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										 |  |  | // Copyright (c) 2016-2018 Kiwano - Nomango
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										 |  |  | //
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										 |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  | // furnished to do so, subject to the following conditions:
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										 |  |  | //
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										 |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  | // all copies or substantial portions of the Software.
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										 |  |  | //
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										 |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  | // THE SOFTWARE.
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							|  |  |  | #pragma once
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										 |  |  | #include <kiwano/2d/Actor.h>
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										 |  |  | namespace kiwano | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | KGE_DECLARE_SMART_PTR(Button); | 
					
						
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							|  |  |  | /**
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							|  |  |  |  * \~chinese | 
					
						
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										 |  |  |  * @brief 按钮 | 
					
						
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										 |  |  |  */ | 
					
						
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										 |  |  | class KGE_API Button : public Component | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  |     /// \~chinese
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										 |  |  |     /// @brief 按钮回调函数
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										 |  |  |     using Callback = Function<void(Button* /* self */, Actor* /* target */)>; | 
					
						
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							|  |  |  |     /// \~chinese
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							|  |  |  |     /// @brief 创建按钮
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							|  |  |  |     /// @param actor 绑定的角色
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							|  |  |  |     /// @param click 按钮点击回调函数
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							|  |  |  |     static ButtonPtr Create(ActorPtr actor, Callback const& click); | 
					
						
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							|  |  |  |     /// \~chinese
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							|  |  |  |     /// @brief 创建按钮
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							|  |  |  |     /// @param actor 绑定的角色
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							|  |  |  |     /// @param click 按钮点击回调函数
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							|  |  |  |     /// @param pressed 按钮按下回调函数
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							|  |  |  |     /// @param mouse_over 按钮移入回调函数
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							|  |  |  |     /// @param mouse_out 按钮移出回调函数
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							|  |  |  |     static ButtonPtr Create(ActorPtr actor, Callback const& click, Callback const& pressed, Callback const& mouse_over, | 
					
						
							|  |  |  |                             Callback const& mouse_out); | 
					
						
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							|  |  |  |     Button(); | 
					
						
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							|  |  |  |     virtual ~Button(); | 
					
						
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							|  |  |  |     /// \~chinese
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										 |  |  |     /// @brief 获取按钮状态是启用还是禁用
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										 |  |  |     bool IsEnable() const; | 
					
						
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							|  |  |  |     /// \~chinese
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										 |  |  |     /// @brief 设置按钮启用或禁用
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										 |  |  |     void SetEnabled(bool enabled); | 
					
						
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							|  |  |  |     /// \~chinese
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										 |  |  |     /// @brief 设置按钮点击后的回调函数
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										 |  |  |     void SetClickCallback(const Callback& func); | 
					
						
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							|  |  |  |     /// \~chinese
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										 |  |  |     /// @brief 设置按钮被按下时的回调函数
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										 |  |  |     void SetPressedCallback(const Callback& func); | 
					
						
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							|  |  |  |     /// \~chinese
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										 |  |  |     /// @brief 设置鼠标移入按钮时的回调函数
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										 |  |  |     void SetMouseOverCallback(const Callback& func); | 
					
						
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							|  |  |  |     /// \~chinese
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										 |  |  |     /// @brief 设置鼠标移出按钮时的回调函数
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										 |  |  |     void SetMouseOutCallback(const Callback& func); | 
					
						
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										 |  |  |     /// \~chinese
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							|  |  |  |     /// @brief 绑定到角色
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							|  |  |  |     void BindActor(ActorPtr actor); | 
					
						
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							|  |  |  |     /// \~chinese
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							|  |  |  |     /// @brief 绑定到角色
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							|  |  |  |     void BindActor(Actor* actor) override; | 
					
						
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							|  |  |  | protected: | 
					
						
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										 |  |  |     /// \~chinese
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										 |  |  |     /// @brief 按钮状态
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										 |  |  |     enum class Status | 
					
						
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										 |  |  |         Normal,  ///< 普通
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							|  |  |  |         Hover,   ///< 鼠标在按钮内
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							|  |  |  |         Pressed  ///< 被按下
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										 |  |  |     }; | 
					
						
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							|  |  |  |     /// \~chinese
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										 |  |  |     /// @brief 获取按钮状态
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										 |  |  |     Status GetStatus() const; | 
					
						
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							|  |  |  |     /// \~chinese
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										 |  |  |     /// @brief 设置按钮状态
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							|  |  |  |     void SetStatus(Status status); | 
					
						
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										 |  |  |     /// \~chinese
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										 |  |  |     /// @brief 处理角色事件
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							|  |  |  |     void HandleEvent(Event* evt) override; | 
					
						
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										 |  |  | private: | 
					
						
							|  |  |  |     bool     enabled_; | 
					
						
							|  |  |  |     Status   status_; | 
					
						
							|  |  |  |     Callback click_callback_; | 
					
						
							|  |  |  |     Callback pressed_callback_; | 
					
						
							|  |  |  |     Callback mouse_over_callback_; | 
					
						
							|  |  |  |     Callback mouse_out_callback_; | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | inline void Button::BindActor(ActorPtr actor) | 
					
						
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										 |  |  |     this->BindActor(actor.Get()); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | }  // namespace kiwano
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