235 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			235 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | // dear imgui: Platform Binding for Windows (standard windows API for 32 and 64 bits applications)
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|  | // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
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|  | 
 | ||
|  | #include "imgui/imgui.h"
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|  | #include "imgui_impl_win32.h"
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|  | #ifndef WIN32_LEAN_AND_MEAN
 | ||
|  | #define WIN32_LEAN_AND_MEAN
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|  | #endif
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|  | #include <windows.h>
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|  | #include <tchar.h>
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|  | 
 | ||
|  | // Win32 Data
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|  | static HWND                 g_hWnd = 0; | ||
|  | static INT64                g_Time = 0; | ||
|  | static INT64                g_TicksPerSecond = 0; | ||
|  | static ImGuiMouseCursor     g_LastMouseCursor = ImGuiMouseCursor_COUNT; | ||
|  | 
 | ||
|  | // Functions
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|  | bool    ImGui_ImplWin32_Init(void* hwnd) | ||
|  | { | ||
|  |     if (!::QueryPerformanceFrequency((LARGE_INTEGER *)&g_TicksPerSecond)) | ||
|  |         return false; | ||
|  |     if (!::QueryPerformanceCounter((LARGE_INTEGER *)&g_Time)) | ||
|  |         return false; | ||
|  | 
 | ||
|  |     // Setup back-end capabilities flags
 | ||
|  |     g_hWnd = (HWND)hwnd; | ||
|  |     ImGuiIO& io = ImGui::GetIO(); | ||
|  |     io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors;         // We can honor GetMouseCursor() values (optional)
 | ||
|  |     io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos;          // We can honor io.WantSetMousePos requests (optional, rarely used)
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|  |     io.BackendPlatformName = "imgui_impl_win32"; | ||
|  |     io.ImeWindowHandle = hwnd; | ||
|  | 
 | ||
|  |     // Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array that we will update during the application lifetime.
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|  |     io.KeyMap[ImGuiKey_Tab] = VK_TAB; | ||
|  |     io.KeyMap[ImGuiKey_LeftArrow] = VK_LEFT; | ||
|  |     io.KeyMap[ImGuiKey_RightArrow] = VK_RIGHT; | ||
|  |     io.KeyMap[ImGuiKey_UpArrow] = VK_UP; | ||
|  |     io.KeyMap[ImGuiKey_DownArrow] = VK_DOWN; | ||
|  |     io.KeyMap[ImGuiKey_PageUp] = VK_PRIOR; | ||
|  |     io.KeyMap[ImGuiKey_PageDown] = VK_NEXT; | ||
|  |     io.KeyMap[ImGuiKey_Home] = VK_HOME; | ||
|  |     io.KeyMap[ImGuiKey_End] = VK_END; | ||
|  |     io.KeyMap[ImGuiKey_Insert] = VK_INSERT; | ||
|  |     io.KeyMap[ImGuiKey_Delete] = VK_DELETE; | ||
|  |     io.KeyMap[ImGuiKey_Backspace] = VK_BACK; | ||
|  |     io.KeyMap[ImGuiKey_Space] = VK_SPACE; | ||
|  |     io.KeyMap[ImGuiKey_Enter] = VK_RETURN; | ||
|  |     io.KeyMap[ImGuiKey_Escape] = VK_ESCAPE; | ||
|  |     io.KeyMap[ImGuiKey_A] = 'A'; | ||
|  |     io.KeyMap[ImGuiKey_C] = 'C'; | ||
|  |     io.KeyMap[ImGuiKey_V] = 'V'; | ||
|  |     io.KeyMap[ImGuiKey_X] = 'X'; | ||
|  |     io.KeyMap[ImGuiKey_Y] = 'Y'; | ||
|  |     io.KeyMap[ImGuiKey_Z] = 'Z'; | ||
|  | 
 | ||
|  |     return true; | ||
|  | } | ||
|  | 
 | ||
|  | void    ImGui_ImplWin32_Shutdown() | ||
|  | { | ||
|  |     g_hWnd = (HWND)0; | ||
|  | } | ||
|  | 
 | ||
|  | static bool ImGui_ImplWin32_UpdateMouseCursor() | ||
|  | { | ||
|  |     ImGuiIO& io = ImGui::GetIO(); | ||
|  |     if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) | ||
|  |         return false; | ||
|  | 
 | ||
|  |     ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); | ||
|  |     if (imgui_cursor == ImGuiMouseCursor_None || io.MouseDrawCursor) | ||
|  |     { | ||
|  |         // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
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|  |         ::SetCursor(NULL); | ||
|  |     } | ||
|  |     else | ||
|  |     { | ||
|  |         // Show OS mouse cursor
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|  |         LPTSTR win32_cursor = IDC_ARROW; | ||
|  |         switch (imgui_cursor) | ||
|  |         { | ||
|  |         case ImGuiMouseCursor_Arrow:        win32_cursor = IDC_ARROW; break; | ||
|  |         case ImGuiMouseCursor_TextInput:    win32_cursor = IDC_IBEAM; break; | ||
|  |         case ImGuiMouseCursor_ResizeAll:    win32_cursor = IDC_SIZEALL; break; | ||
|  |         case ImGuiMouseCursor_ResizeEW:     win32_cursor = IDC_SIZEWE; break; | ||
|  |         case ImGuiMouseCursor_ResizeNS:     win32_cursor = IDC_SIZENS; break; | ||
|  |         case ImGuiMouseCursor_ResizeNESW:   win32_cursor = IDC_SIZENESW; break; | ||
|  |         case ImGuiMouseCursor_ResizeNWSE:   win32_cursor = IDC_SIZENWSE; break; | ||
|  |         case ImGuiMouseCursor_Hand:         win32_cursor = IDC_HAND; break; | ||
|  |         } | ||
|  |         ::SetCursor(::LoadCursor(NULL, win32_cursor)); | ||
|  |     } | ||
|  |     return true; | ||
|  | } | ||
|  | 
 | ||
|  | static void ImGui_ImplWin32_UpdateMousePos() | ||
|  | { | ||
|  |     ImGuiIO& io = ImGui::GetIO(); | ||
|  | 
 | ||
|  |     // Set OS mouse position if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
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|  |     if (io.WantSetMousePos) | ||
|  |     { | ||
|  |         POINT pos = { (int)io.MousePos.x, (int)io.MousePos.y }; | ||
|  |         ::ClientToScreen(g_hWnd, &pos); | ||
|  |         ::SetCursorPos(pos.x, pos.y); | ||
|  |     } | ||
|  | 
 | ||
|  |     // Set mouse position
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|  |     io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX); | ||
|  |     POINT pos; | ||
|  |     if (HWND active_window = ::GetForegroundWindow()) | ||
|  |         if (active_window == g_hWnd || ::IsChild(active_window, g_hWnd)) | ||
|  |             if (::GetCursorPos(&pos) && ::ScreenToClient(g_hWnd, &pos)) | ||
|  |                 io.MousePos = ImVec2((float)pos.x, (float)pos.y); | ||
|  | } | ||
|  | 
 | ||
|  | void    ImGui_ImplWin32_NewFrame() | ||
|  | { | ||
|  |     ImGuiIO& io = ImGui::GetIO(); | ||
|  |     IM_ASSERT(io.Fonts->IsBuilt() && "Font atlas not built! It is generally built by the renderer back-end. Missing call to renderer _NewFrame() function? e.g. ImGui_ImplOpenGL3_NewFrame()."); | ||
|  | 
 | ||
|  |     // Setup display size (every frame to accommodate for window resizing)
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|  |     RECT rect; | ||
|  |     ::GetClientRect(g_hWnd, &rect); | ||
|  |     io.DisplaySize = ImVec2((float)(rect.right - rect.left), (float)(rect.bottom - rect.top)); | ||
|  | 
 | ||
|  |     // Setup time step
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|  |     INT64 current_time; | ||
|  |     ::QueryPerformanceCounter((LARGE_INTEGER *)¤t_time); | ||
|  |     io.DeltaTime = (float)(current_time - g_Time) / g_TicksPerSecond; | ||
|  |     g_Time = current_time; | ||
|  | 
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|  |     // Read keyboard modifiers inputs
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|  |     io.KeyCtrl = (::GetKeyState(VK_CONTROL) & 0x8000) != 0; | ||
|  |     io.KeyShift = (::GetKeyState(VK_SHIFT) & 0x8000) != 0; | ||
|  |     io.KeyAlt = (::GetKeyState(VK_MENU) & 0x8000) != 0; | ||
|  |     io.KeySuper = false; | ||
|  |     // io.KeysDown[], io.MousePos, io.MouseDown[], io.MouseWheel: filled by the WndProc handler below.
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|  | 
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|  |     // Update OS mouse position
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|  |     ImGui_ImplWin32_UpdateMousePos(); | ||
|  | 
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|  |     // Update OS mouse cursor with the cursor requested by imgui
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|  |     ImGuiMouseCursor mouse_cursor = io.MouseDrawCursor ? ImGuiMouseCursor_None : ImGui::GetMouseCursor(); | ||
|  |     if (g_LastMouseCursor != mouse_cursor) | ||
|  |     { | ||
|  |         g_LastMouseCursor = mouse_cursor; | ||
|  |         ImGui_ImplWin32_UpdateMouseCursor(); | ||
|  |     } | ||
|  | } | ||
|  | 
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|  | // Allow compilation with old Windows SDK. MinGW doesn't have default _WIN32_WINNT/WINVER versions.
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|  | #ifndef WM_MOUSEHWHEEL
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|  | #define WM_MOUSEHWHEEL 0x020E
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|  | #endif
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|  | #ifndef DBT_DEVNODES_CHANGED
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|  | #define DBT_DEVNODES_CHANGED 0x0007
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|  | #endif
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|  | 
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|  | // Process Win32 mouse/keyboard inputs.
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|  | // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
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|  | // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
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|  | // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
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|  | // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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|  | // PS: In this Win32 handler, we use the capture API (GetCapture/SetCapture/ReleaseCapture) to be able to read mouse coordinations when dragging mouse outside of our window bounds.
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|  | // PS: We treat DBLCLK messages as regular mouse down messages, so this code will work on windows classes that have the CS_DBLCLKS flag set. Our own example app code doesn't set this flag.
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|  | IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) | ||
|  | { | ||
|  |     if (ImGui::GetCurrentContext() == NULL) | ||
|  |         return 0; | ||
|  | 
 | ||
|  |     ImGuiIO& io = ImGui::GetIO(); | ||
|  |     switch (msg) | ||
|  |     { | ||
|  |     case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK: | ||
|  |     case WM_RBUTTONDOWN: case WM_RBUTTONDBLCLK: | ||
|  |     case WM_MBUTTONDOWN: case WM_MBUTTONDBLCLK: | ||
|  |     case WM_XBUTTONDOWN: case WM_XBUTTONDBLCLK: | ||
|  |     { | ||
|  |         int button = 0; | ||
|  |         if (msg == WM_LBUTTONDOWN || msg == WM_LBUTTONDBLCLK) { button = 0; } | ||
|  |         if (msg == WM_RBUTTONDOWN || msg == WM_RBUTTONDBLCLK) { button = 1; } | ||
|  |         if (msg == WM_MBUTTONDOWN || msg == WM_MBUTTONDBLCLK) { button = 2; } | ||
|  |         if (msg == WM_XBUTTONDOWN || msg == WM_XBUTTONDBLCLK) { button = (GET_XBUTTON_WPARAM(wParam) == XBUTTON1) ? 3 : 4; } | ||
|  |         if (!ImGui::IsAnyMouseDown() && ::GetCapture() == NULL) | ||
|  |             ::SetCapture(hwnd); | ||
|  |         io.MouseDown[button] = true; | ||
|  |         return 0; | ||
|  |     } | ||
|  |     case WM_LBUTTONUP: | ||
|  |     case WM_RBUTTONUP: | ||
|  |     case WM_MBUTTONUP: | ||
|  |     case WM_XBUTTONUP: | ||
|  |     { | ||
|  |         int button = 0; | ||
|  |         if (msg == WM_LBUTTONUP) { button = 0; } | ||
|  |         if (msg == WM_RBUTTONUP) { button = 1; } | ||
|  |         if (msg == WM_MBUTTONUP) { button = 2; } | ||
|  |         if (msg == WM_XBUTTONUP) { button = (GET_XBUTTON_WPARAM(wParam) == XBUTTON1) ? 3 : 4; } | ||
|  |         io.MouseDown[button] = false; | ||
|  |         if (!ImGui::IsAnyMouseDown() && ::GetCapture() == hwnd) | ||
|  |             ::ReleaseCapture(); | ||
|  |         return 0; | ||
|  |     } | ||
|  |     case WM_MOUSEWHEEL: | ||
|  |         io.MouseWheel += (float)GET_WHEEL_DELTA_WPARAM(wParam) / (float)WHEEL_DELTA; | ||
|  |         return 0; | ||
|  |     case WM_MOUSEHWHEEL: | ||
|  |         io.MouseWheelH += (float)GET_WHEEL_DELTA_WPARAM(wParam) / (float)WHEEL_DELTA; | ||
|  |         return 0; | ||
|  |     case WM_KEYDOWN: | ||
|  |     case WM_SYSKEYDOWN: | ||
|  |         if (wParam < 256) | ||
|  |             io.KeysDown[wParam] = 1; | ||
|  |         return 0; | ||
|  |     case WM_KEYUP: | ||
|  |     case WM_SYSKEYUP: | ||
|  |         if (wParam < 256) | ||
|  |             io.KeysDown[wParam] = 0; | ||
|  |         return 0; | ||
|  |     case WM_CHAR: | ||
|  |         // You can also use ToAscii()+GetKeyboardState() to retrieve characters.
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|  |         if (wParam > 0 && wParam < 0x10000) | ||
|  |             io.AddInputCharacter((unsigned short)wParam); | ||
|  |         return 0; | ||
|  |     case WM_SETCURSOR: | ||
|  |         if (LOWORD(lParam) == HTCLIENT && ImGui_ImplWin32_UpdateMouseCursor()) | ||
|  |             return 1; | ||
|  |         return 0; | ||
|  |     } | ||
|  |     return 0; | ||
|  | } | ||
|  | 
 |