | 
 | ||
|  | 				float32 s = fcn.Evaluate(indexA, indexB, t); | ||
|  | 
 | ||
|  | 				if (b2Abs(s - target) < tolerance) | ||
|  | 				{ | ||
|  | 					// t2 holds a tentative value for t1
 | ||
|  | 					t2 = t; | ||
|  | 					break; | ||
|  | 				} | ||
|  | 
 | ||
|  | 				// Ensure we continue to bracket the root.
 | ||
|  | 				if (s > target) | ||
|  | 				{ | ||
|  | 					a1 = t; | ||
|  | 					s1 = s; | ||
|  | 				} | ||
|  | 				else | ||
|  | 				{ | ||
|  | 					a2 = t; | ||
|  | 					s2 = s; | ||
|  | 				} | ||
|  | 				 | ||
|  | 				if (rootIterCount == 50) | ||
|  | 				{ | ||
|  | 					break; | ||
|  | 				} | ||
|  | 			} | ||
|  | 
 | ||
|  | 			b2_toiMaxRootIters = b2Max(b2_toiMaxRootIters, rootIterCount); | ||
|  | 
 | ||
|  | 			++pushBackIter; | ||
|  | 
 | ||
|  | 			if (pushBackIter == b2_maxPolygonVertices) | ||
|  | 			{ | ||
|  | 				break; | ||
|  | 			} | ||
|  | 		} | ||
|  | 
 | ||
|  | 		++iter; | ||
|  | 		++b2_toiIters; | ||
|  | 
 | ||
|  | 		if (done) | ||
|  | 		{ | ||
|  | 			break; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if (iter == k_maxIterations) | ||
|  | 		{ | ||
|  | 			// Root finder got stuck. Semi-victory.
 | ||
|  | 			output->state = b2TOIOutput::e_failed; | ||
|  | 			output->t = t1; | ||
|  | 			break; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	b2_toiMaxIters = b2Max(b2_toiMaxIters, iter); | ||
|  | 
 | ||
|  | 	float32 time = timer.GetMilliseconds(); | ||
|  | 	b2_toiMaxTime = b2Max(b2_toiMaxTime, time); | ||
|  | 	b2_toiTime += time; | ||
|  | } |