37 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			37 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | /*
 | ||
|  | * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 | ||
|  | * | ||
|  | * This software is provided 'as-is', without any express or implied | ||
|  | * warranty.  In no event will the authors be held liable for any damages | ||
|  | * arising from the use of this software. | ||
|  | * Permission is granted to anyone to use this software for any purpose, | ||
|  | * including commercial applications, and to alter it and redistribute it | ||
|  | * freely, subject to the following restrictions: | ||
|  | * 1. The origin of this software must not be misrepresented; you must not | ||
|  | * claim that you wrote the original software. If you use this software | ||
|  | * in a product, an acknowledgment in the product documentation would be | ||
|  | * appreciated but is not required. | ||
|  | * 2. Altered source versions must be plainly marked as such, and must not be | ||
|  | * misrepresented as being the original software. | ||
|  | * 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #include "Box2D/Dynamics/b2WorldCallbacks.h"
 | ||
|  | #include "Box2D/Dynamics/b2Fixture.h"
 | ||
|  | 
 | ||
|  | // Return true if contact calculations should be performed between these two shapes.
 | ||
|  | // If you implement your own collision filter you may want to build from this implementation.
 | ||
|  | bool b2ContactFilter::ShouldCollide(b2Fixture* fixtureA, b2Fixture* fixtureB) | ||
|  | { | ||
|  | 	const b2Filter& filterA = fixtureA->GetFilterData(); | ||
|  | 	const b2Filter& filterB = fixtureB->GetFilterData(); | ||
|  | 
 | ||
|  | 	if (filterA.groupIndex == filterB.groupIndex && filterA.groupIndex != 0) | ||
|  | 	{ | ||
|  | 		return filterA.groupIndex > 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	bool collide = (filterA.maskBits & filterB.categoryBits) != 0 && (filterA.categoryBits & filterB.maskBits) != 0; | ||
|  | 	return collide; | ||
|  | } |