Magic_Game/core/Shape/Ellipse.cpp

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#include "..\eshape.h"
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#include "..\enodes.h"
e2d::Ellipse::Ellipse()
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: m_pD2dEllipse(nullptr)
{
}
e2d::Ellipse::Ellipse(Point center, float radiusX, float radiusY)
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: m_pD2dEllipse(nullptr)
{
this->_setEllipse(center, radiusX, radiusY);
}
e2d::Ellipse::Ellipse(Node * node)
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: m_pD2dEllipse(nullptr)
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{
this->_setEllipse(
Point(
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node->getWidth() / 2,
node->getHeight() / 2
),
node->getWidth() / 2,
node->getHeight() / 2
);
}
e2d::Ellipse::~Ellipse()
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{
SafeReleaseInterface(&m_pD2dEllipse);
}
void e2d::Ellipse::_setEllipse(Point center, float radiusX, float radiusY)
{
SafeReleaseInterface(&m_pD2dEllipse);
Renderer::getID2D1Factory()->CreateEllipseGeometry(
D2D1::Ellipse(
D2D1::Point2F(
center.x,
center.y),
radiusX,
radiusY),
&m_pD2dEllipse
);
}
ID2D1EllipseGeometry * e2d::Ellipse::_getD2dGeometry() const
{
return m_pD2dEllipse;
}