2018-05-22 13:49:10 +08:00
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#include "..\e2dtransition.h"
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2018-09-10 15:28:19 +08:00
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e2d::BoxTransition::BoxTransition(float duration)
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: Transition(duration)
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2018-05-22 13:49:10 +08:00
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{
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}
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2018-09-10 20:22:47 +08:00
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void e2d::BoxTransition::Init(Scene * prev, Scene * next)
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2018-05-22 13:49:10 +08:00
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{
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2018-09-10 20:22:47 +08:00
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Transition::Init(prev, next);
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in_layer_param_.opacity = 0;
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2018-05-22 13:49:10 +08:00
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}
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2018-09-04 22:42:34 +08:00
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void e2d::BoxTransition::Update()
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2018-05-22 13:49:10 +08:00
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{
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2018-09-04 22:42:34 +08:00
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Transition::Update();
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2018-08-02 00:27:45 +08:00
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2018-09-11 15:12:25 +08:00
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if (process_ < .5f)
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2018-05-22 13:49:10 +08:00
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{
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2018-09-04 22:42:34 +08:00
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out_layer_param_.contentBounds = D2D1::RectF(
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2018-09-11 15:12:25 +08:00
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window_size_.width * process_,
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window_size_.height * process_,
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window_size_.width * (1 - process_),
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window_size_.height * (1 - process_)
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2018-05-22 13:49:10 +08:00
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);
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}
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else
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{
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2018-09-04 22:42:34 +08:00
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out_layer_param_.opacity = 0;
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in_layer_param_.opacity = 1;
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in_layer_param_.contentBounds = D2D1::RectF(
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2018-09-11 15:12:25 +08:00
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window_size_.width * (1 - process_),
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window_size_.height * (1 - process_),
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window_size_.width * process_,
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window_size_.height * process_
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2018-05-22 13:49:10 +08:00
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);
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}
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}
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