Magic_Game/Easy2D/Node/Button/Button.cpp

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#include "..\..\Easy2d.h"
#include "..\..\EasyX\easyx.h"
Button::Button() :
m_bEnable(true)
{
}
Button::~Button()
{
}
bool Button::_exec(bool active)
{
// <20><>ť<EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
if (!m_bEnable || !m_bDisplay)
{
return false;
}
return MouseNode::_exec(active);
}
void Button::_onDraw()
{
// <20><>ť<EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
if (!m_bEnable)
{
// δ<><CEB4><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Disable ״̬
_onDisable();
return;
}
MouseNode::_onDraw();
}
void Button::_judge()
{
// <20>жϰ<D0B6>ť<EFBFBD><C5A5>ǰ<EFBFBD><C7B0>״̬
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB><EFBFBD>ڰ<EFBFBD>ť<EFBFBD><C5A5><EFBFBD>ڵľ<DAB5><C4BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (MouseMsg::getMsg().x >= m_nX && MouseMsg::getMsg().x <= m_nX + m_nWidth &&
MouseMsg::getMsg().y >= m_nY && MouseMsg::getMsg().y <= m_nY + m_nHeight)
{
_setMouseIn();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڰ<EFBFBD>ť<EFBFBD>ϣ<EFBFBD><CFA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if (MouseMsg::isLButtonDown())
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{
_setSelected();
}
}
else
{
_setNormal();
}
}
bool Button::isEnable()
{
return m_bEnable;
}
void Button::setEnable(bool enable)
{
m_bEnable = enable;
}