16 lines
		
	
	
		
			772 B
		
	
	
	
		
			C
		
	
	
	
		
		
			
		
	
	
			16 lines
		
	
	
		
			772 B
		
	
	
	
		
			C
		
	
	
	
|  | // dear imgui: Platform Binding for Windows (standard windows API for 32 and 64 bits applications)
 | ||
|  | // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
 | ||
|  | 
 | ||
|  | #pragma once
 | ||
|  | 
 | ||
|  | IMGUI_IMPL_API bool     ImGui_ImplWin32_Init(void* hwnd); | ||
|  | IMGUI_IMPL_API void     ImGui_ImplWin32_Shutdown(); | ||
|  | IMGUI_IMPL_API void     ImGui_ImplWin32_NewFrame(); | ||
|  | 
 | ||
|  | // Handler for Win32 messages, update mouse/keyboard data.
 | ||
|  | // You may or not need this for your implementation, but it can serve as reference for handling inputs.
 | ||
|  | // Intentionally commented out to avoid dragging dependencies on <windows.h> types. You can COPY this line into your .cpp code instead.
 | ||
|  | /*
 | ||
|  | IMGUI_IMPL_API LRESULT  ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); | ||
|  | */ |