Magic_Game/Easy2D/App.cpp

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#include "easy2d.h"
#include "EasyX\easyx.h"
#include <time.h>
#include <assert.h>
#include <imm.h>
#pragma comment(lib, "imm32.lib")
#include <mmsystem.h>
#pragma comment(lib, "winmm.lib")
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// App <20><>Ψһʵ<D2BB><CAB5>
static App * s_pInstance = nullptr;
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// <20><><EFBFBD><EFBFBD>ԭ<EFBFBD><D4AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static int originX = 0;
static int originY = 0;
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App::App() :
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m_currentScene(nullptr),
m_nextScene(nullptr),
m_bRunning(false),
m_bPause(false),
m_nWidth(0),
m_nHeight(0),
m_nWindowMode(0)
{
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assert(!s_pInstance); // <20><><EFBFBD><EFBFBD>ͬʱ<CDAC><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> App ʵ<><CAB5>
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s_pInstance = this; // <20><><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
setFPS(60); // Ĭ<><C4AC> FPS Ϊ 60
}
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App::~App()
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{
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destory(); // <20><><EFBFBD><EFBFBD> App
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}
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App * App::get()
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{
assert(s_pInstance); // <20><><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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return s_pInstance; // <20><>ȡ App <20><>Ψһʵ<D2BB><CAB5>
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}
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void App::setOrigin(int originX, int originY)
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{
::originX = originX;
::originY = originY;
setorigin(originX, originY);
}
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int App::getOriginX()
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{
return ::originX;
}
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int App::getOriginY()
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{
return ::originY;
}
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int App::run()
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{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ
BeginBatchDraw();
// <20>޸<EFBFBD>ʱ<EFBFBD><EFBFBD><E4BEAB>
timeBeginPeriod(1);
// <20><>ȡ CPU ÿ<><C3BF><EFBFBD>δ<EFBFBD><CEB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
LARGE_INTEGER freq;
QueryPerformanceFrequency(&freq);
// <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
LARGE_INTEGER nLast;
LARGE_INTEGER nNow;
// <20><>¼<EFBFBD><C2BC>ǰʱ<C7B0><CAB1>
QueryPerformanceCounter(&nLast);
// ʱ<><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
LONGLONG interval = 0LL;
// <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
LONG waitMS = 0L;
// <20><><EFBFBD><EFBFBD><EFBFBD>صĴ<D8B5><C4B4><EFBFBD><EFBFBD><EFBFBD>ʾ
ShowWindow(GetHWnd(), SW_NORMAL);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ
m_bRunning = true;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD>
while (m_bRunning)
{
// <20><>ȡ<EFBFBD><C8A1>ǰʱ<C7B0><CAB1>
QueryPerformanceCounter(&nNow);
// <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
interval = nNow.QuadPart - nLast.QuadPart;
// <20>жϼ<D0B6><CFBC><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD>Ƿ<EFBFBD><C7B7>
if (interval >= m_nAnimationInterval.QuadPart)
{
// <20><>¼<EFBFBD><C2BC>ǰʱ<C7B0><CAB1>
nLast.QuadPart = nNow.QuadPart;
// ִ<><D6B4><EFBFBD><EFBFBD>Ϸ<EFBFBD>߼<EFBFBD>
_mainLoop();
}
else
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
waitMS = LONG((m_nAnimationInterval.QuadPart - interval) * 1000LL / freq.QuadPart) - 1L;
// <20><><EFBFBD><EFBFBD><EFBFBD>̣߳<DFB3><CCA3>ͷ<EFBFBD> CPU ռ<><D5BC>
if (waitMS > 1L)
Sleep(waitMS);
}
}
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ
EndBatchDraw();
// <20>رմ<D8B1><D5B4><EFBFBD>
close();
// <20>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڴ<EFBFBD>ռ<EFBFBD><D5BC>
destory();
// <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><E4BEAB>
timeEndPeriod(1);
return 0;
}
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void App::_initGraph()
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{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD>
initgraph(m_nWidth, m_nHeight, m_nWindowMode);
// <20><><EFBFBD>ص<EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD>ڣ<EFBFBD><DAA3><EFBFBD>ֹ<EFBFBD>ڼ<EFBFBD><DABC>ؽ׶<D8BD><D7B6><EFBFBD>ʾ<EFBFBD>ڴ<EFBFBD><DAB4>ڣ<EFBFBD>
ShowWindow(GetHWnd(), SW_HIDE);
// <20><>ȡ<EFBFBD><C8A1>Ļ<EFBFBD>ֱ<EFBFBD><D6B1><EFBFBD>
int screenWidth = GetSystemMetrics(SM_CXSCREEN);
int screenHeight = GetSystemMetrics(SM_CYSCREEN);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ڴ<EFBFBD>С
CRect rcWindow;
GetWindowRect(GetHWnd(), &rcWindow);
// <20><><EFBFBD>ô<EFBFBD><C3B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļ<EFBFBD><C4BB><EFBFBD><EFBFBD>
SetWindowPos(GetHWnd(), HWND_TOP,
(screenWidth - rcWindow.Size().cx) / 2,
(screenHeight - rcWindow.Size().cy) / 2,
rcWindow.Size().cx,
rcWindow.Size().cy,
SWP_HIDEWINDOW | SWP_NOACTIVATE | SWP_NOSIZE);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ImmAssociateContext(GetHWnd(), NULL);
// <20><><EFBFBD>û<EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD>
reset();
// <20><><EFBFBD>ô<EFBFBD><C3B4>ڱ<EFBFBD><DAB1><EFBFBD>
if (m_sTitle.empty())
{
// <20><><EFBFBD>浱ǰ<E6B5B1><C7B0><EFBFBD><EFBFBD>
TCHAR title[31];
GetWindowText(GetHWnd(), title, 30);
m_sTitle = title;
}
else
{
setWindowText(m_sTitle);
}
}
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void App::_mainLoop()
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{
// <20><>Ϸ<EFBFBD><CFB7>ͣ
if (m_bPause)
{
return;
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>
if (m_nextScene)
{
_enterNextScene();
}
// <20><><EFBFBD>Ե<EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD>ǿ<EFBFBD>
assert(m_currentScene);
cleardevice(); // <20><><EFBFBD>ջ<EFBFBD><D5BB><EFBFBD>
m_currentScene->_onDraw(); // <20><><EFBFBD>Ƶ<EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>
FlushBatchDraw(); // ˢ<>»<EFBFBD><C2BB><EFBFBD>
// <20><><EFBFBD><EFBFBD>ִ<EFBFBD>г<EFBFBD><D0B3><EFBFBD>
MouseMsg::__exec(); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
KeyMsg::__exec(); // <20><><EFBFBD>̰<EFBFBD><CCB0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Timer::__exec(); // <20><>ʱ<EFBFBD><CAB1>ִ<EFBFBD>г<EFBFBD><D0B3><EFBFBD>
FreePool::__flush(); // ˢ<><CBA2><EFBFBD>ڴ<EFBFBD><DAB4><EFBFBD>
}
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void App::createWindow(int width, int height, int mode)
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{
// <20><><EFBFBD><EFBFBD><E6B4B0><EFBFBD><EFBFBD>Ϣ
m_nWidth = width;
m_nHeight = height;
m_nWindowMode = mode;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
_initGraph();
}
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void App::createWindow(tstring title, int width, int height, int mode)
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{
// <20><><EFBFBD><EFBFBD><E6B4B0><EFBFBD><EFBFBD>Ϣ
m_nWidth = width;
m_nHeight = height;
m_nWindowMode = mode;
m_sTitle = title;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
_initGraph();
}
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void App::setWindowSize(int width, int height)
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{
// <20><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>޸Ĵ<DEB8><C4B4>ڴ<EFBFBD>С
assert(m_bRunning);
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// <20><>ȡ<EFBFBD><C8A1>Ļ<EFBFBD>ֱ<EFBFBD><D6B1><EFBFBD>
int screenWidth = GetSystemMetrics(SM_CXSCREEN);
int screenHeight = GetSystemMetrics(SM_CYSCREEN);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ڴ<EFBFBD>С<EFBFBD><D0A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˵<EFBFBD><CBB5><EFBFBD><EFBFBD><EFBFBD>
CRect rcWindow;
GetWindowRect(GetHWnd(), &rcWindow);
// <20><>ȡ<EFBFBD>ͻ<EFBFBD><CDBB><EFBFBD><EFBFBD><EFBFBD>С
CRect rcClient;
GetClientRect(GetHWnd(), &rcClient);
// <20><><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD><DFBF><EFBFBD>С
width += (rcWindow.right - rcWindow.left) - (rcClient.right - rcClient.left);
height += (rcWindow.bottom - rcWindow.top) - (rcClient.bottom - rcClient.top);
// <20><><EFBFBD>ٵ<EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>
// DestroyWindow(GetHWnd());/* <20>޷<EFBFBD><DEB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵߳<DFB3><CCB5><EFBFBD>ʧЧ */
// <20>޸Ĵ<DEB8><C4B4>ڴ<EFBFBD>С<EFBFBD><D0A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ô<EFBFBD><C3B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļ<EFBFBD><C4BB><EFBFBD><EFBFBD>
SetWindowPos(GetHWnd(), HWND_TOP,
(screenWidth - width) / 2,
(screenHeight - height) / 2,
width,
height,
SWP_SHOWWINDOW);
// <20><><EFBFBD>ô<EFBFBD><C3B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
reset();
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}
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void App::setWindowText(tstring title)
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{
// <20><><EFBFBD>ô<EFBFBD><C3B4>ڱ<EFBFBD><DAB1><EFBFBD>
SetWindowText(GetHWnd(), title.c_str());
// <20><><EFBFBD>浱ǰ<E6B5B1><C7B0><EFBFBD><EFBFBD><E2A3AC><EFBFBD><EFBFBD><EFBFBD>޸Ĵ<DEB8><C4B4>ڴ<EFBFBD>Сʱ<D0A1>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD>
m_sTitle = title;
}
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void App::close()
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{
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closegraph(); // <20>رջ<D8B1>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD>
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}
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void App::enterScene(Scene * scene, bool save)
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{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>
m_nextScene = scene;
// <20>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD>Ƿ񱣴浱ǰ<E6B5B1><C7B0><EFBFBD><EFBFBD>
m_bSaveScene = save;
}
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void App::backScene()
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{
// <20><>ջ<EFBFBD><D5BB>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><EFBFBD><EBA3AC>Ϊ<EFBFBD><CEAA>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>
m_nextScene = m_sceneStack.top();
// <20><><EFBFBD><EFBFBD><EFBFBD>浱ǰ<E6B5B1><C7B0><EFBFBD><EFBFBD>
m_bSaveScene = false;
}
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void App::setBkColor(COLORREF color)
{
setbkcolor(color);
}
void App::_enterNextScene()
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{
// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ջ<EFBFBD><D5BB><EFBFBD><EFBFBD>˵<EFBFBD><CBB5><EFBFBD><EFBFBD><EFBFBD>ڷ<EFBFBD><DAB7><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>
if (m_sceneStack.size() && m_nextScene == m_sceneStack.top())
{
m_sceneStack.pop(); // ɾ<><C9BE>ջ<EFBFBD><D5BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
}
if (m_bSaveScene)
{
m_sceneStack.push(m_currentScene); // <20><>Ҫ<EFBFBD><D2AA><EFBFBD>浱ǰ<E6B5B1><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD>ŵ<EFBFBD>ջ<EFBFBD><D5BB>
}
else
{
SAFE_DELETE(m_currentScene); // <20><><EFBFBD><EFBFBD>ɾ<EFBFBD><C9BE><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>
}
m_currentScene = m_nextScene; // <20>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD>
m_nextScene = nullptr; // <20><>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD>ÿ<EFBFBD>
}
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void App::quit()
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{
m_bRunning = false;
}
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void App::end()
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{
m_bRunning = false;
}
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void App::pause()
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{
m_bPause = true;
}
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bool App::isRunning()
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{
return m_bRunning && !m_bPause;
}
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void App::reset()
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{
// <20><><EFBFBD>û<EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD>
graphdefaults();
setbkmode(TRANSPARENT);
setbkcolor(Color::black);
}
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Scene * App::getCurrentScene()
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{
// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>
return m_currentScene;
}
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LPCTSTR easy2d::App::getVersion()
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{
return _T("1.0.0");
}
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void App::setFPS(DWORD fps)
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{
// <20><><EFBFBD>û<EFBFBD><C3BB><EFBFBD>֡<EFBFBD>ʣ<EFBFBD><CAA3>Ժ<EFBFBD><D4BA><EFBFBD>Ϊ<EFBFBD><CEAA>λ
LARGE_INTEGER nFreq;
QueryPerformanceFrequency(&nFreq);
m_nAnimationInterval.QuadPart = (LONGLONG)(1.0 / fps * nFreq.QuadPart);
}
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int App::getWidth() const
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{
return m_nWidth;
}
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int App::getHeight() const
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{
return m_nHeight;
}
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void App::free()
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{
// <20>ͷų<CDB7><C5B3><EFBFBD><EFBFBD>ڴ<EFBFBD>
SAFE_DELETE(m_currentScene);
SAFE_DELETE(m_nextScene);
// <20><><EFBFBD>ճ<EFBFBD><D5B3><EFBFBD>ջ
while (m_sceneStack.size())
{
auto temp = m_sceneStack.top();
SAFE_DELETE(temp);
m_sceneStack.pop();
}
// ɾ<><C9BE><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>ʱ<EFBFBD><CAB1>
Timer::clearAllTimers();
}
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void App::destory()
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{
// <20>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڴ<EFBFBD>
free();
// ʵ<><CAB5>ָ<EFBFBD><D6B8><EFBFBD>ÿ<EFBFBD>
s_pInstance = nullptr;
}