2018-10-03 22:02:46 +08:00
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// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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2018-11-08 21:39:26 +08:00
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#pragma once
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2018-11-16 15:53:39 +08:00
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#include "base.hpp"
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#include "Singleton.hpp"
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2018-11-15 14:35:19 +08:00
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#include "Font.hpp"
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2018-11-12 02:10:35 +08:00
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#include "Resource.h"
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#include "TextRenderer.h"
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#include "TextStyle.hpp"
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#include "../math/Matrix.hpp"
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2018-11-08 00:21:59 +08:00
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namespace easy2d
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{
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class Image;
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namespace devices
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{
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struct D2DResources
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{
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cpFactory factory;
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cpImagingFactory imaging_factory;
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cpWriteFactory write_factory;
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cpTextRenderer text_renderer;
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cpSolidColorBrush solid_brush;
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cpHwndRenderTarget render_target;
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cpStrokeStyle miter_stroke_style;
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cpStrokeStyle bevel_stroke_style;
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cpStrokeStyle round_stroke_style;
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};
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class GraphicsDevice
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: protected Noncopyable
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{
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E2D_DECLARE_SINGLETON(GraphicsDevice);
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public:
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void Init(HWND hwnd, bool debug);
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// <20><>ʼ<EFBFBD><CABC>Ⱦ
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void BeginDraw(HWND hwnd);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦ
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void EndDraw();
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// <20><><EFBFBD>ñ<EFBFBD><C3B1><EFBFBD>ɫ
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void SetBackgroundColor(
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const Color& color
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);
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// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
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void DrawDebugInfo();
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void CreateDeviceResources(HWND hwnd);
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HRESULT CreateRectGeometry(
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cpGeometry& geometry,
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const math::Matrix& matrix,
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const Size& size
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) const;
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HRESULT CreatePathGeometry(
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cpPathGeometry& geometry
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) const;
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HRESULT CreateTextFormat(
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cpTextFormat& text_format,
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Font const& font,
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TextStyle const& text_style
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) const;
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HRESULT CreateTextLayout(
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cpTextLayout& text_layout,
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Size& layout_size,
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String const& text,
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cpTextFormat const& text_format,
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TextStyle const& text_style
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) const;
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HRESULT CreateTextRenderer(
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cpTextRenderer& text_renderer,
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cpRenderTarget const& render_target,
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cpSolidColorBrush const& brush
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);
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HRESULT CreateLayer(
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cpLayer& layer
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);
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HRESULT CreateSolidColorBrush(
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cpSolidColorBrush& brush
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) const;
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HRESULT CreateBitmapFromFile(
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cpBitmap& bitmap,
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String const& file_path
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);
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HRESULT CreateBitmapFromResource(
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cpBitmap& bitmap,
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Resource const& res
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);
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HRESULT CreateBitmapRenderTarget(
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cpBitmapRenderTarget& brt
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);
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cpStrokeStyle const& GetStrokeStyle(
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StrokeStyle stroke
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) const;
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HRESULT SetTransform(
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const math::Matrix& matrix
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);
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HRESULT SetOpacity(
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float opacity
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);
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HRESULT SetTextStyle(
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const Color& color,
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bool has_outline,
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const Color& outline_color,
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float outline_width,
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StrokeStyle outline_stroke
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);
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HRESULT DrawGeometry(
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cpGeometry const& geometry,
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const Color& border_color,
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float stroke_width,
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StrokeStyle stroke = StrokeStyle::Miter
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);
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HRESULT DrawImage(
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spImage const& image
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);
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HRESULT DrawBitmap(
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cpBitmap const& bitmap
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);
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HRESULT DrawTextLayout(
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cpTextLayout const& text_layout
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);
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HRESULT PushClip(
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const math::Matrix& clip_matrix,
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const Size& clip_size
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);
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HRESULT PopClip();
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HRESULT PushLayer(
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cpLayer const& layer,
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LayerProperties const& properties
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);
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HRESULT PopLayer();
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HRESULT GetSize(
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Size& size
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);
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HRESULT Resize(
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UINT32 width,
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UINT32 height
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);
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void ClearImageCache();
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protected:
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GraphicsDevice();
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~GraphicsDevice();
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protected:
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bool initialized;
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bool window_occluded;
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float opacity_;
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D2DResources d2d;
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D2D1_COLOR_F clear_color_;
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cpTextFormat fps_text_format_;
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cpTextLayout fps_text_layout_;
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std::map<size_t, cpBitmap> bitmap_cache_;
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};
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E2D_DECLARE_SINGLETON_TYPE(GraphicsDevice, Graphics);
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}
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}
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