Magic_Game/core/transitions/FadeTransition.cpp

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#include "..\e2dtransition.h"
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#include "..\e2dobject.h"
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e2d::FadeTransition::FadeTransition(float duration)
: Transition(duration)
{
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}
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void e2d::FadeTransition::Init(Scene * prev, Scene * next)
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{
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Transition::Init(prev, next);
out_layer_param_.opacity = 1;
in_layer_param_.opacity = 0;
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}
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void e2d::FadeTransition::Update()
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{
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Transition::Update();
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if (process_ < 0.5)
{
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out_layer_param_.opacity = 1 - process_ * 2;
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in_layer_param_.opacity = 0;
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}
else
{
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out_layer_param_.opacity = 0;
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in_layer_param_.opacity = (process_ - 0.5f) * 2;
}
}